Last year's Adventure Bar Story put a new twist on the RPG experience, breaking it down into a tasty combination of two addicting elements: battling monsters, and cooking up a storm. Now publisher CIRCLE's back with Adventure Labyrinth Story, a spin-off of that title which focuses on putting a different facet of RPGs front and centre: dungeon exploration. It's a randomized roguelike that borrows from the best, but fails to do anything with the basic blueprint; it feels unfortunately flat and soulless as a result.
True to its title ordering, Adventure Labyrinth Story is heavy on the labyrinth and light on the story, and after a brief introduction — a mysterious labyrinth has appeared north of town and Lydia and her friends want a chance at the subterranean treasure — it drops you into the action almost immediately. Your exploration begins, rather thoughtfully, with a 'trial'; there's a letter hidden eleven floors deep in a mock-up labyrinth provided by the kingdom, and if you can manage to retrieve it you'll earn your explorer's license. This proving ground acts as a tutorial dungeon of sorts, and it does a great job introducing you to all the mechanics you'll need to navigate the roguelike waters without overstaying its welcome or being tedious for veteran players.
Once you hop into the labyrinth proper for your top-down exploration, you'll comb through randomized floors — different with every dungeon dive — fighting monsters, looking for loot, and trying to survive for as long as you can as you make your way to the bottom. Labyrinth Story is very much a roguelike at heart, so if you've played games like Shiren the Wanderer, Pokémon Mystery Dungeon, or Etrian Mystery Dungeon, you'll recognize lots of elements here, including the globally turn-based movement. Everything is based on a tiled grid, and no-one moves until you do; if you see a monster across the room it won't budge until you take a step, at which point it's free to move a square as it likes. That means you'll have to think about every step you take, both in terms of yourself and your enemies, and it also gives you all the time in the world to think it through — it feels a bit like playing chess, and it's wonderful once you get the hang of it.
Other roguelike staples include invisible traps, a limited inventory, a 'stomach gauge' you'll need to keep full with food, a running text-ticker that keeps track of all the action as it unfolds, and gear appraisal — you'll frequently come across books (single-use magical spells) and staves (multiple-use magic), but you won't know what effects they have until you use them blindly (a real risk sometimes!) or have them examined.
Perhaps most importantly, if you die you won't just see a 'Game Over' screen — you'll revert back to level one, lose all items you were carrying at the time, and be dumped unceremoniously back at the bar. Of course, starting over from scratch and improving each time is all part of the appeal — the above-ground UI even has a counter to keep track of how many times you've challenged the dungeon, and your highest level obtained. And it doesn't always have to end in despair, either; there are a few Escape Rope-style items that will whisk you back to town in a pinch, so part of the challenge is deciding when to push yourself to go further, and when to head home early.
Of course, as in any RPG, the most common cause of death will be '0 HP by monster'. Adventure Labyrinth Story has a unique way of handling its battles, which look a bit different from typical roguelike rumbles. They happen on-field and one turn at a time, as in most games in the genre — there's no separate 'battle screen', and no menus to navigate; you simply line yourself up and lay into your enemies with a melee attack, ranged weapon or spell, and wait for their retaliation. But instead of showing this through a minimalist 'bump and run' motion as most of its ilk do, Labyrinth Story overlays cool little cut-ins with animations of your character and the enemy engaging in isometric combat. These make fights significantly more visually interesting than they otherwise would be, but they're also fast enough that they keep up the quick pace that makes exploring so snappy. It's a best-of-both-worlds implementation, and we definitely liked what it brought to the battles.
Like the gameplay itself, Labyrinth Story's controls are streamlined and snappy; the D-Pad is for movement, 'A' performs a melee attack, 'L' fires long-distance weapons, and 'B' provides instant access to the inventory submenu — a supremely helpful time-saver in a game where inventory management is a key mechanic. Holding down 'R' will lock movement into the diagonal directions, and 'Y' lets you turn in place without wasting a turn moving, both of which help prevent unintentional missteps.
Other than its interesting overlaid battle sequences, Adventure Labyrinth Story doesn't do much to distinguish itself from a prototypical example of the genre. That's not necessarily a bad thing — these games are popular for a reason, with constant tension between pushing yourself just a little further and knowing when to quit, and the gameplay loop of exploring, collecting loot and returning to regroup and restock before jumping back in is as addictive here as anywhere else. The sheer speed of it all is also exhilarating, especially for those used to more deliberately paced adventures; everything happens so quickly in roguelikes that at times it feels like playing a regular RPG in fast-forward.
Still, apart from some fun callbacks to Adventure Bar Story (including a rudimentary cooking system), CIRCLE's take on the formula is distinctly lacking in personality, and suffers very much from a feeling that it's been designed to tick a series of feature boxes more than anything else. There's nothing particularly unappealing about it, but the experience is so aggressively generic that it's hard to find any specific elements to latch onto and remember as 'Adventure Labyrinth Story', rather than simply 'a roguelike'.
That feeling isn't helped by the presentation, either. The graphics give off an entirely competent 16-bit vibe, with cute sprites and crisp anime-style character portraits, but the pedestrian art direction seems to take 'retro' and 'RPG' as its only inspirations, and is hardly memorable as a result. The music is nice, with a pleasantly wistful town theme and a MIDI-woodwind-fronted fanfare in the dungeon, and while it's nothing you'll be humming to yourself days after the fact, it makes a good backing track for exploration.
Conclusion
A perfectly passable, prototypical roguelike RPG, Adventure Labyrinth Story is a decently diverting game that's happy to entertain without leaving a lasting impression. It takes tried and true gameplay elements and wraps them up in a plain presentation, resulting in a dependable experience that does what it says on the tin. That's not a problem in and of itself, of course, and if you're just looking to do some randomized exploring with all the trappings (and traps!) of the genre, this will definitely scratch that itch — it's comfort gaming, and on the cheap, too. But it's severely lacking in soul, and if you've got a few more gold to spare, we'd recommend Pokémon Mystery Dungeon: Gates to Infinity or Etrian Mystery Dungeon as far more memorable experiences in the same vein.
Comments 27
With a couple hundred in the backlg and a penchant to replay Zelda games anyway, "Not Bad" don't cut it.
Yeah, I was suprised anybody was looking forward to this when it was announced (let alone...3, maybe 4 people?). There are at least 2 or 3 3DS VC games (Lufia, Dragon Crystal, I sorta blanked on the last one. Maybe it was an eShop game) that are also Rogue-likes, but do so much more with the formula, and for less than or equal to the price they're asking for here. Never mind all the retail games on the DS and 3DS that blow it out of the water in terms of content. Personally, I won't even give this game a second glance.
Shiren the Wanderer SNES with fan translation. Or heck, get the Vita version or the Wii entry.
This looks interesting. However, since the review and comments are a bit negative, I'll consider purchasing it at a discount.
Same here. I enjoyed Adventure Bar Story, and I'm willing to give this a go, when it goes on discount.
I'd say this game is definitely worth it if you liked Adventure Bar Story and its characters, and even if you didn't, this is pretty much the cheapest and the most convenient way to get a mystery dungeon game on your 3DS at this point. Of course the modest production values show through, but in what CIRCLE games they don't?
Well, I thought Adventure Bar Story was cool and I've beaten EMD inside and out. I'll consider this if only because this really does sound like "comfort gaming." No more; no less, but sometimes it hits the spot.
Just as a thought, a lot of rogue-likes (including Etrian Mystery Dungeon, one of my favorite games, as well as the Pokemon variant) get middle of the road reviews. Have any rogue-like fans played this game yet? Also how much is this bad boy, I might take the plunge if no one else will.
It looks interesting and I will place it on my wishlist.
Gotta Protectors! seriously needs a review guys.
"we'd recommend Pokémon Mystery Dungeon: Gates to Infinity"
Er, I'll admit I haven't played it (yet) but it appears to me that nearly all PMD fans find GtI to be the weakest entry. Although, I do believe what you say in that it's probably a "far more memorable experience in the same vein." But I'd recommend Super Mystery Dungeon personally.
Dragon quest vii out soon. Waiting for that. A real rpg.
@Octorok385 To be fair, I gave both of those games glowing reviews! (And this one's €5/£4.50)
@zipmon Your review basically sold me the game! I just always wonder whether the 6/10 is 6 for a rogue-like or 6 compared to other RPGs. Like, is this better than Dragon Crystal? Or Etrian MD? There should be a NintendoLife just for rogue-likes...
Looks like a Rogue like I played on Android with lesser graphics. The Android game I played is called Dragon Tower give it a shot it's free.
I will buy this as soon as I see it in the Shop
@Octorok385 Haha RogueLife! I'd visit that!
I haven't played any of the games mentioned in the article, but for me this sounds like a carbon copy of Rogue. The turnbased movment, consumables that only reveal what they do when you use them and the fight system are all the same. Especially for the low price a 16bit-style remake of the "original roguelike" sounds pretty interesting.
You should all play Rouge by the way. It is surprisingly accessable for an RPG made in 1983.
I'm not especially fond of the Rogue-like sub-genre, and since it's not otherwise anything special, I'll have to pass.
@Octorok385 Did you read the conclusion? It clearly recommends EMD as the better game.
The developer isn't Circle, by the way; it's Rideon.
@countzero This is why these games are called roguelikes (in every definition, as opposed to most other games which have "roguelike elements")
Any game with the words "Mystery Dungeon" in the title are also roguelikes.
I already have Shiren and Dragon Fin Soup on Vita. Don't have one on 3DS though.
@Freelance Dragon Fin Soup? Is that good?
@BulbasaurusRex I did read that, I was just giving EMD as an example. I know some roguelike fans don't care for EMD because it's too easy and offers a lot of crutches. Personally, I like it better than the Pokemon Mystery Dungeon series' focus on grinding until you're OP.
@Octorok385 Hard to say. I like a lot of games that loads of other people seem to hate with a (stupid) passion, so it's apparent my tastes is different than 'normal' people, unless they're the weird ones. I did like DFS, although many people hate it (as usual) because it's 'clunky' and some other reasons, none of which I actually had an issue with, but the dev is supposedly going to release an update that 'addresses issues,' although I don't know when that's ever coming.
Whatever might be wrong with this game, the character design sure isn't one of them, the main character is totally adorable and makes me want to play it even though this sort of game really isn't my thing. Props to the artist!
For the record, this game is an improved port of "Adventure Bar Labyrinth," released on PS Mobile (which is now a thing of the past). The introduction was more or less the same, but otherwise there was even less to the game than this 3DS version. Nevertheless it was very fun with solid roguelike gameplay, and it was actually completely free.
I've only just finished the tutorial dungeon, but looking at screenshots on the game's website there seem to be many features added; new weapons, items, playable characters, dungeons, and enemies. I really liked ABL on PS Mobile, so I already knew that an enhanced port would be worth my five dollars.
That said though, I will admit there isn't much charm or a lot that's actually unique about the game. If you're looking for something with charm and style, you won't find it here. It's a pure roguelike experience, which as mentioned is not necessarily a bad thing. But other games, especially Shiren the Wanderer series IMO, have a lot more to offer.
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