
Engine Software's 4 Elements is a fun match-3 puzzler weighed down by unnecessary seek-and-find sequences and occasionally frustrating level design. Originally a PC game, 4 Elements' generic fantasy presentation hides an addictive game that will appeal to fans of Bejeweled and other "casual" puzzle titles. There's nothing wrong with story in a puzzle game, but with the relatively low resolution of the 3DS screens and the somewhat blurry art in the seek-and-find sequences, gamers will want the title to get out of its own way and let the real game breathe.
4 Elements tells a simple story of an ancient evil that was locked away by the power of the titular elements — earth, wind, fire and water — but has now been unleashed. It's up to the player to unlock four books to release the elements and save the realm. It's inoffensive and flat, but the story is bolstered by a fairy who accompanies the player and periodically provides tips and hints. Unlike some other games that have overused the "helper" character while not allowing the player to discover and explore, the fairy is here to explain the various rules and power-ups and won't get in your way.

The main gameplay of 4 Elements involves creating chains of three or more jewels of the same colour to clear a pathway for a liquid to reach the tree at the end of each level. The 64 (generously) timed levels are large and sprawling, with multiple pathways and strategies for the player to take. There are 16 levels per "element," and the colours and visuals change depending on which element you're playing, adding a bit of variety to the proceedings while playing; as you progress, the levels become harder, longer and with more obstacles. For example, you might stumble upon a stone that can only be destroyed via a bomb power-up, or a frozen tile that must be chained several times before breaking.
There are environmental tricks, as well, with arrows that help clear large sections of the level when the liquid reaches them. There are several power-ups, such as the aforementioned bomb, the ability to swap any two regular jewels, "dig" out a tile to make way for another, and a power-up that reshuffles all jewels in the level besides stones and frozen tiles. Some jewels sit on more than one layer and must be cleared several times, as well. The time limit is rarely going to make players nervous, but it does add a good bit of tension as players scramble to reach the tree after a long journey.

Supplementing the main gameplay are four hidden object sequences to find the key to each elemental book. The still paintings, while pretty, are a bit washed out on both the top screen and the touch screen, making it difficult to find each item. The fairy is available to point players in the right direction (there's a cool-down period to prevent cheating), but these sections feel like filler. There are also near-identical cards that require the player to spot the differences, which are short and relatively simple, but the small pictures on the card had us resort to pixel hunting and tapping the screen until we found something; these sequences aren't challenging so much as frustrating, and feel extraneous to the rest of the game.
Although the colours seem a little washed out, the visuals are lovely and soft, evoking a fairy tale fantasy realm. The music and sound effects are quite soothing and peaceful, and the pay-off to a large combo or clearing a huge section of a level with "whoosh" and "ringing" sounds is surprisingly effective. The top screen is used as a map, while the bottom screen is where the action takes place. There is not much 3D implementation here, but it's not missed.
Conclusion
Though 4 Elements is hampered by its filler hidden object/seek-and-find sequences, the puzzle gameplay is very fun and surprisingly involving. So while it's not the perfect puzzle game, players could certainly do worse. For a lengthy and well-crafted experience, 4 Elements is recommended; just be ready to do some pixel hunting in-between matching those jewels.
Comments 12
This review makes me SOOOOOOOOOOOOO want to get this... not.
You can play a game like this 4 free online, y bother?
Like the Wii at its golden era, a lot of dev tries to put their iOS/Android-like games on the 3DS
being able to play on the go is why I downloaded it. Actually to play it on the PC costs money. It is actually cheaper on the 3DS. I'm almost done playing it myself. My PC is dead at the moment so I can't play it except on my XL. I love this game.
@linktothepichu Because I hate free to play because it creates a bad gaming culture in which everyone expects everything to be free or $0.99. Developers and studios who make money allow themselves to invest more time and money to create even better product. I was gonna get this on my XL but i bought it on all 4 of my 3DS's just to support this company more.
@Zodiak13
Way to be supportive! Tell it like it is.
I really enjoyed this game on PC! One of few match three games I actually liked, lol. I love the flowing energy mechanic; which I have seen copied in other match threes but never done as well as in this one. ...it does need to be played on a big screen, however. The 3DS is probably too small...
I enjoyed it on PS3, so I bought it on eShop
You do realize that you can zoom in on those searching and spot the difference parts? I actually thought they did those parts very well. They did a good job hiding things and not being cheap about it.
@longtimegamer Really? I might have to reconsider getting this one, then...
I've downloaded this, and am finding myself very addicted so far...
Yea. I just kept playing it. Finished it too.
only £1 now so may get this!
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