It’s a well-kept secret that the WiiWare version of Dr. Mario is one of the greatest online multiplayer games ever released on a Nintendo system. The series may have originally launched on the NES back in 1990, but it was that release of Dr. Mario & Germ Buster (AKA Dr. Mario Online Dx) on the Wii that absolutely nailed it.
Ever since then, we’ve been hoping for a sequel to kick things up a notch. Subsequent Dr. Mario games on Wii U and 3DS also included similar online multiplayer modes, but far fewer people played them and so trying to get regular matches was about as reliable as trying to get blood from a POW block.
So, here we now have Dr. Mario World, Nintendo’s attempt to take its ‘other’ puzzle game – the one that always stood in the shadow of Tetris – and see how it fares on mobile phones. And while the main focus from most of the critics will be on the single-player mode and the fact that it behaves more like a ‘typical’ mobile game than any other Nintendo release to date, it’s the online multiplayer that will quietly take over your life.
Let’s look at that solo mode first, though. Anyone familiar with the likes of Candy Crush Saga will at least recognise the general structure here: the aim is to make your way through over 200 stages, fulfilling the (usually straightforward) task in each, collecting various goodies along the way. In this case, it’s usually coins, which can be spent on other heroes and supporting characters.
The gameplay isn’t quite the same as the other Dr. Mario games you may be used to. If anything, it’s more similar (though by no means identical) to the Virus Buster mode seen in more recent versions of the game, where you use the touchscreen to drag pills around. The pace here is deliberately slow: rather than constantly throwing pills at you and forcing you to turn them as they fall, you’re shown your next pill and essentially have as much time as you need to analyse the situation and decide the best place to drag it over.
You can even ‘snap’ pieces past walls and other obstacles, which gives you far more freedom than you’d usually expect from a falling block game. This also extends to spare pieces; whenever you make a match of three or more, any extra blocks that start to fall can also be grabbed and moved wherever you see fit. This can lead to some satisfying combos where you’re clearing entirely different sections of the play area with a single move.
Although the standard aim is to remove all the viruses on a screen, there are a handful of variations dotted around to mix things up a little. You may be asked to collect all the coins on a stage by performing clears right next to Mario-style brick blocks; some of these contain multiple coins so you have to find a way to hit numerous clears without using too many of your limited supply of pills. Other stages give you a time limit, which punts the whole ‘take your time’ mantra into the sea and has you frantically rubbing at the screen like a finger painter who’s just woken up and is trying to realise his vivid dream before he forgets it. Which is a comparison we’re sure you can all relate to. Ahem.
Initially starting off as Dr. Mario, it isn’t long before you’re offered the choice to either stick with him or switch to Dr. Bowser or Dr. Peach (you’ll get the chance to unlock the others later). Each doctor has their own special move that’s triggered when you fill a gauge; Peach, for example, chooses a random column and wipes out everything in it. As well as this, you can spend your coins in a ‘staffing’ screen, which lets you unlock more doctors or (more likely) supporting characters; you can apply up to two of these to gain extra bonuses while playing.
These doctors and characters all have the same likelihood of being found (something like 2.8%) so there are no ‘rare’ ones – at least not yet. Although it’s essentially a loot box system and you can get duplicates, these level-up your existing character to make their abilities more potent. Once the character’s levelled-up to the maximum, they are removed from the pool of possible characters in the loot boxes. To Nintendo’s credit, then (to an extent), this means you won’t be in a situation where a loot box provides a truly useless character, and apparently (full disclosure: we haven't been able to verify this ourselves) once you’ve unlocked every character and maxed them out, the loot box option is greyed out and can no longer be used (at least until Nintendo adds more characters in an update)
And so we come to the elephant in the hospital: the microtransactions. Nintendo’s already tried going down the noble mobile route with Super Mario Run’s ‘pay $9.99 and get everything’ structure, but since it didn’t do quite as well as it had hoped, subsequent mobile games from Nintendo resort to the more common free-to-play mechanics you’re probably used to. They’re also about as cookie-cutter as it gets; its premium currency is diamonds, which can be bought with real money and used to buy coins (which get you new characters), hearts (which give you energy to keep playing) and other general power-ups, like extra turns in a stage and the ability to wipe all your pills off a level.
You need to pay real money about as much as you would in Candy Crush Saga. Your five hearts essentially act as five lives: beat a stage for the first time and you’ll be rewarded with a heart on top of your other bonuses, meaning as long as you continue to progress through the stages you’ll be able to keep freely playing. It’s once you get to around level 30 or 40 that it starts getting difficult enough to sap away at your lives, and this is where you may feel a little frustrated that after your five hearts run out they each take half an hour to replenish. Of course, for 30 diamonds (around £3) you can buy the option to play with infinite hearts for an hour – but please don’t do that. That’s silly.
How this affects you, then, depends on how you play your mobile games. If – and forgive us for being so blunt – you’re very much a lavatory-based mobile gamer and only plan on playing in little 5-10 minute bursts, then you’re likely to never be affected by the energy situation. If you take your time and play strategically – which is recommended if you actually want to clear any levels – each stage can take a couple of minutes to either clear or lose (when you run out of your allocation of pills). If, however, you’re the sort who likes hour-long stints on your phone while the telly’s on or what have you, you may quickly become frustrated at the constant nickel-and-diming. It’s purely hypothetical, but we wonder how many people would have done a Super Mario Run and paid $9.99 for unlimited access to the solo mode here.
There’s one other element still to be covered, though, and that’s the online multiplayer. This is very much the secret weapon of Dr. Mario World, and the place to head when your lives run out. It has you taking on other players in real-time as you both try to clear as many viruses as possible. Every time you clear a certain number you’ll force more viruses onto your opponent’s screen, so the faster and more accurate you are, the harder you’ll make it for them. It’s obviously about as simple a concept as it gets, but given that the single-player mode is all gems and hearts and coins and power-ups, simple is exactly what we’re looking for here.
Best of all, the online multiplayer doesn’t have any energy system whatsoever, meaning you can play it forever without ever having to cough up any money. Each win also earns you some coins (albeit not many), which means you can still grind your way towards unlocking more characters. In fact, the only thing stopping you in this mode may be your phone’s battery.
This may differ depending on your model, but our Pixel 2 XL dropped about 50 percent of its battery in an hour of play and became warmer than a grandparent’s cuddle (if that grandparent was also on fire). Be wary that if you’re planning a long multiplayer session you’re going to want to have your phone plugged in, and even then be sure to keep an eye on its temperature. It’s not quite clear why it’s such a battery drain on some models – it’s Dr. Mario, not Doom – but hopefully, future updates can identify and fix it.
Conclusion
Dr. Mario World is very much a game of two halves. The single-player mode is fun in short bursts and short bursts only: lengthier sessions are impossible without regularly dropping real cash on it. Meanwhile, the multiplayer is an unrestricted delight, and the steady stream of available players means it could become your next obsession. Most importantly, both modes are built around a legitimately entertaining touchscreen twist on the standard Dr. Mario gameplay that makes plenty of changes, but clever ones that take the mobile format into account. It isn’t proper Dr. Mario, then, but – assuming you can keep your wallet in your pocket – what it is isn’t half bad.
Comments 41
Just doing the solo stuff right now. Some of these levels are tricky.
I like getting 3 stars on levels where they try to make you use items.
As for the $9.99 fee, I gladly would have paid that to have unlimited hearts and content for the solo game. I hate being nickle and dimed.
Started with Dr Bowser because he somehow always gets the best looking clothes.
I've enjoyed it. Its fun to play for 30 minutes and then put it down. Although, I got Dr. Toadette today and she's awesome
Don't care if it's Nintendo or not. Any game review that has "you may quickly become frustrated at the constant nickel-and-diming" is an automatic no for me.
Yet another review that sounds like a nine or 10. Though he gives it an 8. Which is an 80 in all school grading systems. Barely a B. It's like he's afraid to give it a 9. smh
Micro transactions are pretty much standard on mobile games these days. As long as they stay on mobile, I don't have a problem. Hope the phone gamers enjoy Dr Mario though.
It’s a neat free game with a twist on the traditional Dr Mario gameplay that better suits mobile platforms. Did I mention it’s free? I found it enjoyable to pick up and play for a few moments over the past two days already.
@Cotillion the first part of that sentence is important though... “If, however, you’re the sort who likes hour-long stints on your phone while the telly’s on or what have you...”
@Chris The Wiiware release was called Dr. Mario Online Rx, not Dx. That's Rx as in a prescription.
I think I'll stick with my copy on Game Boy.
It would have been nice to have a £5 for infinite hearts forever. I like to reward developers for their time provided they haven't just built the game to bleed cash from you (EA) and I'd happily pay Nintendo for their troubles.
Yer man Scullion delivering another solid review.
Played a wee bit of this and enjoying it so far.
It is a filthy mobile game. It does not deserve such a high score.
The review is fair enough. It’s a good game, but has invasive micro transactions. It’s different enough from standard Dr Mario to be worthwhile in its own right, and to be worth a try even for purists.
This score from the guy who says Castlevania 2 is a bad game. Does not surprise.
@RevampedSpider No, I gave it an 8 because of all the words I wrote above the number 8.
@akennelley1 how can anyone hate Castlevania 2 it was one of the greatest games of all time?!!!
As someone who has been playing Candy Crush for years (and not spent a penny) this sounds perfect for me. Can appreciate the dislike of micro transactions though. I know too many people who have spent literally hundreds on one game or another. Thousands in the case of a game that shall rename nameless (but is a 4 letter word starting with F).
I don’t get the “invasive” micro-transactions complaint. This is a polished mobile game in the Candy Crush vein. According to my phone I’ve already played it for over 6 hours in three days. As it says in the review, you can keep playing the stages as long as you’re winning, and you can play multiplayer endlessly. If anything, I think they could use a better way to monetize it, because I can see myself and many others playing the heck out of this without ever paying a cent. (There are always the whales, I guess.)
The only negative for me is requiring a constant connection to their servers, especially since those servers seem flaky at the moment. (Offline play is the one thing missing in almost every similar game, and a big reason, IMO, why people are still playing OG Candy Crush on the subway every day so many years later.)
@MetaBunny it was more of an observation than a complaint. It continually nudges you towards using premium extras, which IS invasive, if no worse than Candy Crush. As you say, the multiplayer is not afflicted by this, and is a joy.
I'm no smartphone fan when it comes to gaming, but Dr. Mario World was surprisingly pretty good. I still yearn for a new entry on the Switch, but I'll still be inching my way through before the boredom kicks in for me.
@Cotillion I hear you, but I can assure you that it is MUCH less invasive than some King Games trash or something.
It’s really good enjoying it so far. Multiplayer is awesome. Yes awesome. Oh and it’s free
There is literally a "gacha" loot box mechanic on that screen shoot (@scully1888 well you took it so 🤦♂️on me 🙃)
"There’s a randomized gacha system for unlocking new characters, assistants, and for upgrading your existing rosters" Basically what The verge talked about on their review also. Never a good sign.
"Assuming you can keep your wallet in your pocket"... indeed. But like how I mentioned in another comment. If you divide the revenue into the base it is obvious that many do just that.
Bored of match 3 games, this isn't Dr Mario - Dr Mario is match 4, there's too many match 3 games out there, tired of them after Candy Crush and Pokemon Shuffle
I looove this game!!!!
With the popularity of Tetris 99, I hope Nintendo is working on an f2p Switch version of this, too
@Agramonte Not sure what point you're making by quoting another site? You seem to be implying that I didn't mention the loot box system, when I clearly committed a whole paragraph to it and took that screenshot.
@scully1888 No, not really. More in the way "they pointed it out also", first intention was to leave the link as extra info - but URL was long. Also thought they sent out shots with a loot-box on it... why the face palm.
Edited 🤔
Played it for 2 days. It is pretty fun and I expected much much worse.
In a previous post today I commented on reviewers scoring games 8. A safe non committal score.
I did pay for Mario Run, because it was Mario and I had some Google credit, but I never finished the game, I got board with it.
I have never paid for any in game purchases. When the going gets tough, I get going. Dr Mario looks quite ok'ish, so I guess I'll play it for a while.
It's Mario OK, I get it, but its is still a basic game, no better or worse than dozens of others, and we don't like to give Mario to low a score.
My 8 score test is, what score would you have given it out of five, no half scores.
This game is terrible.
@zool "My 8 score test is, what score would you have given it out of five, no half scores."
I would have given it 4.
I don't agree that an 8 is a 'safe score': it's a very good score.
@scully1888 have you played it?
@zool Um... I'm the one who reviewed it, so I certainly hope so.
Fair enough, 4 is still 80%. I find that to many games scoring 8 are giving mixed metaphors between the negativity of many points of the review and the score.
Played it for a couple of days and I found it impossibly boring. The "keep your finger on the pill to drag it through other pills" mechanic creates a ton of problems in VS mode, especially when the board scrolls down all of a sudden and you find yourself with your finger at the top of the board like an idiot. And the whole gatcha thing is possibly the slowest "get a new character" mechanic I have encountered in a mobile game so far. Disinstalled after two days, like all the other stuff Nintendo has made for mobile, so I can make room for mobile games that don't actually treat the player as an imbecile...
Very disappointed in this game and this review. Between the boring single player gameplay and the aggressive pay-to-play monetization, this game deserves a 4/10 at best.
It's literally microtransaction infested garbage. In Heroes it was tolerable because at least they rewarded you frequently for revisiting the game and performing well in the story based maps. Here, it's literally pay-to-win/wait-to-win gameplay at its most tedious on a scale I haven't seen since The Elder Scrolls Blades
This review is incredibly biased towards Nintendo and the nature of the Dr. Mario IP doesn't paint the whole picture of the game. Call me a Nintendo hater, but this game seriously needs to be re-evaluated. It deserves a 3 or 4/10 at best.
@Kalmaro I second that opinion! Sucks we can't have wedding Bowser as a costume in smash though.
@Reigestugatensho Huge missed opportunity imo
With single player not being much gravy I probably won't play it much. Shame as I love the Dr Mario series of games
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