
Wherever you are, whatever you’re doing, you should always make a soundtrack. That’s the advice of Stacey Rockford, the star of this latest musical adventure from Australian studio Beethoven & Dinosaur. Tie every event to a carefully curated track list and “pretty soon,” she advises in her teenage wisdom, “you won’t be listening to music: you’ll be listening to who you were.”
Presented as a 3D, third-person adventure, what unfurls — soundtrack present and correct — is the story of '90s high school friends parting ways, and the big blowout on their final night together. Stacey leaves tomorrow to seek fame and fortune as a Hollywood music supervisor. Her two friends, Cassandra and Van, will take an epic road trip down through California from the suburb where they’ve grown up.
So a party is absolutely called for. And a party is going to require alcohol – alcohol they can’t legally get their hands on, being under 21. The quest for the hallowed booze is therefore the backbone of the story for most of the game.
But that’s just what you do. As Stacey would tell you, that matters less than what music you do it to. She wastes no time getting the point across, introducing in her musical know-it-all narrator’s voice That’s Good by Devo. And with those pumping, synthy strains as the accompaniment, you’re off bombing the hill on your skateboards through autumn leaves in the magic light of the low evening sun.
Gameplay in this first section sets the tone: easygoing, simplistic, and with no real fail state. That said, you can pull tricks, dodge oncoming cars (announced by your friends with endearing shouts of "CAR!"), and scatter leaves. None of its racking up points or anything – it’s all just for fun.

And this is a game full of fun, living off pure vibes. It works brilliantly, but just be aware what you’re signing up for. With 25 or so licensed tracks put to use, it’s a substantial series of relaxed vignettes, sometimes thrilling, sometimes hilarious, always chill. This is not a game of teenage angst: for the most part, we seem to have some rather privileged kids on our hands, with peachy lives. What drama arises comes later in the story, and doesn’t seem like too big a deal.
Maybe that’s just my old-headed view, since, as Van observes, for teens, everything’s heavy – “everything’s the end of the world”. It might all be a bit too dreamy to be relatable, but then the whole game does feel like a dream, like a rose-tinted, misremembered youth. Those easy lives and easy gameplay are on-theme, making for a complete, if emotionally soft, picture.
So that’s the fantasy: a teenagerhood of relative ease. Social confidence, no actual school, and big, beautiful bedrooms (for some, anyway) full of the relics of happy exploits over the years. For those of us who were in fact teenagers in the '90s, there are some blasts from the past: things you’d like to imagine you remember, like a helicopter police chase in a stolen shopping trolley, and things you actually do remember, like rewinding an audio cassette using a pencil.

It would be a spoiler to set out all the gameplay ideas or list all the music, since Stacey has the whole night planned out for you on her ultimate mixtape, but you will be, amongst many more things, skateboarding a fair bit, floating rather a lot, seriously rocking out in the car, and creatively squirting slushie masterpieces. The controls are somewhat varied between these moments, but the real variety comes in the form of the wonderful animations and overall visual design.
The range is impressive. One moment, you’re pinging home runs to The Touch by Stan Bush, the next you’re detonating fireworks from a flying convertible to Roxy Music’s More Than This. Yes, some control schemes are repeated — there really is a lot of floating — but when you consider there’s about 25 songs’ worth of fun to be had, it’s remarkable that the energy is kept up. What’s repeated doesn’t quite outstay its welcome.
Equally impressive is the sense of a single, coherent game. Like a great mixtape, this is not just a run of disjointed snippets – it flows holistically and takes you on a meaningful journey. The worldbuilding is enhanced in slow-paced sections where you need to explore environments, selecting hotspots for a dose of flavour. In a blissful refusal to let any tedium set in, all the hotspots you actually need to hit to progress have been given the yellow paint treatment. These ones are usually objects that trigger a playable flashback or a rewarding cinematic, driving the story along without dawdling.

With progression requirements clearly marked and zero-stakes gameplay, you do need to be ready to buy into the vision here. You need to be up for listening to someone else’s mixtape and accepting their strict curation of your experience. Beethoven & Dinosaur’s last game, The Artful Escape, was another low-friction, music-driven game – a 2D platformer. That game had you “Hold Y to shred” – basically do nothing and watch your character wail on guitar while you run. Mixtape maintains that general attitude, but if holding 'Y' to shred wasn’t enough for you, maybe this, with its far greater variety of interactions, will win you over.
A game verging on 'interactive experience' territory had better have great production values, and Mixtape definitely delivers here. The characters look a little like they’re carved from wood or cut from clay, and they’re animated at a low frame rate, resembling stop-motion. The world flies past smoothly and feels responsive; it’s just the characters who have a jerky sort of style. Facial expressions and postures bring endearing characters to life with a sense of fun.
The audio design is, critically, wonderful. It must have been tough to finesse effects and barks that don’t just irritate when you’re supposed to be enjoying a great tune, but it’s been achieved. The numerous recordings of “Cheeseburger!” stand out in delivering a brilliantly playable joke (of which there are a few). Original music has to hold its own against the licensed tracks as well, slotting into the interstitial moments. It does so confidently.
Conclusion
Mixtape’s greatest accomplishment is that it more than lives up to its name. This is a thoughtfully curated collection of music, sure, but before that, it’s an exciting, sentimental, funny game. Rather than simply twiddling your thumbs while the licensed music plays, you’re living life with a soundtrack – the only way Stacey Rockford would have you do it.





Comments 64
Hey @Robokku, could you share some words on performance (resolution, framerate) and, if possible, how it compares to PC/PS5?
Anyone know if this is getting a full game on cart release?
Thanks for the review, was curious about this game last time it got mentioned here on Nintendo Life, glad to hear it's so good (yet another great game brought to Switch 1 and/or 2 by Annapurna) - will consider checking it out myself at some point!
Great review! Would love to hear something regarding performance on Switch 2.
Dang! This wasn't on my radar, but the review makes it sound right up my alley. I'll pick it up ASAP.
I'm just waiting to know more about the performance to see if get it on Switch 2 (first choice) or on PS5.
@RedRaven723 No news yet that I've heard, but Annapurna as publisher makes me think we'll see an iam8bit physical release.
Another winner. It's very reassuring this game turned out so well because it seemed promising and could've gone either way in terms of quality.
Annapurna unfortunately is an objectively evil company being owned by a person with some bad values that has turned a media empire into a propaganda machine, and is currently buying yet another massive media empire to push towards monopoly and rubber-stamp one of the greatest villains of our time.
I am not the type that can separate art from commerce. This game would have been my jam but unfortunately, the people who made this won't get the big money from a purchase and the people who are okay with the world diminishing at the hands of bad actors will take the money. I think it's unethical to support the company that owns the company that owns this game. This company was made by the daughter of an oligarch that is just making things worse. Making people mad to gain more power.
I hope this isn't blocked. I just needed to vent because I am just tired of everything being boiled down to harmless entertainment. Just because the world is on fire, I shouldn't feel free to throw around more gas. Feel free to ignore and use your free will. I just feel strongly that we should pay attention to who we give money to, now money is unadulterated power in a world where you can bribe people to be above the law.
Sounds like a peak 'good if you like that sort of thing' game. Personally, I'm more of a Beat The Challenges kind of guy, so I think I'll be skipping this one.
I'm still confused on the gameplay. Like, what do you do in this game? Am I running around an open world? Am I leveling up skills? I have no idea what this game is about.
Regarding performance, I had no issues and enjoyed every moment. As you can see in the screenshots, things are murkier in handheld, but in motion it’s still enjoyable. I guess most people are more likely to have headphones on when handheld, in which case Switch 2 is a great option. Not played on other platforms. Hope that helps!
I'm tempted to get it just because Portishead is on the soundtrack.
Both of those songs are from the 80s
I’m sad that I’m not familiar with any of the songs in the game (though upon hearing them I am sure I will recognize most).
I know I’ll never get my dream game of an all Jim Steinman soundtrack, but if Frequency and Amplitude taught me anything, it’s to give all music a chance.
@AG_Awesome Roxy Music’s More Than This is a banger. Almost bought the game just for that alone!
@Yodalovesu That’s a good point – all three I mentioned are from the 80s. The soundtrack ranges from the 60s to the 90s I think. (Back in the 90s, we still listened to stuff from before the 90s )
@Misima what are you talking about exactly? What did she do that makes you so tired and angry? genuine question btw
@Misima Didn't know that that f****r owns Annapurna. Probably doesn't filter too much into the game, but disturbing nonetheless that a purchase would go into these pockets.
@ExfoliatingDekuScrub: Larry Ellison
@ExfoliatingDekuScrub I mean. It's the daughter of the ultimate owner of Paramount Skydance... The rabbit hole is there, but it is probably against the rules to go into it.
@Misima Didn’t know this or him before.
I see he has pledged 95% of his fortune to charity, guess that’s the main benevolent thing. (Of course, at 200 billion dollar Net worth I guess he will survive Still, not sure I’d be able to pledge 95%.)
He also seems to be pro Israel and Trump, which I guess may be what you are referring to plus him buying up Hollywood studios.
Anyway, the game seems like a cool game… I must admit I’m not sure I’ll take a stance like you on it by not playing, but kudos to you for standing up for what you believe in. Made me reflect on it too.
@jfp I mean, it's impossible for someone to control every aspect of is it a good idea to try, but he will get a huge chunk of the change... And the people who financed the purchases. Which are people with their own problems. It's the Good Place dilemma. If you're doing a net negative, can a good experience be anything but a bad thing to do? It's an ethical dilemma that I just don't want to be a part of. You have to decide for yourself what lines cannot be crossed. I won't cross these lines. Beauty is now fleeting and I would rather lay flat.
@Misima Thanks for the alert! Yeah it's hard to avoid stuff when it's bound up in such large monopolies … but it's always good to attempt wherever possible. Too many games anyways and although this as you write "would have been my jam" as well it just went off the list.
@molkom Several of these billionaires have made such a pledge and to my knowledge only one has actually acted on the pledge, and arguably it's his ex wife holding him to it. Also charity is nebulous. Your charity could be feeding the homeless, or giving scholarships to disadvantaged people, or maybe it's building a museum for people who committed an atrocity, or maybe it's a hospital that refuses to help people with different religions, or maybe the charity is barely a charity, maybe even a scam. Most people like this give money to their own charity. Btw. Charities only need to give away a small amount of the money donated. Private operating foundations have a more favorable tax status, since they are not subject to the excise taxes imposed on other types of private foundations. Private operating foundations have more rigid qualification requirements, and are not subject to the minimum 5 percent distribution requirement that other types of private foundations have. ". Sorry I didn't get the open quote right but that's a type of charity that exists that a billionaire can give their money to, which can pay less than 5% of the money out to the stated goal. They can bank the money and let it grow tax free and even pay the billionaire a salary for managing the charity.
I don't know because I am not privy to the finances of any of these charities but it's possible they are still using the money as a slush fund, though it would be
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@jfp I appreciate that some people want to pursue something in this world beyond pleasure. I know the tragedy of the commons is well, tragically common now.
First, sorry to everyone for veering so far off topic here!
@molkom He likes to give to causes like longevity sciences. Rather like futurists in the vein of Musk or Thiel who would like to see themselves or their peers travel to Mars in their lifetimes.
Game looks really good though. What a shame.
From what I saw it looks like it was made by people who never had an exciting teen age and now they made this game... it all looks so cliche...
@Misima the developer has made what seems to be a fantastic game, so I will buy this game to put food on their tables and hope for their continued success.
Thanks for review! Instant buy!
All I know is a 10/10 from modern IGN means avoid like the plague unless you're a tourist.
@abbyhitter You watch, its an interactive movie.
Am I missing something or does this barely fall into a definition of a video game? Being only a few hours long is there any reason to replay it, honestly I dont find it to be a good value proposition for me.
I really disliked the Artful Escape. The music was pleasant enough but the story felt so twee and the character so privileged that it turned me off from the general experience. Hearing that this game is more of the same means it’s not for me.
I’m also a degenerate hipster when it comes to music, so I don’t think the soundtrack would resonate with me as much.
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@rvcolem1 There's a fair amount of gameplay, so yes it's a video game. Not every game needs to be replayable and it's priced cheaply enough that I think you get your monies worth from one playthrough.
@rupeegawd Why isn't it a real video game?
@BentIeyma personally i actually disagree that 20 dollars for a three hour experience is a good price in video game terms. It just depends on how you personally define value, and we happen to disagree and that is ok. I hope people that play it enjoy it, I just would like a longer experience or something with more interaction.
@Aucool
It's got a MetaCritic "89" for S2 so far.
Looks like nothing to worry about.
"10" from IGN as well (Not for S2, but definitely not an indie to miss).
@Robokku thanks for the answer! It would be even better if you could get some hard data from the dev team (handheld resolution, docked resolution, framerate for both).
P.S.
More in general, every review should contain this kind of info imho plus, ideally, a comparison with PS5/Xbox/PC version.
Given that gameplay is almost non existent i think I'll give this one a miss. Looks good as far as a story goes but i usually like a bit more than that in my games.
I bought this yesterday and sat down today to play it in one go (ok, I stopped for lunch, so almost one go 😋), I think it's the way to play it as it is short. It's also fun, looks great and the music is enjoyable, so make sure you have headphones or are playing connected to nice audio kit, if possible.
It's very much a "walking simulator", rather than a Walking Dead/Telltale style branching path of choices game, so prepare to be a passenger on their journey. It's a enjoyable journey, an arty game really. I'd say it's a 7.5/8 out of 10 for me.
It's a mildly interactive movie done in the style of the Spider-Man animated films.
The game makers clearly wanted to make a movie but didn't have the Hollywood clout.
Story is a little clunky, they're always too focused on the druggie/flunky type, or an over-emphasis on parties/drinking, but the basic premise of that end of year of high school and change, what you're going to do, what's important. Will you see your friends again (I just took my disabled mother to the 60th High School reunion so I've got a fresh perspective on it) Leaving things behind, the way you were raised making you who you want to, or who you don't want to be, etc... is universal. And the voice actors really do carry it, and do a good job.
The interactive parts could have been better if there was a little more to the engine. The fireworks part, for example, would have been better if you could better synchronize the explosions to the music. Sometimes if you didn't set them off immediately upon seeing them they wouldn't go off if you held off to synchronize to the music just because you wanted to. Skateboard sections would have been more fun if you could actually grind and stuff. Main characters walking pace is TOO SLOW for the many "point-and-click" sections.
Overall, it's not a good game or a good movie, but the acting was good enough that it wasn't a bad experience either.
I'd wait for a sale.
Looking at actual player reviews, it looks like a hot steaming pile, but something “professional critics” would absolutely love.
The french-kissing mini game alone says a lot.
@Chimichanga It's definitely not a hot steaming pile, but yeah I think the gaming media is overrating it somewhat.
It's also not for someone who wants arcade style action. Even the most interactive traditional "game" parts, like the skateboarding are just swerve left and right. But you are missing the point if you are expecting gameplay, you have minimal control whilst you take in the music, pretty graphics and listen to the dialogue, that's the "playing". It's not for everyone.
EDIT:
Oh yeah the kissing section was quite gross. 🤣 I think it's meant to be, judging by the on screen prompt. I think it's trying to convey the awkwardness of a first kiss, so it works well, and is mercifully short.
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@Chimichanga shows morals for critics hates paramount.
Untill larry ellis pays them themselves.
Selling underneath 10.000 copies.
@kfflscnt @Chimichanga I am not a professional critic, but I absolutely loved it none the less.
Of course it is not for everyone. I can even understand that some would not consider it a game per se.
But as an interactive narrative experience it is a 10/10 for me. It is so polished, fun, sad, nostalgic etc and in my book it does what it tries to do perfectly.
A game in which you literally do nothing for long strecthes of time gets a 9/10. (seen enough "gameplay" video's on YT of it already)
Where a game like Pokémon Legends Z-A which is basically nothing but gameplay, gets a 6/10.
Make it make sense.
@ShadLink it checks the right boxes. Plus you don’t have to even actually “play” the game to beat, a “professional critics” wet-dream.
twitter.com/i/status/2052842068465078617
A lot of it seems to stem from an uninterrupted gameplay clip first shared by Christina Tasty, which shows an on-rails running sequence with button prompts, which the player purposely fails.
There’s no consequence for missing a prompt; the scene keeps going regardless.
While we can certainly appreciate why this type of experience would turn some off, it’s not trying to be Super Meat Boy. The audiovisual achievement is spectacular, and in this specific type of title, that’s the point.
To be fair to Christina Tasty, they are clear that this is their personal opinion on the game, and that’s perfectly valid.
@Chimichanga Well yeah, I still have a vivid memory of that games journalist trying (and failing) to do the tutorial of Cuphead. And yes, I know that is an extreme case. But it does tell me something.
We honestly should categorise games like this as "interactive movies". Since there is no real fail state.
@johnedwin The game is also compared to games like the Telltale games, Life is Strange, etc. but those games DO actually have fail states. And choices actually have impact on how the story plays.
It doesn't have to be Super Meat Boy. Nobody is asking for that. But it does need to have some meaning for the player. Which this does not. It's an interactive movie, render the game entirely and put it on Netflix.
@Broch83 who is it for?
Game is lame. I winced through the whole thing. Born in 82, so I lived through it. Tons of inaccuracies that are hard to ignore. Bad story, characters, dialogue, and gameplay. The graphics are decent to look at tho. Bunch of shills in the media. You lost my respect Nintendolife
@FrylockJ by that logic, Donkey Kong Bananza is an instant avoid?
Sucks NL is perpetuating the false positive narrative regarding the quality of this clear industry plant.
For shame, Nintendo Life. smh
Game could be super mid, I haven't played it, but the way so many gamers seem to engage with video game criticism is a reminder of why the medium and gamers in particular are not taken seriously.
I personally am enjoying the game. Playing it handheld with a pair of headphones delivering the alt rock soundtrack directly to my ears seems to amp up the 90s vibe and narrative for me. I'm looking forward to experiencing the rest of the game. $18 bucks from the eShop seems like a good deal. I'm content.
Well, if you ever needed a reminder that NL is owned by IGN, here it is. A 2 hours barely interactive movie, backed by daddy's multibillion dollar empire.
Just watch some "gameplay" on Youtube, and make your own opinion on this circus.
@Jireland92 Well apart from me, I guess it is for the majority of the people who actually tried it. I mean just judging from the user reviews on Steam (89% positive).
But based on the above, I guess some of the NintendoLife users would argue that the rich uncle bought of all of us too.
@Broch83 really? Because I “played” Mixtape and the only people I can imagine liking it are 99’s kids looking for surface level nostalgia. Because aside from that it’s not a good experience.
@Jireland92 Cool. Congratulations on your opinion!
As per usual some agree with you and some do not.
@Broch83 ok, didn’t need to be told that but thanks. That wasn’t overly defensive or anything.
I'm an out of touch billionaire with no friends, and this is my favourite game!
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