Gamescom's Future Games Show might have just revealed the most unexpected genre mashup of the year. God of Rock is a fighting game in which your success in combat is dependent on your ability to keep rhythm with a Guitar Hero-esque music tab at the bottom of the screen.
We have all felt the pressure of losing your groove on Guitar Hero — the crowd start booing and the band struggles to keep up — but God of Rock will up the stakes just a little as you watch your character get punched, kicked, and slapped each time you slip up. We know that mosh pits can get violent, but jeez.
Based on the first-look trailer (found above) it looks like you will be able to choose from a series of characters who look somewhat like rock legends. Elvis has certainly left the building, but his stand-in is here to stay. Ever wondered whether the King of Rock would be able to hold his own against a K-Pop superstar? This is your chance to find out.
For details on what to expect from the game including different move types and game modes, check out the following statement from Modus Games' official PR:
On top of keeping up with the beat, you can attack your opponents with special moves, EX moves, and supers. Your opponent will have to block those attacks or defend against them by achieving a Reversal with their own special moves. Characters can also trigger additional challenges upon opponents, such as speeding up the track, freezing their inputs, or dropping mines mid-song.
Start out in Training mode to practice executing moves to the beat, then jump into the Story mode, following a favourite character to be the last competitor standing, or fly right into local and online matches to go head-to-head against players around the globe!
God of Rock currently is without an official release date, but the game is promising to arrive on Switch 'this winter'. Get ready to turn that Switch volume all the way up to 11.
What do you make of God of Rock? Let us know in the comments below!
Comments 11
Finally, a rhythm game fighting game! Doing combo challenges kinda feel like this anyway, as it’s just inputs put in a specific time and motion.
yeeee I love rhythm games!! and also fighting games! It's too early to say it's the perfect weding, but ill give it a try!
and it's a brazilian studio!! double yeeee!!
FYI, Modus Games are the same company of Override with mecha fighting games.
What I wouldn’t give for a modern frequency remaster (but they gotta keep all the old songs).
Great idea, but won't you be only starting at the bottom to get the beats right?
Interesting idea, but I feel like the guitar hero-esque layout would quickly get confusing. It worked for guitar hero because it mirrored the design of the buttons on the accessory.
Also, the music doesn't sound great. Which is a common problem with indie rhythm games, since appealing music is a big part of the appeal of this genre.
The idea sounds interesting on paper but whether it will deliver, yeah I'm not getting a good feeling on that one.
Ok, so this is like Super Puzzle Fighter, where the attacks your character makes depend on your action on the puzzle, in this case the beats. This has potential to be really good.
this looks really cool
When the music is this awful it basically negates 50% of the game from the get-go. Oof.
I got burned by Soundfall. I’m going to just stick to Groove Coaster for another few years.
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