
Pokémon have been puzzling ever since the Johto days, when Pokémon Puzzle Challenge married the block-flipping gameplay of Panel de Pon with Game Freak's charming, collectable characters. It's a formula that's stuck, with Denpa Men developer Genius Sonority heading up the most recent series of Poké-puzzle combinations, including Pokémon Shuffle, a game that has the dubious honour - Rusty's Real Deal Baseball antics aside - of being Nintendo's first foray into the mobile-style model of free-to-play pricing. The microtransactions are unquestionably off-putting, but provided you're able to ignore them, Pokémon Shuffle is definitely worth a download - it's an excellent match-three game with fun mechanics and plenty of Poké-charm.
Like its predecessor, Pokémon Battle Trozei / Pokémon Link: Battle!, Pokémon Shuffle uses a match-three mechanic as its main gameplay hook. Presented with a 6x6 grid of smiling, spherical Pokémon on the touchscreen, players use the stylus to swap pieces and attempt to match three-or-more-of-a-kind, dealing damage to the wild Pokémon on the 3DS' top screen in the process. Unlike Battle Trozei, however, Shuffle is a move-based puzzler; in each of the 150+ stages, you'll have only a certain number of swaps to defeat your opponent, and if you can't wear them down in time they'll run back into the safety of the tall grass.

If you do manage to win the battle within the allotted number of moves, you'll have the chance to catch the opposing Pokémon and add them to your team. The catch rate is pre-set in percentages for each 'mon - from the high-nineties for Route 1 standbys to laughably low numbers for more prestigious Pokémon - and though holding 'Down' and 'B' won't help your chances, efficient puzzling will: for each move remaining once you've defeated a Pokémon, you'll get a catchability boost on the percentage bar. It's still no guarantee, but it's a satisfying reward for skilful play; we raised a Dragonair's catch rate from 2% to 57% by finishing the fifteen-move stage in seven turns.
You'll want to round up as many monsters as you can, because you can choose up to four to bring into each battle, and - true to its roots - Shuffle places a huge emphasis on each Pokémon's individual abilities. They'll gain experience points and level up as you go, and the series' 18-way chain of strengths and weaknesses is in effect here, so that Pokémon who are strong against the stage's Type will do double damage. Each monster also has a special power, that can do everything from increasing damage in a four- or five-way match to inflicting status ailments on the enemy, like Freeze, Burn or Paralysis.

These last powers are particularly helpful, because when they're not encased in ice or nursing a burn, wild Pokémon will fight back. Each one has a different offensive strategy, from creating junk blocks to 'freezing' tiles in place, and a countdown timer on the top screen shows you how many turns you have before the next attack. Matching adjacent tiles can clear some of these obstructions, but a more effective technique lies in Pokémon Shuffle's take of the franchise's newest trick: Mega Evolution.
Provided you have the appropriate stone - earned in Trainer Battles every 15 stages - certain Pokémon you'll pick up along your journey can Mega Evolve. Once you match enough of them up in a stage they'll morph into their final form and evoke a range of associated screen-clearing powers. From there on out, matching Mega-Evolved Pokémon will clear out tiles in a pattern unique to each 'mon - Mega Mawlie cuts diagonal swaths through the board, for instance, while Mega Sableye clears out a wide ring around the edges. These techniques do plenty of damage, and - by rearranging a significant portion of the board - frequently lead to spectacular combos.

Match-three games are almost a guaranteed good time if done right, and Shuffle certainly gets it right - the move-based puzzling makes for a measured, cerebral experience that rewards planning ahead and a keen eye for combos. But what makes it so much fun to play is how well everything fits together; the Pokémon powers and Mega Evolution interact to encourage surprisingly deep strategic play, especially in choosing your team.
Togetic may have a low attack, for example, but its Pixie Power ability - which increases the damage done by any Fairy types in a combo - makes it a perfect pick for a Fairy-packed team pitted against Dragons or Dark opponents. Mega Sableye has a screen-sweeping clear pattern that runs rings around Mega Audino's one-tile-adjacent range, but it also requires more matches to Mega-Evolve; in a stage that's short on turns, bringing in Audino instead could be tip the scales towards a combo-heavy win. These types of decisions mean that much more than just luck goes into each round, and help keep the action exciting as you unlock more monsters and powers along the way.

Along with the standard stages, Pokémon Shuffle throws in ten Expert levels that unlock gradually as you progress. These play more like Battle Trozei, in that you'll have an unlimited number of moves but a set amount of time, and need to work fast to make as many matches as you can before the timer runs out. Living up to their name, these levels are tough, but they also feature some of the most sought-after Pokémon - like Venosaur, Blastoise and Charizard - and make for a nice change of pace from the main game.
There are also time-sensitive Special stages, beamed down through SpotPass, that offer their another variation on the catch-'em-all theme. At the time of writing, these include an encounter with a catchable Mew - much to the delight of every childhood Red and Blue player - a 'Pokémon of the Day' stage featuring a rotating selection of Rotoms, and a Meowth market where players can earn some extra cash by matching coin tokens during the round.
With its deliberate pace and strategic play, Pokémon Shuffle feels like a very different game from Battle Trozei - but in terms of visual style, they're very much cut from the same cloth. As in its predecessor there's no 3D effect, but it uses a clean, colourful look that's bright and appealing. Somewhat surprising, however, is the fact that outside of the monster icons on the touchscreen, there's very little that feels distinctively 'Pokémon' in the presentation. That's not necessarily a negative; stage backgrounds are varied and fun - including a night market, a desert bazaar and a marble museum - and the pastel colours are inviting, so even if it's not the fan-service bonanza it easily could have been, it's still relentlessly charming.

The soundtrack similarly shies away from main series remixes, instead giving off a Mr. Driller-style 'world music' vibe with a different catchy song for each in-game region - like koto tunes for the night market and calypso for the beach - while the sound effects, full of cascading chimes that climb with each combo link, remind us more of Disney's TsumTsum than anything in Game Freak's stable.
Finally, it would be impossible to wrap up a review of Pokémon Shuffle without touching on the title's microtransaction-laden pricing structure, and unfortunately - if perhaps predictably - it's the title's biggest misstep. Time-restricted play is the main issue at hand; each time you play a stage, win or loose, you'll use up one of five Hearts. Up to five hearts automatically regenerate, but only after a half-hour each, and since each stage lasts anywhere from thirty seconds to a few minutes, the end result is five to fifteen minutes of play for every two and a half hours of rest. As a time-to-time distraction on your 3DS, we'd say that's pretty much perfect - but if you find yourself wanting to play on, things get a little stickier.

Jewels are the main in-game currency, and you can buy them with real-life cash, either one at a time for $.99/€.99/£.89, or in larger quantities at a slight bulk discount. You can then exchange them in the in-game shop for either Hearts or Coins - the latter used to purchase power-ups and Great Balls, which can increase your catch-rate with wild Pokémon.
The multiple currencies and exchange rates seem designed to confuse, but worse is the fact that the game appears to actively steer you towards poor purchasing decisions. If you fail a stage, for instance, you'll see a prompt offering to exchange one of your Jewels for five more moves. As a Jewel would elsewhere have a going rate of five more plays, this is a patently terrible deal - and if you really need the extra moves to beat the stage, you could always exchange the Jewel for 3,000 coins, buy a '+5 Moves' power-up before the round, and end up with a cool 2,200 coins left over. No matter how you slice it, either option is far better than getting swindled out of your Jewel for a few measly moves, egged on by the interface. Wheeling-and-dealing was half the fun in Rusty's Real Deal Baseball, but we don't think trying to see through Shuffle's scammy pricing scheme should be part of the metagame here.

The biggest problem - or perhaps the greatest blessing - with Pokémon Shuffle's microtransactions, however, is that they're simply not worth buying. Hearts regenerate slowly but surely, so if you're willing to space out your sessions a bit - which is how we'd suggest it's best enjoyed anyway - you can get through the entire game at a decent pace without exchanging any Jewels at all. And between daily Check-In bonuses and the winnings earned from beating each stage, you'll quickly rack up more than enough Coins to use the only decent power-ups ('Exp x1.3' and the occasional '+5 Moves' for trickier stages), and spring for the occasional Great Ball to lock down a favourite 'mon.
In fact, aside from buying a bucketload of Jewels to play continuously while travelling, we can't think of a single good reason to spend any money on Shuffle. We cleared over 100 of the game's 150+ stages without spending a dime, managed several longer sessions thanks to Jewels earned from Trainer Battles and a few lucky StreetPass hits, and amassed a respectable menagerie of Pocket Monsters using only a few Great Balls purchased entirely with in-game winnings. It's certainly more difficult than taking the paid route, and we failed a few stages several times before finally being able to proceed, but thanks to the excellent underlying gameplay it never stopped being fun.
Conclusion
Pokémon Shuffle is a fantastic match-three puzzle game marred by an uncharacteristically sleazy suite of microtransactions, and your ability to enjoy the former will hinge directly on how well you can ignore the latter. As a game you can pick up and play for a few times each day, Shuffle is a blast - the methodical, move-based matching action, fun implementation of Pokémon powers, and appealing presentation all make for a top-notch puzzler. If you need something you can play for hours at a time, however, your best bet is to ignore the in-game shop altogether; take the money you'd spend on an afternoon's worth of Jewels, put it towards Pokémon Battle Trozei instead, and let the endless supply of Poké-puzzles tide you over between Shuffles.
Comments 44
That's a long review. I was expecting it to be short for this type of game. Ah well, time to start reading.
Edit:
Okay it's well-written and detailed review which covered all i need to know to not even try to download this game. they should put this on Google Play and App Store.
I wasn't sure if I wanted to download it because of the microtransactions. I don't like having a limit to how much I can play since I usually play for long periods of time. I'll probably get Trozei instead
playing it but not paying anything
The last paragraph sums up my sentiments exactly. I play my five turns every three hours or so, and if I'm still itching for more in between, I switch over to Battle Trozei. I'm loving the game and I won't have to spend a penny.
I couldn't even make it through the tutorial because of some bad luck (75% catch rate! Breaks out! Wut?!). I've played other F2P games that felt more forgiving than this, at least at the onset. Don't do F2P again, Pokemon Company. You just ain't good at it...
I'm pretty solidly hooked on this game. It's a lot of fun and I've played daily since it was released. I'm still not buying hearts though. 5 play through at at time is more than enough for one sitting. Sparcing out the plays actually gives the game more longevity. I'm sure if they put this on iOS, they'd make millions. Just, don't though. Please don't.
Wow, a reviewer who gave this game a chance?! You deserve a medal, Morgan, for your ability to see what is actually a very generous and addictive F2P game. Commendably done.
It's okay to play twice a day on my way to and back from work. Not the best match three I've seen but they made a good effort in designing the mechanics and how they tie-in with the Pokemon.
Great review!
As someone who hates the F2P model, I actually really enjoy playing this. I have no beef with taking breaks after playing in short bursts. In fact, my only complaint would involve the lack of 3D--but for a game like this you don't really need it. Shuffle is a lot of fun.
I like it, I haven't brought anything with the micro transactions. Just wish that it didn't take a Heart until you don't pass the level or at least cant catch the Pokemon.
@CanisWolfred I've had the opposite luck, catching mons with a 10% catch rate on my first go sometimes
I did download it, but I already have Pokémon Link Battle and I like that better. Apart from it being a full unlimited game for €7,99 (not meant as critisism towards the micro transactions), I just find the gameplay more fun. You can move all the Pokémon on the field around freely, rather than be forced to make a move or do nothing. You can plan out your strategies a little bit more, and I like that. There's just more to it than seeing where a Pokémon can go, it's more about seeing where multiple can go. It's hard to explain, but I like it better, and I seriously recommend buying that too if you like this.
Luckily, this is the type of game I play for short bursts so the micro-transactions don't bother me one bit.
I've not spent any real money, but were the option present to buy the game with no 'hearts', I'd jump on that. I prefer the slower pace to Link Battle's more intense action. Good for playing here and there in its current form.
Good little game I would've gladly paid 5$ for. Am I cheap, not when I spend upwards of 500$ to 1000$ a year on Nintendo products. I feel like this should be a pay now price but whatevers.
Oh and good review @Zipmon as always. You're one of my favorites for the detail you go into!
Downloaded this and haven't spent any money on microtransactions. It's perfect or a quick play and then getting on with Majora's Mask
This game is insulting. Yes, you can space your plays but when you want to get Ivysaur, Charmeleon and some other popular 'mon you better have the Goddess of Fortune on your side because even if you played very well the probabilities are slim and not very good even if you pay the expensive Super ball. That's bad, right? Well, the extra stages where Articuno, Moltres, Lucario, Venusaur, Blastoise, Dragonite and the likecan be catched are not only very difficult but incredibly unfair if you get to the point of throwing the ball to the beast.
I would have bought the game for 10€ or even 15€ but there's no way in hell I'm spending a cent in this scam of a game.
If this is Nintendo's idea of f2p then we are all screwed.
Nintendo provided you with a review copy of a free game?
It's called free to play for a reason, so I am playing it for free! I never really feel like I have to purchase jewels to advance, patience works just as well, and since it limits you with a time counter, this game works well in small bursts.
I love it and I can't wait for my lives to regenerate. However, I have no intentions of spending a cent on this game.
I will say that the capture percentages after a completed level are usually backwards for me. I'll capture a pokemon with a 10% chance but fail on a pokemon around 85%?
I actually wonder how Nintendo is doing on this game? There are no advertisements and so far it seems that the majority of people are intent on not spending money in this game.
Now this does sound about right. The game is fine so long as you don't intend to complete it in one sitting - then it'll obviously be either frustrating or your ruin. Took me about 6 days to get past the last normal stage without spending anything, and I still have all the jewels I gathered unused. It is rather forgiving for a free-to-play. Even if there are certain huge spikes of difficulty along the way, such as stages 90 or 120, by that point you'll have more than enough coins earned in-game to warrant boosts that'll make them far easier.
I'm still rather enjoying it as I struggle to finish the last four EX stages. I hope an update in content will come sooner rather than later, but then again just trying to S-rank the Expert levels should keep me occupied.
Playing and not paying, and I've put in a lot of hours so far. It's a great little game but the limits imposed by microtrasactions does hurt it a bit. Wish they could be a little bit more generous, like being able to save up 10 hearts instead of 5 and not having to wait 30 minutes for them to replenish, but rather 15-20.
I've played for a little over 20 hours with no money spent, and still got 6 jewels and over 10000 coins left. Not much to complain about.
The soundtrack is surprisingly good as well.
I downloaded this game awhile ago and it was fun but the free to play concept in this game really kills it. If it was the full game or you could unlock a microtransactions free version for like $10-$15 I might actually consider it.
Good review. One thing--there are more than 10 Expert stages. I've unlocked 15 and I'm on stage 135.
The expert stages unlock as you amass S ratings in the normal levels, I have no idea of how many are there, I currently started unlocking levels for the legendary dogs from gold and silver.
I usually agree with reviews here but feel compelled to disagree.
This game is boring, unimaginative, arbitrary in many areas and it's incredibly repetitive in an un-fun way.
And I've played seven hours of the damned thing!
I've been enjoying this, the heart system means I dont overplay.
Micro transactions are always tricky, seems a bit odd that the review criticises them for not being essential / too useful. Too far towards that and I'm sure the criticisms would have been much more harsh!
I really hope they do more Rusty's Real Deal (and Steel Diver) and less of this. I'm not complaining, but when I'm paying piecemeal for the parts of the game that I want, I'm happy to do so. In fact, that's the only reason I took a gamble on Rusty in the first place. (And I'm darned glad that I did. I'm still playing it.) But paying for plays is not my thing. That should have died with the arcade. I'd much rather pay for a game and play it as long as and as frequently as I like.
Wasnt expecting a serious, and good, review for this, but its spot on.
Dont know much about Pokemon but the move limited puzzle aspect makes this quite different than other match 3 games Ive played. Do wish you could play a bit longer - 1 of the 5 move puzzles kept doing me in - but its not terrible.
I do like that you have to jump thru hoops to actually buy something, as a parent Im not worried about my kids making an accidental purchase - see Apple horror stories. You have to REALLY want something to buy it. Though I suppose if you have money in your wallet it would be quiker, but I dont.
Im at level 65, about 45 Pokemon caught, almost couldnt get past 60, and play once every day or so. Good enough for free.
I find it fun, but just like Candy Crush, I WON'T be paying for anything beyond free. The good part is, I don't play puzzle games all day anyway, just for minutes at a time, so this is perfect for me. Not one cent to you Nintendo... not ONE cent...
@6ch6ris6 I found that hard to do, honestly. Even playing it for 5-6 minutes at a time, with 3-5 hours between each session, I ran out of time. I let my hearts energy things recharge overnight, to full, and fought a boss- pokeball broke, so you have to restart. Ran out of energy and was asked to pay money within seconds.
Trozei is well worth the purchase.
Nice review. I admit I was a bit worried that the F2P micro-transaction concept would cloud your judgement like it did with so many others gamers, but you focus more on the gameplay itself.
Yeah, this is a pretty fun game.
I'm on level 150 (& have caught every Pokémon up to this point) and haven't spent a dime. Just space out your play sessions & you're good.
Spelling error in the review: it's Venusaur, not Venosaur.
This review should have read: "Nope! Buy Battle Link instead. 0/10"
"take the money you'd spend on an afternoon's worth of Jewels, put it towards [any other game] instead, and let the endless supply of [altogether different gameplay] tide you over between Shuffles."
Good advice, but why limit yourself to Pokemon games? Play any other game or games between your Shuffle sessions, and get a wider gaming experience that way.
With one cart in your 2DS/3DS plus downloadable games, it's easy to swap between any number of games on the go.
This game is undeniably fun, wonderfully spaced out for maximum enjoyment, and it feels like all you really have to do is persist and strategize. Conquering tough levels feels triumphant when you've not had to spend any coins, set up your perfect team, finding those unexpected chains of combos (managed a 49 combo to end a stage, the Tetris Attack geek in me got so giddy at all that perfect placement!) ...it's sad that very few other franchises will be able to capture this sort of mood for their F2P games.
This is a surprisingly good little puzzle game. The turn-based mechanics make it superior to Trozei, and, while it is a rip-off to spend any money on the game, the microtransactions are easy enough to ignore.
@Patriplexity Probably because NL were given it ahead of release in order to have reasonable time to play enough to be able to write a fair review I reckon.
I like both pokemon and puzzle games, but I won't download this for moral reasons. It's weird to find myself in this position because I dont take much moral stands, but microtransactions in a game that appeals to kids simply feels evil.
Sometimes though add-on content and such have a place innthe game, like buying the extra chapter for Phoenix Wright DD, but this game doesnt even require your money to be a full experience, it just shuts down to make you wait or pay and that to me sounds like a horrible game design.
And products that could cost money in any point should not be able to have the word "free" attached to them.
I prefer this game to Trozei simply because I like the turn based aspect. I can barely beat any of the expert stages because they ARE Trozei. On the other hand I've made it to level 150 in the normal stages, caught all but six of the Pokemon, and S ranked nearly all the stages as well. Haven't spent a dime. It's not hard to progress on a free basis, it just takes a little patience. That said I would happily pay $5 or so for a fully unlocked version.
I don't find it amoral at all. F2P is here to stay and this is a nice example of it. Very polished game.
I imagine impulsive kids could throw money at this game, but I haven't felt the microtransactions are very intrusive to the experience for me. To be honest through, forcing to put the game down until tomorrow or whenever has kept me coming back to an otherwise pretty standard puzzle game.
OMG! MEGA EVOLUTION-- definitely getting his
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