There are two types of people in this world: Those who still have nightmares about Dead Hand and ReDeads, and those who have never played Ocarina of Time. For the former, which is probably all of you reading this, even just the words "Under The Well" and "Shadow Temple" might send shivers down your spine, and these super-realistic, very bloody renders will probably not help.
You have been warned.
Concept artist Andres Rios took to Twitter to share his takes on four iconic monsters from Ocarina of Time: The screaming, humping zombie known as the ReDead; the rather phallic Bongo Bongo; a Skulltula; and possibly the scariest monster of them all, the Dead Hand. How these four ever got added to a game for kids is beyond us.
Rios made renders of these four child-haunting terrors in ZBrush, rendering them with KeyShot and doing post-processing in PhotoShop to get the final effect.
"I picked [these four] because those were the ones I hated as a child," Rios told us over Twitter DM. "I really love Ocarina of Time and in my free time I'm working on more fanarts, eventually I'd love to do more of other Zelda games like Majora's [Mask] or Wind Waker."
Here's what the original concept art for each looks like, for reference:
Now, we've given you enough warning and pre-amble to run off if you don't want to give yourself the heebies and/or jeebies, so here we go — check out Andres Rios' very cool, very scary renders:
No no no no no thank you.
What do you think of Rios' work? And which Zelda enemy do you find most horrifying? Tell us in the comments.
[source twitter.com]
Comments 39
Gotta appreciate the craft. Heck, I'd buy some of these as prints to plaster on a wall.
Oh wow! These are great!
I could see these being tattoo designs.
Sheesh, realistic Skulltulla does look all kinds of messed up. Really amazing work.
These are fantastic. Kinda what I pictured in my imagination back in the day, particularly the Dead Hand.
Holy ***** that is pure nightmare fuel. Excellent artwork
Reminds me of "Scary Stories to Tell in the Dark" by alvin schwartz drawings.
NGL, I don't see Junji Ito here
I remember playing Twilight Princess and was glad I was an adult and too old to be scared by "the nightmare cutscene".
Promptly forgetting that the jumpscare Ice Queen boss in Dark Cloud for the PS2 had given me a nightmare only a few years before.
I really like Bongo Bongo’s art. It replaced another big eye on a Zelda boss with its spine instead.
@Snow-Dust yeah using a blood-stained vertebrae piece instead of the glowy thing, and what seems to be skin from what used to be a head as the "petals", is an interesting interpretation of original design.
Some of these could pass for Resident Evil BOWs like this.
Just imagine though, Link encountered these. As a CHILD. He EARNED that Triforce of Courage hardcore, he did.
I can still hear all the ReDead screams....
@kopaka Yeah, not so much Junji Ito. But cool nonetheless. I love the art.
Well, there's goes a sound sleep tonight.

I still maintain the opinion that wind wakers redeads are the most terrifying thing in any Zelda game.
Look like something right out of Silent hill. Terrifying!
@kopaka yeah nothing really at all like it eh.
Careful now ...Don't want to wake Nintendo's lawyers, since this clearly just wants to steal their copyright.
Jokes aside, this looks awesome. Imagine a dark, gritty remake with these as a base line ...I'd play the deku nuts out of that.
@blindsquarel
I share this opinion because it was my first zelda game and the only one that I wasn’t totally spoiled for besides BOTW, so the experience was nice and fresh. I had no idea there was gonna be some weird puppet that suddenly screams at me o-o
With the redeads in other games I was kind of like ‘ah yeah, you.’ I guess when you know what’s coming there’s not much left to scare you-
Could tell kate gray wrote this again..
I love these — and it kind of proves my suspicion that the N64's technical limitations and low-poly graphics actually allowed Nintendo to get away with whatever Dead Hand is supposed to be and with ReDeads munching on the back of your neck, in what was apparently a kid's game. Apparently.
Wow my nightmare fuel brought to life, I love it, but I’m now probably going to lose sleep.
the redead was cool. too bad there wasn't wall master pictured. weird thing is, even with my arachnophobia, the skullantulas weren't a problem. skyward sword's spiders on the other hand...
The Legend of Zelda: The Calamity Protocol
Sure it looks creepy looking, but it don’t look like Junji Ito’s work. Looks closer to RE engine Resident Evil or Hidetaka Miyazaki work maybe.
I never wanted to sleep again anyway.
Bongo Bongo looks exactly like a Demogordon.
Some of them look like silent hill monsters. Looks good.
Even though we will never see a LoZ game that looks like this, I would play it in a heartbeat.
Everyone was so terrified of the Dead Hand back then...meanwhile I was terrified of the Peahats and Redeads. I had freakin' nightmares of the Redeads, lol
That Oingo Boingo image is creepy as h. Well done all around.
I wonder how hard a realistic Zelda game would bomb.
@PhhhCough to this day, some of the stories in this book creeps me the hell out. Me Tie Dough-ty walker!
NOPE! I'M GOOD!
Using Junji Itto for clickbait title I didn't really like. Coulda just said artist renders LOZ creatures (but better I'm being lazy). Don't really see Itto in this either.
But the renders are really cool and I love them. Really looks like how it felt when I played these games as a kid
@Justaguest I thought the exact same thing XD
Damn Imagine OOT really having graphics like this! That would be a dream!
When I was a kid, the thing that scared me the most about the Well was the idea that it was in the middle of this whole idyllic village and no one even knew about it. So people would be going about their lives totally oblivious to the horror that was just beneath their feet.
I think this is less Junji Ito and kinda more Silent Hill. Out of the four, I think Bongo Bongo looks the coolest.
Nintendo needs to get on the ball and start remaking their games to match what we all imagined in our heads when we first played them. The technology exists to make it possible. If they could only embrace the potential....
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