There are a few Virtual Console options for New Nintendo 3DS-owning Street Fighter fans such as a speedy Street Fighter II, a sixteen-character Street Fighter II and this eShop release that stands out on account of not being Street Fighter II. Released in 1996 this SNES port of Street Fighter Alpha 2 may have been overlooked at the time of its original release with gamers moving to the fifth generation systems, but with a new look and some gameplay changes it offered something different to earlier Street Fighting action on the system.
Character-wise Alpha 2 mixes some of the very familiar SF2 faces with those from the first Street Fighter and Final Fight, whilst chucking in a few newbies too. In total there are eighteen fighters to choose from, with a mix of styles that are fun to fight with and against.
Visually the game looks very impressive with a colourful anime-style and a range of locations with small background movements and flickering lights adding to the atmosphere. Compared to the original arcade (or Playstation and Saturn ports) there has been a downgrade in detail and trims to the animation, but here the smaller screen of the New 3DS makes these deficiencies less noticeable. One thing that won't go unnoticed, however, are the loading times. In a sign of how much Capcom was pushing the system, after the announcer has called the round number and shouted "Fight!" the game freezes for a few seconds before the brawling actually commences.
There's some good music in the game that adds to the excitement of battle, but the sound effects and speech are of a low quality, being a little distorted and with voices often sounding distant. The game is also silent before a round starts and silent again once the knockout blow is delivered; it's not a big problem, but a little eerie.
Whilst bringing the game to the SNES meant a few sacrifices had to be made, bringing it to the New 3DS has also caused an expected omission. Unlike NES Virtual Console releases these SNES titles do not offer download play and so the game can only be played in single player. As a release on a portable system multiplayer may not be used as much as on a console, but to not have the ability to play against a friend at all is disappointing.
For the single player game you fight against eight other fighters, with success rewarding you with your character's ending. Not everyone has the same final opponent, which adds some variety to the proceedings. Do well in your battles and you may be challenged by a rival and later a more powerful version of Akuma. With a maximum of ten fights and no bonus rounds the game can be cleared quickly, which can allow for a complete playthrough if you have a break in your travels or are just lounging about at home. Of course if you do need to step away from the game, the usual suspension and restore point functions are present.
There are a few things that make Alpha 2 a different experience to SF2, and it's not just the new look and character lineup. Air-blocking, alpha counters and a three-level super combo meter all help give a different feel to the fights, as do the custom combos that can be performed. You don't have to master these straight away and with eight difficulty settings you can lower the challenge to master the basics before working out how to string together moves in a devastating custom combo.
The option menu also allows you to adjust the time limit and the number of rounds in a fight, as well as giving choices for damage and speed levels. The standard electronic manual is available to provide help with performing moves and the buttons can be remapped by pausing the game and tapping select.
If you find you are struggling to perform the super combo moves, then turning on auto-blocking will help you out. Whilst the main point of the auto-block option is of course to aid in defence it also simplifies the method for pulling off a super combo, requiring you to simply press two buttons together. Using this option you are limited to a single-level super combo meter, but it's useful if you are finding them too fiddly.
Conclusion
There are low-quality speech/sound effects and as expected no multiplayer, but there's a good range of characters and options to play with for the single player mode. There was a visual downgrade in bringing the game to the SNES, but outside of the pre-fight pauses nothing is particularly noticeable. New additions to the combat system and mastering the characters will keep you occupied for a while, meaning that Street Fighter Alpha 2 remains fun to play - even you are limited to playing alone.
Comments 36
The Alphas is when I stopped playing SF2 but looking forward too checking this game out again even tho it's only single player no online multi-player.
Isnt my Nintendo updating for new rewards in August?
Or did Nintendo give up?
Would be great to get a SNES game as a reward to raise interest
I am lucky to own this PAL cartridge. It was amazing how much Capcom pushed the system with this one. Truly despite some quirks the finest one-on-one beat'em up on the system, but there was no one left to play it, we were all grown up into the PSX and Saturn by 1996. Makes me wonder just how much further the SNES could have been pushed.
I got this on Sega Saturn one Christmas, absolutely loved it.
SNES version have some changes compared with PS1 version. Sodom name changed into Katana to avoid harsh language. Also, i noticed there is no Character's photo near of Time button for SNES version. Well, still one of my favorite Alpha series. Ironically, i prefer Alpha 3 for more characters but in Sony machine (PS1 or PSP or PS2) that i have lost my trust since Sony ruined it from PS3 and PSP era.
@TheNomad They'll probably give a 20% discount for 100 gold coins. ~rolls eyes~
Amazing how Capcom managed to get this running on the SNES. I already have the PSone version on Vita but still bought it on N3DS.
@Other_Dave
I know the eShop has alpha too, but regular eShop's own Street Fighter be IV.
(I... I got nothing better.)
Gameplay video:
@MJInnocent I had Alpha 3 on Saturn.Superb game.
@ThanosReXXX
OMG even the youtube video freezes
the alpha games were because capcom refused to count to 3. little did we know it would take them even longer to count to 4.
Sooooooo, this game isn't available on the eshop?
@TheNomad Of course it does, it's a recorded play session from actual hardware or emulated, which also emulates the quirks of the original hardware. But like the reviewer said: that and the lower sound samples are the only niggles in an otherwise quite enjoyable game and even though there are better looking versions on other consoles, it is actually quite impressive that they were able to squeeze this from the SNES hardware, and the score he gave reflects this.
I owned the Sega Saturn version (Night Warriors was played more however) in 1996 and got the SNES version on a whim for $10 in 1998 just for kicks. Yeah, impressive but I didn't touch it much and gave it to my brother along with the smaller SNES and a bunch of games.
@ThanosReXXX Gameplay video:
See those stoppages before the beginning of each round? That is not an emulation bug, that's the cartridge decompressing the sound effects for the characters present in that round. The cart uses S-DD1 chip for on-the-fly graphic decompression but even so it can't do it with enough speed to prevent that "loading time". Apart from that, this is indeed a small miracle crammed into a SNES cart.
@Shiryu I know that, which is also why I posted that reply earlier, in which I inadvertently mentioned you initially (guess I'm used to you doing the retro reviews), so I didn't mean that it was an emulation bug, but like I said a quirk/shortcoming that the original hardware also had, which is actually reproduced, even if you play it through an emulator, because that still has to load in the game in nearly the same way as the original cartridge does.
I haven't been able to find a video that doesn't have this pause right after the Fight! sound sample so apparently, that must be the case.
@ThanosReXXX Yeah, I noticed on the message that you had corrected the post afterwards so I know it wasn't for me. I was just dropping the reason why that pause exists, on all three regions. It's unavoidable on the real hardware butttttttt.... I'm not sure Capcom could not do something about it for the emulated VC versions.
This is where the series basically lost my interest, when they started adding in all the extra crap that just convoluted the experience and turned it from something most gamers could thoroughly enjoy into something only hardcore fighting nerds would really get into anymore.
If I'm correct, this was a limited release in Europe. I never got a chance to buy it, but a PAL version may cost a bit to buy nowadays. Not checked eBay to see. 😊
@Shiryu Well, perhaps they decide to leave it in, for authenticity's sake...
@Kirk Slightly off-topic, but considering our previous discussions on the NES Mini and so on, I thought this might interest you:
https://www.youtube.com/watch?v=XK3RTlQPak0
Just came across a review of that device on YouTube, and it looks like quite the capable and versatile little system.
Here's the official website:
http://www.gamerztek.com/
I remember playing this game in my snes and I had a lot of fun , this game was a great achievement .
The pauses are also in the Wii U version; just gotta get used to it.
@ThanosReXXX That's pretty sweet.
But obviously very convoluted, coming with four separate controller as it does, and all the PC-side cores and stuff.
Ideally you'd have one box, a power and TV cable, one controller that works for everything (which can be used both wired and wireless), all the cores would be there day one in the box, and the games would all be easy to find and download from one central source or whatever. Of course, that's kinda going into perfect scenario fantasy land, but still.
It's impressive that supports pretty much every retro console in existence though.
I still have this on SNES and, outside of the loading pauses I enjoy it a lot. Me and my mate put hours into 2 player back in the day, it dominated our entire summer's evenings at one point. Of course, later on I got Alpha 3 on PS1 and that was even better, and I've also since got better versions of Alpha 2 (both on Saturn and the Street Fighter Alpha Collection on PS2) but the SNES version, as my introduction to the SF Alpha games will always be special to me. Even things like Dan's super taunt are in the SNES version, amazing how much they packed in.
Lol I played this game like crazy with my friends in High School because we didn't have ps onr... I remember the awful loading times though
@Kirk From what I understood you can just use any controller you want, they just supply the SNES and Playstation controller lookalikes for the people that want to play the games with the "right" controller, but you can also use your own Playstation or Xbox controller, as long as it has a USB connector.
On their own website you can also see that the NES controller is only for people that preorder, so it only comes with two controllers and a wireless bluetooth keyboard, which you only use for PC games. (DOSBox emulator) Other than that, it emulates everything from A2600 up til Dreamcast plus several arcade systems/boards and you can use whatever controller you like.
And with 64GB internal and an extra Micro SD slot, you can probably put all of the games for all of these systems on there. All in one handy little box.
@ThanosReXXX I def like that it basically has all consoles in one.
@samuelvictor Yeah, I'm more of an old school fighting geek. Anything along the lines of Street Fighter II, Mortal Kombat, and Killer Instinct is all good in my books.
I always loved the Street Fighter alpha series 1 to 3, There is also a great GBC port of SFalpha and a very SFalpha3 port on GBA that has an impressive roster of 30 ish fighters and together with KoF ex2 are the best fighting games on the GBA both in terms of visuals and gameplay
As a street fighter-nutty, I always had a soft spot for this version of sfa2 and for GBA's Turbo revival but I realise I treasure them because they are novelty items, b-sides and alternative mixes from one of my favourite bands.
I'd recommend the other 2 titles if you are looking for a more authentic experience...this is for the game historians, and the collectors.
@TheNomad I've almost given up on it honestly. I want to use my gold coins, but they aren't giving me anything worth spending them on...even if I know they are going to poof after 6 months (1 month now).
Love this game! But without multiplayer, it is pointless.
The Music is horrible and sound is worse
@Jamotello Nope the Game has some LOAD TIMES ITSELF
Guy calls Trash Port AMAZING
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