The company known as Technos might be best known for creating Double Dragon and River City Ransom, but before coming up with either of its two big hits, it made a number of lesser known titles — of which perhaps Renegade is the most well-known.
Renegade is actually the first game in the Kunio-kun series, which River City Ransom is also a part of. Although none of the games (others including Super Dodge Ball and Nintendo World Cup) are really related in their English incarnations, they all star the same character, Kunio, in the original Japanese releases.
In Renegade, you take control of "Mr. K", who, much like Billy and Jimmy Lee, has to save his kidnapped girlfriend by beating up street thugs. You fight through a variety of stages laying the smackdown on members of various gangs before you get an abrupt credits sequence and the game is over.
Unlike the later games from Technos, Renegade doesn't really feature long, interesting stages — each one only consists of single rooms, which are either one or two screens in length. New identical-looking baddies will keep coming in when you defeat the active ones, until you've beaten enough and the you move through a doorway to another section. Eventually you'll encounter a boss, and when he or she is defeated the stage will end.
Unfortunately, beating stages is easier said than done, as it'll take a while to get used to the awkward and clumsy controls. Pressing one of the two action buttons will make you punch in front, while the other makes you do a backwards kick. When you change directions this layout won't stay the same — the button functions will be swapped around, meaning that instead of "hit in front" and "hit behind", they function more like "hit left" and "hit right". The sooner you realize this odd decision, the faster you'll get the hang of it.
That is, if you're not getting beaten senseless by the enemies — they're relentless and will almost always try to gang up on you. Trying to put together anything resembling a combo will usually prove fruitless, as you'll immediately get punched back by the enemy you're hitting, basically meaning you're just exchanging one blow for another. And of course you've got limited life, as well as lives — lose all of them and you have to start all over.
One interesting aspect is that the game is one of the first of its kind to introduce running (by tapping a direction twice) and a special move (by hitting both attack buttons at the same time), but unless you become a master of AI manipulation, even these won't make surviving that much easier. It's also possible to sit on knocked down enemies to punch them some more, but the window of opportunity for doing this is incredibly small, and because of the aforementioned fact that enemies like to gang up on you, you'll usually get attacked from behind while making your clumsy squatting attempt.
In the end, the only real positive aspect of the game is its music, which is quite upbeat and energetic, and sounds fairly similar to that of River City Ransom. If only it could have played in a different game!
Conclusion
Although it might be interesting to see where the Kunio-kun series began, Renegade is a perfect example of a game that just hasn't aged well. The cumbersome controls, overly aggressive enemies and boring stages all combine to make you regret your purchase almost immediately, especially when you realise that Technos' later, much more refined beat 'em ups are also available.
Comments 24
Oh, Nintendo... please start caring about the Virtual Console service.
Even some polling data would be nice to see you ask for.
What are the top 50 or so classic titles Nintendo fans would like to see... because chances are a lot of these wouldn't even make the top 100.
Any company who thinks Urban Champion would make a better 3D Classics entry than 'The Legend of Zelda' seems a little out of touch with the consumers.
It's a crime that this is on Virtual Console
Releasing this in the ol' VC molasses trickle is a great way to make new consumers hate old video games. That way they'll buy the new ones, right?
Its amazing how much awesome and better the ZX Spectrum conversion of this game was. Really wish they brought the 3DS Kunio to our side of the world instead...
I think I played the Master System version a bit and one computer conversion. (Might have been Amstrad). Looking back at the Master System version it looks fine.
And yet Nintendo prefers to release games like these in no week's notice, but they still troll us by never giving us a release date of SMB3 since August of last year.
I never even liked this game back in the NES days, there were alot better brawlers on that system then this one.
I was really disappointed with this one. C'mon Nintendo... Where the #### is Super Mario Bros. 3 already???
@Shiryu I was just about to ask how this compared to the Spectrum version. Loved that game back in the day.
@antonvaltaz This Famicom version is dreadful. The ZX version remains my favourite Spectrum game of all time.
@Gold It's a crime that there's so many abysmal Virtual Console games and eShop Games in General.
@Shiryu Was the Spectrum big in Portugal then?
@antonvaltaz The biggest! The Commodore 64 didn't make much of a splash down here because of the grip Sinclair had in our market. We even built our own under the label Timex. Commodore would have the last laugh because after that, the 16 bit Amiga became the most popular microcomputer around here.
And the wasteland expands...
@KnightRider666 Agreed! This game sucks, and SMB3 is now only in the faint dreams of Nintendo CEOs.
I really thought America would get SMB3 this week since the U.K. got a game that was already released in the U.S. I have dreams of games I want to DL. Man, I would love to play Goonies! For the love of god, release TMNT! More Mega Man titles would rock. Anything! As many have indicated, I want to give Nintendo money, but they make it so difficult.
Played the ZX Spectrum version to death back in the day, that was how to do a great port!
@aquamidnight: It's not up to Nintendo if TMNT gets released to the VC that's Nickelodeon and well since they pulled it from the Wii VC awhile back I doubt it will be coming to the Wii U or 3DS VC.
@Tasuki: So that's what happened to TMNT on the Wii! Luckily I grabbed it long before they pulled it...
I guess you could say the renegade didn't have it made but came straight for the bounty (your cash monies).
We could have had Double Dragon II, but noooo...
Or we could have gotten that Renegade remake on the eshop which is probably 40 times better than this.
@Tasuki
TMNT (for the NES) was released by Ultra/Konami. Does Nickelodeon own that now?
@aquamidnight: Nickelodeon owns all rights to TMNT now including all past gen versions. Konami owns the game engine that the game is made off but Nickelodeon own the character likeness and all that.
@Tasuki I didn't know any of that, sadly. Also, this is all quite unfortunate. What a great game to rock on the Wii U gamepad or the 3DS.
I should have snatched it up when I had the chance.
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