At the beginning of last month, we were blown away by the amount of fun that we had getting to grips with Two Point Campus — earning the game a top-of-the-class 9/10 in our review. It is therefore with great joy that we spotted Two Point Studios' announcement that the game has now amassed over one million players worldwide.
It is true that this total is representative of players across all consoles, so yes, we assume that this also includes Xbox Game Pass. But a total of one million players in under a month for an indie developer is nothing to be scoffed at.
The developer shared the impressive milestone on Twitter, thanking the fans and welcoming any newcomers who may have enrolled a little later:
The stellar Switch release has been doing pretty well for Two Point Studios! We have been keeping an eye on Two Point Campus' impressive Switch sales ever since it came in second place on the UK charts during its opening week. This week, the game placed 38th on the charts, but with 68% of sales still coming from Switch, it is clear to us that the game has found its natural home.
As for what comes next, it looks like Two Point Studios has some plans in the works. One million players were always going to prompt the studio to think about expanding, and while it appears that this is still a way off — the developer is currently focused on the continued smooth running of the game — extra features may be made available in the future.
If you are still yet to get your hands on Two Point Campus, take this milestone as a clear sign. The school bell is ringing, and one million other people are waiting for you inside.
What are your thoughts on Two Point Campus? Raise your hand to make a comment below!
[source twitter.com]
Comments 5
Two Point Studios is NOT an indie studio. They were when they released Two Point Hospital, but they were bought by Sega of Europe in 2019. I am surprised how nearly 70% of the playerbase are on Switch, considering how much it pushes the Switch's processes to their breaking point and how easily it crashes at times. At least TPS is working on fixing the foundation of the game before adding more expansions to it; which judging by TPH's DLCs is going to be many and feature rich.
As someone who 36 starred the game on Steam, it feels much easier than Hospital because of one thing; Summer Break. Not only do a number of your students leave because they graduated, but it also allows the students and staff to rest and take care of their needs, making them happier. This safety valve is welcome, but I do wish for a challenge without it. Maybe in a future update.
@NatiaAdamo I think it's more likely that more people bought it on Steam than on the Switch. It's just the physical sales where the Switch is leading.
@NatiaAdamo Sounds a lot like how real life teachers survive. Kudos for them including that bit of realism.
@NatiaAdamo 70% of the player base is not on switch. 70% of the game sales are switch, but the game launched day 1 into Xbox game pass. Essentially masking 1 of the 3 console developers figures for the game.
Still playing a lot of this, though it crashed on me twice today. I think I preferred Hospital overall, but this is still one of my favourites of 2022 so far.
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