Halo Infinite's Forge Mode leaked earlier this year ahead of its 8th November beta release date, and for months now, players have been expressing their creativity by creating a plethora of unusual maps in Microsoft's premier first-person shooter games. One popular map builder, Red Nomster, has created a map that may well lead to the ultimate crossover — a recreation of Kokiri Forest from Zelda: Ocarina of Time.
Spotted by Eurogamer, Red Nomster has been creating unusual maps in Infinite's leaked Forge Mode for a while — from Toy Story to some incredible underwater stages — and Kokiri Forest is yet another demonstration of his talents. It's not just an accurate recreation of the location from the N64 classic, it's also an attempt at translating Zelda's puzzle mechanics into Halo.
As shown in the video below, Nomster starts in Link's home — albeit not as Link, of course — and walks us through the entire map that he's painstakingly creating. The creator has had to come up with some clever methods to create water textures — as shown off in the beautiful pond and river, and in Link's basin Just outside of Link's room, there's a little glowing light that's meant to represent Navi, and you can talk to the fairy to get a hint.
From crawling through the hole to get to the rolling rock area to finding an Energy Sword in a chest, there are so many small details that Nomster has captured. Not all of the buildings can be entered (he admits that he was getting bored of creating everything — we can imagine it must've taken forever!), but barely an inch has been missed. Bridges, buildings, and even tunnels have all been put into their proper place.
Well, now we want a Zelda X Halo crossover. Think about it for a second — what's more perfect than the Hero of Time encountering Master Chief in the middle of the forest? Master Chief may not have ever made it to Smash Bros., but this is good enough.
You can check out the whole video above to see just how much work has gone into this amazing map, or subscribe to Red Nomster's channel for more incredible creations in Forge Mode. Perhaps, once the beta is officially out, we'll see even more Nintendo-themed maps.
What do you think of Halo's version of Kokiri Forest? Grab a flag and let us know in the comments!
[source youtube.com, via eurogamer.net]
Comments 6
Huh, Forge Mode actually looks cool again. I quit Halo after 343 messed up Reach the minute they got their hands on it and completely failed to measure up to Bungie with 4, but at least they're finally getting some things right.
PC gamers have been able to mod video games for decades, but there's significantly less ability on consoles, sadly.
Halo made great progress when they first released forge map editing. Little Big Planet moved it further when they let players create just about anything they can think of, including custom pictures. Animal Crossing may be the biggest promoter of custom content these days allowing players to create clothing, objects, and completely design their town and houses however they want.
That said, custom content seemed to be a lot more popular in the 2010s and has sadly dwindled a bit on the console side of things. PS and Xbox can still use custom mods for certain games like Fallout 4, Skyrim, and Space Engineers, but the options are rather limited compared to PC.
I'd love it if more modern console games included creating custom content that extends playability of the game, but I have a feeling companies are doing this less and less in order to continually sell games every year.
Ooh that's actually awesome, I don't have an xbox and have never played a Halo game, so I didn't even know forge mode was a thing.
@Astral-Grain Nintendo has Game Builder Garage but that's quite limited compared to something like Halo Forge.
@Kermit1 I suppose that's fair to mention, but I was thinking more along the lines of a game that has modding/content creation as an additional feature rather than being the primary gameplay mechanic.
For the same reason, I wouldn't consider a game like RPG Maker MV or KORG Gadget on Switch to be under this category because creating custom content isn't optional, its the only way those games can be played.
I would play that map all day everyday!
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