These days, it's in vogue to bemoan Mega Man's absence from the gaming scene. Mega Man, however, is not the only franchise Capcom has forgotten; one of its more egregious crimes is leaving the mighty Knight Arthur himself by the wayside. Super Ghouls 'n Ghosts is a classic SNES title and one of the hardest games on the platform.
Super Ghouls 'n Ghosts was one of the first SNES titles, launching just two months after the console's 1991 release. The story begins with the kidnapping of Princess Guinevere at the hands of the evil Emperor Sardius, which promptly sets Sir Arthur on his quest to rescue her from all manner of, well, ghouls and ghosts.
All of the game's mechanics are made apparent in the first level. Arthur is capable of jumping, double-jumping and throwing weapons horizontally, which is something the borderline evil level designers at Capcom take full advantage of. Every level is fraught with traps and cleverly placed enemies to keep you on your toes. Arthur can't change direction in mid-air, so if you need to back track on a jump you'll need to make use of Arthur's double-jump to change your trajectory. It'll often be necessary as you'll find a zombie bursting from the ground right where you're about to land, or a bird swooping in from above on a collision course.
You'll begin your adventure equipped with armour and an infinite number of throwable lances with which to dispatch your supernatural foes. Throughout your quest you'll find both armour and weapon upgrades in treasure chests. Armour upgrades come in Bronze and Gold varieties, the former giving your weapon a power boost, while the latter gives you a powerful charge move which can serve to clear the field for you in a pinch. If you manage to survive long enough in the Gold armour to find yet another upgrade chest, you can get your hands on the Moon shield which will absorb one hit for you, provided you're standing still at the moment of impact. Beyond that there's a Sun shield, which works the same way but absorbs three hits. Take a hit without that shield, and you're back to your skivvies regardless of the type of armour you were wearing at the time.
Speaking of which, it would be remiss of us not to mention the elephant in the room: Super Ghouls 'n Ghosts is hard. In fact, calling a game like this "hard" is an understatement by today's standards. It's hard by 8- and 16-bit era standards, which is a whole other world of difficulty. Every jump, every weapon throw and every step demands precision. If that weren't enough, there's a time limit on each level, so taking your time isn't an option.
As difficult as it is, deaths in Super Ghouls 'n Ghosts never feel unfair. Instead, we found ourselves wondering what we could do to keep our hero alive. A better timed double-jump or a different weapon could help things, but it never feels as though there isn't a solution to the problem at hand. The end result is a game that is supremely challenging, but equally rewarding.
Getting to Emperor Sardius is an achievement all its own, even with the New 3DS' ability to create save states, a feature the original obviously lacks. In fact, the original demands you make it through on a maximum of nine lives, though you can gain more through raising your score. Not only that, but once you reach the end you are sent back to the beginning to conquer all the levels again, gaining a weapon that can damage the final boss along the way.
Finally defeating Sardius and rescuing Guinevere is as satisfying an achievement in 2016 as it was in 1991. The last 25 years have been kind to Arthur and company, as the mechanics and challenge have stood the test of time.
Conclusion
Super Ghouls 'n Ghosts is an essential game for fans of the 16-bit era. It's a throwback to Capcom's greatest years and one of the hardest games on Nintendo's most popular platform. The Virtual Console's save state feature is great for newcomers that might not be used to how hard games like this can be. Tricky level design and smart enemy placement that toes the line between challenging and frustrating will keep you pushing yourself to do better each time you pick up your New 3DS.
Comments 18
Very good game. Tough as nails though. And a further reminder of what Capcom used to be.
Classic old school tough gaming, awesome game the Dark Souls of its day.
I'm an old fart and can remember playing Ghosts and Goblins at the arcade and on the C64
I couldn't beat it then and I couldn't beat this now.
It's a condition I've learned to live with.
I will always, always love this game.
@NintyFan On your second play through get the Gold Armour and then the Blue Shield and the next chest you open will contain the Princess' Bracelet. If you're struggling to find chests, if you have the arrows and gold armour, hold down fire to charge up and then release. It will reveal any chests in the area and also give you a short but handy period of invulnerability.
I recommend not trying to get the bracelet until you're back at the last level as you've correctly identified that the arrows are the best weapon in the game.
As for beating the Red Arremer Aces when you've got the Princess' Bracelet, I recommend waiting for them to swoop down towards you and then you need to jump back away from them and hammer the fire button to kill them. The bracelet is very powerful and should only need two hits up close to kill them.
Good luck!
Hard as all hell!
@geordie I also played GnG's in the arcade back in the day. I can beat it and the NES port (twice thru, actually more like 4 times thru)....but for the life of me, I cannot beat the first level of Super Ghouls n Ghosts. And I can't figure out why that is, lol.
It's not that hard, I beat it back in the day, came back to it a few years ago for an online competition, and managed to one credit it within a few days of play. Maybe some people have got it, and some people have not?
I have a love/hate thing with this game due to its punishing difficulty. Save states are certainly one of the best things ever created.
One of my favourite games ever. No save states are needed IMO, you have unlimited lives/continues and once you know how to beat a level/area it becomes second nature. I hardly die on a playthrough now.
@bezerker99 That's really odd as the NES G n' G is ridiculously unfair and cheap, i much prefer the arcade version but both are much more difficult than the SNES sequel. My guess is your issues is with the higher respawn rate. However i'd suggest slogging it out, for me way back when getting past the first level is arguably the hardest part in the game and once you do that you've been conditioned to succeed.
@BulkSlash The arrows are very good but i'm a dagger man myself.
@Kevlar44 Yeah the dagger is awesome, definitely my second favourite and it's by far the best weapon in regular Ghouls 'n' Ghosts (aside from the Goddess Bracelet which is excellent in GnG but strangely weak in Super).
I did not pass level 1 as a kid but I thought it looked great. Whenever there's cross-buy on Nintendo platforms I'll buy more virtual console games on them.
This is by far the most difficult game I ever play right behind Battletoads and Ninja Gaiden.
One of the first games I picked up on the SNES, I was stunned when I first got to the snow stage it looked and sounded so damn good...I had it again on a Capcom Collection disc for my Saturn with the arcade versions of Ghosts n Goblins and Ghouls n Ghosts. It was so nice to play it without the slowdown. But yeah I loved the difficulty of it too. To get anywhere in the game took a lot of hard work.
@NintyFan the secret weapon is obtained after you have the golden suit..the next secret chest will have it. Maybe I should make a guide one day..I love this game
All New 3DS SNES games come with Pixel Perfect mode right? j/w as this is really the only reason why I will get some of these games lol
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