
Namco's Ace Combat series is one of the company's most enduring hits, and has been a solid part of its lineup for decades, selling over 20 million units in the process – yet the origins of the franchise are somewhat murky and certainly not as well known as, say, the Ridge Racer lineage.
This is somewhat ironic, as Ace Combat began life in the same fiery, amusement arcade cauldron as its car-based cousin – in fact, the very first instalment arrived in the same year that Ridge Racer was born: 1993. However, Air Combat was powered by Namco's System 21 polygonal arcade board, which wasn't capable of texture mapping; it would fall to its sequel, Air Combat 22, to deliver an experience that offered more graphical impact. That's the game which is now part of Hamter's Arcade Archives series on Switch and Switch 2.
As the name suggests, Air Combat 22 used Namco's more powerful System 22 hardware, the same board which made the jaw-dropping visuals of Ridge Racer possible. The end result is a fascinating (if shallow) Top Gun simulator which laid the foundations of the Ace Combat franchise.

Air Combat 22 puts you in the cockpit of one of three planes — the Grumman F-14 Tomcat, Sukhoi Su-27 and the Lockheed Martin F-22 Raptor (all of them perform exactly the same) — and presents you with three game modes: Cadet, Topgun and Dogfight.
The Cadet mode is playable with or without a tutorial (the latter offers two branching pathways), and guides you through the basics of aerial combat, while Topgun is a far sterner challenge, giving three potential routes to the end and a far wider selection of objectives. Dogfight, meanwhile, places you in several one-on-one duels with the aim of surviving for as long as possible.
Your weapons are a Vulcan machine gun (with infinite ammo) and lock-on missiles (with finite ammo). Using the latter requires you to have a solid lock on your target (the missile literally won't fire until you do), but even then, you might not score a hit, as some enemy planes are capable of releasing countermeasures.

Taking down enemies with the Vulcan bags you more points, but you need to get in closer to use it effectively. It's possible to accelerate and decelerate using the 'ZL' and 'ZR' buttons respectively, so you have quite a significant degree of control over your aircraft, despite this not being a 'serious' flight sim – something that would transition neatly into the console versions of Ace Combat which were spawned from this game and its 1993 forerunner.
Visually and sonically, Air Combat 22 certainly feels like a game from 1995, and arguably lacks the same impact as Ridge Racer does, even on modern eyes. Still, it runs at a smooth 60fps and controls really well, and it's certainly possible to spot the DNA of the franchise when compared to later entries. As such, fans of Ace Combat will find a lot to like here, even if it's rather basic in comparison.
Like Ridge Racer, Air Combat 22 is limited by the fact that it's very much designed as an arcade experience rather than a home console one, and expert players will see pretty much all there is to see in the space of a day or two. Unlike Ridge Racer, however, there's less reason to return as you don't have the appeal of shaving seconds of lap times, although there is an undeniable attraction to increasing your score and bettering your performance in the Dogfight mode.
Conclusion
Air Combat 22 is arguably more interesting as a historical artefact than it is as a video game, but that's not to say fans of Namco's series won't extract plenty of enjoyment from it. Like stablemate Ridge Racer, it's a very limited experience designed around short-burst 'arcade' play, but it's still entertaining enough to be worth your time and money; hopefully, it sells well enough for Bandai Namco and Hamster to bring other classic 1990s arcade titles to modern systems.





Comments 20
Love flight sims, love Ace Combat, love old flight sims, love Top Gun = I am buying this when I get home from work today.
By any chance: Does anybody remember the huge flight sim arcade machine that used to be in arcades in the mid 90s? The one where you climbed into a cockpit and were surrounded with flight displays and gadgets and it looked like a real cockpit? I loved playing that when I was a kid and I wonder if this game is the same game as that arcade game.
Had a feeling Damien would be reviewing this one! It's a shame that both of the second series of Arcade Archives games offer shallow experiences. Looking forward to seeing what else is in the pipeline though.
Thanks for the review, happy that this is now on Switch 2 for those interested in it - as for me, if I ever give the Ace Combat series a try (definitely not anytime soon, but still) it will be by playing Ace Combat 7 considering that it's apparently really good and that luckily it's also on Switch!
Never really heard of Air Combat before... but I love the movie Top Gun Maverick! 🛬
Wish we could get more actual legacy Ace Combat games on the Switch (2) ...
@JohnnyMind if you have a PS2 Ace Combat 5 is also one of the best in the series, and can be found pretty cheap second hand.
Really love being able to get to play this. Air/ ace combat is one of favorite game series and I have fond memories playing this particular game when I was 14/15. Yes some of the excitement is lost without the full set up ( it requires it more than ridge racer in my opinion) but it’s still a fun arcade experience. I just wish it gave you the option to do full rolls when maneuvering. If it does , I have not figured it out. It seems to use the “ novice” control scheme later games in the series utilized with no option to change to advanced. Still a fun experience that I have hopped into daily since purchasing.
The lack of the 3 axes of motion was disappointing, but I expected that for an arcade game where simple pick up & play controls is essential. A bit pricey for what it is but as a big arcade flightsim fan I was willing to pay up.
<Plane Geek Mode Activated!>
Also @Damo it’s actually a YF-22 rather than a F-22, and a Su-35 (original variant) rather than a Su-27.
I can’t stop myself from buying games like this. This was my childhood and the fact that it’s easily playable without an emulator is a quick sale.
Is this the same game that was a launch title for PS1? I had an absolute blast with that Air Combat, and like the PS1 port of Ridge Racer, it will a real showcase for the system early on.
@Grayjedi13
The frustrating thing is that they made a port of it for PS4 but was only available as a preorder bonus for 7 and was never released separately
Cheers for the review. So, so tempting to downloand. Lover the flight sim of that era.
Only played the newest entry on the PC. Had a good time with it. Didn't quite scratch the Afterburner itch I had at the time, but it was good fun. Looking forward to this to see where it all started Not a day one purchase for me since it does appear to be a bit shallow, but maybe that's ok overall. I don't need long games any more. Good pick-up and play for 20min is fine for me.
If there are more in the series that get ported, I hope they do a compilation pack later.
@JohnnyMind I can vouch for Ace Combat 7. Just recently started playing it on Switch 2. Rather stunned at its overall presentation and production values. And it plays very smoothly.
I do also enjoy Air Combat 22. It’s easy for me to shift into the “arcade headspace” — because I started playing video games in the late 70s / early 80s era — when Space Invaders was a fresh innovation and Pac-Man was everywhere.
I don’t recall ever seeing Air Combat 22 in arcades. But it has that arcade vibe and pacing, which I still find exciting and satisfying in its way.
@XiaoShao Air Combat for PS1 is not the same game as Air Combat 22 for arcade. The moment-to-moment gameplay is broadly similar (as far as I can recall, all these years later.. and discern from watching footage of the PS1 fame)
That said, I believe the PS1 game has more “missions” or levels… while the arcade game has a constantly decreasing time limit… but some time is added for each enemy fighter shot down
@ShieldHero If you get to play an Ace Combat game, you'll notice a lot of similarities to Top Gun Maverick. They absolutely took some cues from Ace Combat for that movie. There's even a Top Gun Maverick DLC for Ace Combat 7!
I never got to play the arcade games that preceded Ace Combat, though I did play and enjoy Mach Storm (which reused a lot of assets from Assault Horizon and later itself was reused for Star Wars Battle Pod), so this was a fun romp for me. A little pricey, but as a museum piece for my collection and something I can go back to and improve my scores in, I like it.
@Grayjedi13 Unfortunately I don't have a PS2 but still, thanks for the recommendation!
@sfb I can definitely appreciate arcade games in their own way as well because not only luckily I got to play some when I was a kid (so in the late '90s, good thing there were still some around back then), but also as a big videogame fan in general curious about both new and old games - that said, considering that I haven't played any Ace Combat game yet I'd say it makes more sense to try a more recent one first and foremost, not to mention that again, between the review and comments here on Nintendo Life Ace Combat 7 seems really, really good!
It seems a bit expensive to me. (I didn’t mind that sort of price for the latest Under Defeat port but that had significantly more effort put into it). I was more likely to get stuff I was not sure about for £6.29
@SlyAceZeta Thanks! That seems right, I do remember there being a lot of missions and a very basic campaign with the PS1 version.
AA 2 AC 22, originally on the S 22, now on the S2. My OCD is satisfied.
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