After 25 years, the Kirby universe has enough material to fill a Hyrule Historia-like compendium (hint, hint). Many games along the way have added little quirks and abilities to shake things up, but Kirby’s Blowout Blast takes a decidedly throwback approach by channelling the veteran hero’s first game.
Blowout Blast strips Kirby of copy abilities, giant mechs, animal companions, Air Ride machines, and any other trinkets gathered over the years, leaving only the inhale ability he first strode onto the stage with in Kirby’s Dream Land. Those who played Kirby’s 3D Rumble in Kirby: Planet Robobot will feel familiar with Blowout Blast, as it is largely a deluxe expansion of that minigame.
Whereas 3D Rumble took place in arena-like stages, those in Blowout Blast are more linear, beginning-to-end setups. Kirby can inhale enemies along the way and spit them out at others, and inhaling multiple enemies will increase the power of the attack. Inhaling enough enemies will turn Kirby into a lumbering land-dirigible of destruction, capable of taking out swaths of enemies in point-racking combos. That’s not only satisfying; it’s important.
High scores are the gears that open up all Blowout Blast has to offer. Time, damage, combos and coins all factor into a final score whether in a normal stage or a level-ending boss fight. Scores translate into trophies, and earning gold or platinum in all the four or five stages of each level unlocks more challenging EX counterparts. Earn at least gold in all of these stages, and a mysterious Secret Path unlocks.
The score element encourages replayability and adds motivation, which is good because the stages themselves don’t have a lot of variety to make them irresistible on their own. They definitely look gorgeous in 3D, with colourful backdrops and scenery inspired by levels in Dream Land, but they also feel somewhat mechanically constructed. Barriers pop up and enemies appear lined up in ways that make them obviously set up for scoring points and running gauntlets. The enemies are also mainly basic and have very few gimmicks to them, although everyone’s favourite terror - Scarfy - is used to good effect to make one second-guess what they’re about to try inhaling.
The journey feels less like an adventure and more like a shooting gallery, or if GLaDOS had invaded Dream Land and decided to test the weaponization of candy-coloured puffs. It’s not necessarily a bad thing, as stages never take longer than 5 minutes and don’t overstay their welcome. It just feels a bit more contained and subdued than many other Kirby titles.
Fans of Kirby will be happy to see that good effort was made to tickle the nostalgia receptors of the brain. In addition to themed levels taking after Dream Land stages, bosses from the game come back to play. This includes Lololo and Lalala, who have deserved more love, but doesn’t include attack blimp Kabula, who remains deserving more. Instead, Kracko Jr. and Kracko are bosses of separate stages, which is disappointing.
Meanwhile, Kirby amiibo and Planet Robobot save data unlock statues and extra remixes of Kirby tunes to play in the main hub of Blowout Blast, which strikes the balance well between a good bonus and something you wouldn’t be crushed to not have. Many tracks from Dream Land also have remixes featuring in levels, which is far from unheard of in the series but still lovely.
Conclusion
Kirby’s Blowout Blast leans back upon the series’ roots for its gameplay, which could be seen as both a positive and a hindrance. The game has solid controls, is beautiful and easy to pick up, play, and replay. It's also just a bit too simple in its construction, and could have benefited from some surprises within the main stages to spice things up. There is still plenty of Kirby love for collectors not to regret the digital purchase and younger players will likely have a blast, but others not fully into the score-chasing element might find the experience slightly deflated by the IP's high standards.
Comments 36
Fun until that extra world.
Kirby games usually have some extra thing that makes them difficult, but this game just seems easy all over.
@Kalmaro getting platinum on the EX levels IS difficult.
This suck and spit game is too easy.
This is a great game for the price.
@manu0 I hope so, the latest Kirby games haven't done it for me lately.
@Kalmaro honestly, the normal levels are just a really long tutorial. the game only really starts with the EX levels.
@Dev yes that's a weird omission. whispy woods doesn't seem too difficult to adapt to a 3D space.
@Kalmaro you mean in terms of difficulty? WHAT? robobot had like the most difficult boss rush thing of any kirby game!
@manu0 That is like, the one Kirby game I haven't picked up yet, and I've heard nothing but good stuff about it.
I need to try it sometime, it looks good.
I haven't finished this yet, but it is already pretty difficult to get platinum on the normal stages; you basically need to strategize every single shot. I haven't done a lot of the EX levels, but they seem several times harder.
@Kalmaro I'm not a Kirby fan, and even I thought Planet Robobot was superb. It's also a great showcase for stereoscopic 3D.
And yeah, the boss rush in that game is pretty brutal.
"Hyrule Historia-like compendium".
Why has this not been made this year?!
@Dev
Yeah that was odd.
@Dang69
Dreamland (illustrated) Dictionary?
@Franklin In a heartbeat. Or "Kirby Comes Alive".
@Dev He's not in Amazing Mirror either. I don't think I remember him in Canvas curse, as well.
@Kalmaro
Secret path is the hardest thing in any Kirby game ever, especially if you want to get platinum.
You have to shoot for all platinum or you just aren't playing the game
@NinChocolate Exactly.
@Kalmaro As someone who just beat True Arena in Robobot last weekend and a long-time Kirby fan, let me tell you; it's brutal. The hardest thing I've ever experienced in a Kirby game hands down.
@shinynewbicycles I'm looking forward to it!
Loving this game so far. Like others have said, the base levels aren't too difficult but getting platinum adds some challenge to it. It really starts with the ex levels. Getting platinum in those levels is a challenge. It's the same thing with most Kirby games really. As much as I love this series (it's my favorite gaming franchise) if you're not willing to try and get 100% in kirby then I think you might want to play something else.
One last bit of advice. The game favors combos more than anything when it comes to score. Of course you need the all coins, all enemies, no damage, and speed clear bonuses to get platinum but the difference between gold and platinum is largely based on largest combo and killing basically every enemy in a combo if possible. Try to find a way to gather enemies in a manner that will maximize your score.
Seriously though, this game is very good. 8/10 imo. Compared to the version found in planet robobot this is much more expanded upon
Nintendo 3DS. The system that keeps on giving!
@Nintendian try to no damage the ex levels. That alone adds challenge. I call it super Kirby 3d land. I like these Kirby expansions because I don't feel I have to buy the main game if I prefer these. Doubt they will ever top superstar honestly, with metaknight. I do like this.
I honestly love this game!
What took this review so long? It's been out for 2 weeks.
Anyway, this game is so disappointing, even for a $7 digital game. The core content only takes an hour to beat and the game is just padded out with Medal requirements and hard modes. Not really as big a step forward from 3D Rumble as I was hoping, it feels about the same length but with short 1 minute levels instead of arenas.
I do find it really cool how easy Kirby games are...then 100%ing them is old school video game hard, typically. Great formula.
@arekdougy
True. That's precisely what I told my boyfriend who is just starting to get into Kirby. He's not really a gamer, but he's enjoying it so far.
Nice review, score was expected. Still worth downloading someday.
However, I find it very strange that this site never reviewed Team Kirby deluxe. Its no biggie of course, we all know what it is by now ( a fun extended version of Team Kirby, but with awful microtransactions. Still fun if you avoid those microtransactions). But for completion's sake you should still do it. You guys reviewed the Nintendo "freemiums" on mobile, so why not this title?
First time ever I wanted to play Kirby game when I have seen trailer and I am happy that purchased it. Fun, but short amazing game!
I passed on this but I had to get it when my.nintendo gave me 30% off.
@Bass_X0 opinions so far?
Pretty fun. It's a good game that feels like Kirby. I get what they're going for with its simplistic and easy gameplay that is high on replayability. I understand the EX levels will be harder. It was worth getting for 30% off.
This is exactly what I wanted. Keeping the game simple with only jump and inhale so it's like Dream Land 1. Kirby is pink like Dream Land 3. Press jump twice to flutter. (I resent having to press jump and then the up button to flutter.) Levels remind me of Super Mario 3D world and I love that game.
At least Kabula returned in RTDLDX. She needs more love.
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