
After becoming a staple and mascot of sorts after 3 platformer releases on NEC's TurboGrafx-16 console, Bonk was given new life on the Super Nintendo system with the release of Super Bonk. The game went unnoticed for the most part, but it's gone on to become a bit of a cult favourite among Super Nintendo fans over the years. While many of the gameplay nuances of the TurboGrafx-16 releases were carried over to this release, Hudson was able to inject enough new design twists to give it a more updated look and feel.
Hudson didn't stray too far from the classic Bonk gameplay formula when it came time to put Super Bonk together. While the same slightly loose feel is firmly intact, it's something that will immediately feel familiar to longtime fans of the series. The goal is still to reach the end of each level, but this time around the developers have made it a bit more tricky and you'll often find that traversing your way to the exit is a bit more difficult than the rather linear designs of the earlier releases.

Bonk still has his standard move set from past titles, with his ability to headbutt on the ground as well as in mid-air. He'll even be able to destroy certain walls that get in his way, not to mention shrink or transform into the super-sized Super Bonk. You'll quickly find that these added transformations become crucial in being able to navigate some of the trickier sections of levels. The bonus levels make a return as well and this time around there are a huge number of them to tackle, each with a different overall goal in mind.
There will inevitably be those who will wonder why Hudson chose not to tighten the control system up a bit for this release, but it's difficult to pick fault with a company trying to please longtime fans by retaining the classic feel. The simple controls keep things intuitive and easy to pick up, but the new level designs do a nice job of making things challenging and fresh. About the only real gripe that could be levied against the game might be the game's somewhat short length; that's not to say that you'll be able to blow through it in one sitting, but don't expect the type of epic length and replayability of some of the more top tier Super Nintendo platformers out there.

The TurboGrafx-16 releases were certainly no slouch in the graphics department, but the added oomph of the Super Nintendo's graphical capabilities allowed the developers to take things a step beyond. Once again the visual presentation features bright and contrasting colours galore, but it might have been nice to see a little parallax scrolling given the Super Nintendo's visual horsepower.
There have been quite a few memorable musical tracks to come out of the Bonk series over the years and while the soundtrack in Super Bonk is certainly adequate, it just lacks a bit of the catchiness from the Turbo releases. There are some really amazing sound effects tossed in with even a nice variety of character sound effects that add a charming touch to the overall audio experience.
Conclusion
Since Super Bonk plays very similarly to its TurboGrafx-16 counterparts, it's definitely going to appeal more to fans of the original releases than those looking for a Super Mario-calibre platformer. The slightly sluggish controls and somewhat short length might turn some players off, but gamers who can appreciate a unique spin on the classic Bonk experience are likely to find enough to enjoy to warrant their Wii Points. In many ways the game is actually even more playable than the originals, something to keep in mind if you're a fan of them.
Comments 16
Great review, Corbie...
From the screenshot I thought it would get a bad review.
Nice review Corbie. Convinced me that I will enjoy this more than the originals.
great review. I love platformers, so this and the other Bonk gammes have been on my 'to get' list for some time now lol
Am I the only one here who notices the new style of Stars on the reviews?
I love Bonk's Adventure for the PCE. This SNES version looks interesting too. But I would rather buy Bonk's Revenge and Bonk 3 for the PC-Engine first.
Good review, Corbie. I enjoyed Bonk's Adventure and Bonk's Revenge on the VC. This game sounds fun. I haven't played Bonk III: Bonk's Big Adventure yet. Should I before attempting this game, or does it not matter which order I play it in?
@Sadman Those style of stars are used only on VC reviews (and I think retro) Regular stars are used for modern consoles.
Great review, I really liked Super Bonk, got it on my SNES. The only Bonk game I haven't played was Bonk III though.
Great game. I used to write off Bonk as inferior to Mario, but it's really a different style of platformer. I've grown to like (maybe even love) all 4 Bonk games that I've played. Bonk's Revenge is my favorite.
Plus, I just discovered they made a Super Bonk 2! Interesting....
They should also give us the NES and the arcade versions. Are they different games to the ones on the TG16?
^ I would say Bonk's Adventure for the NES is basically an adaption of the PC-Engine (TG16) version with toned down graphics. Never seen the arcade version.
@StarBoy91 - You don't need to have played Bonk III but it might help since it does introduce many of the gameplay elements used in Super Bonk.
And I have a review of Super Bonk 2 (Chou Genjin 2) coming up on Nintendo Life this week.
Super Bonk looks positively dingy compared to the far more colorful TG16 games. Also Super Bonk 2. Why is it the only "dirty" version? Read: desaturated. Is it 'cuz Hudson was bummed about having to abandon the TG16 at this time?
@BassXO: The NES Bonk's Adventure is a port of the game of the same name on the TG16. There's no point to bringing it to us now. I hate it when Nintendo double dips on the VC, especially for inferior versions. If you wanna know more, google "Hardcore Gaming 101" and "Bonk's Adventure". HG101 is a FANTASTIC site all real gamers should know about!
Wow. Gotta show love for Bonk. How did I ever miss this one? Lately, my Wii has been the bane of serious neglect due to PS3 and 3DS use...
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