GoldenEye 007 for the N64 is a truly seminal video game. It was one of the first examples of the FPS genre to demonstrate just how viable it could be on consoles, with an excellent single-player campaign backed up by a multiplayer mode that's still enjoyed by many to this day.
Times, however, have moved on. Although many still yearn for local multiplayer in a world that's increasingly focused on online play, having to play via a tiny segment of a split-screen isn't the most ideal way to experience a game. Plus, you can see where everyone else is on the map!
Thankfully, the folks over at the Centre of Computing History in Cambridge have come up with a rather novel way to experience Goldeneye 007's multiplayer across four separate screens.
How exactly this has been accomplished is probably a bit beyond our technical expertise, but it looks like a single screen has been split across four displays, with each segment zoomed in to fill the entire display. Sounds simple in writing, of course, but the chap in the video states that around £8000 of equipment was needed to accomplish the feat - yikes.
The good news is you can experience this yourself if your based in the UK (or if you don't mind traveling a fair distance!). As previously reported, ex-Rare devs will be giving a talk on the 25th Anniversary of GoldenEye 007 this Saturday (May 7th) at the Centre of Computing History, and you can still get tickets now!
Do you still play GoldenEye 007? Are you happy with split-screen, or would you prefer a display similar to the above? As always, let us know in the comments.
[source twitter.com]
Comments 36
...8k!? Probably be cheaper to get an actual... "License to Kill".
... I'll see myself out now.
It would have been cheaper to buy four decent gaming laptops for that kind of money.
Upon a quick search, there appears to be a PC port/remake that allows up to 64 players, and with improved graphics/resolution and other QoL features to boot.
Pfft, I achieved the same thing back in the day with a 32” Triniton, two cereal boxes and some Sellotape. 😀
10 mins down the road from me. Shame ive already made plans 😔
I have one of those jvc monitors. I have a ps2 hooked up to it run through s video. Looks pretty sharp!
Very cool… though I can still screen look! Lol. At least rotate em around. 😜😜
@Silly_G Had no idea four gaming laptops could be had for $0. Where can I get some? 😀
I played it for an hour or so on a cinema screen back in the day. It wasn't the optimal way to play as we had to sit on the front row due to where we could connect the N64.
@NotoriousWhiz : You meddling kids and your semantics.
@Hank_Scorpio yep - we used to play this with two TVs back to back an AV splitter, cardboard, and sellotape. Good times!
I remember imagining that the next generation of consoles would be able to output multiple screens as default, as I clearly hadn't realised that internet connectivity would solve that particular problem
If only online play was a thing back in the N64 era. X-Band never made it to the next-gen systems at the time.
@Silly_G Don't forget the dog too. 🐶
Neat I guess, shame the game doesn't hold up well.
@SteamEngenius And yet we're all waiting for the re-release!
@BobLong-RickTangle I've heard the PS1 was originally designed to support that, but I have no idea if any games actually utilized that.
I remember talk back in the day people thought you'd HAVE to have multiple TVs to play multiplayer on that console.
(I'm not too familiar, but I've heard early models had multiple AV output ports.
I wonder if it was for multi-screen multiplayer, or was it just giving multiple AV options, such as how the SNES could output (the same screen) over RF and composite to different screens at once (and I did it once just for fun, utilizing a TV and PC video capture card. Though I imagine streamers could have done the same thing for obvious more practical purpose).
@KingMike
Phat PS1 models included a link cable port on the rear. On some games you could connect two PS1s together so each player had their own screen.
The only game I ever owned that had that feature enabled was Independence Day. Most games didn’t support link cable functionality and it was rarely ever used by most players. Sony deleted the link port on the Slim PS1 models.
Also, the multiple AV out options on the earliest models (Japan, US, and Euro launch models up to early 1996 or so) was there to give players multiple options for connecting to their display and audio equipment. They had standard AV jacks and the PlayStation multi-AV out port that was also used on the PS2. By 1996 to lower costs they deleted the separate AV jacks since most players weren’t using them.
Kind of a shame too. Those early models allowed you to run your composite and two audio jacks to three separate cables. It made cabling to an external sound source super easy if your controller box was pretty far from the TV.
Those early models also had IBM PC styled parallel and serial ports, too.
Sony basically threw the kitchen sink at the early PS1 models but overtime they deleted one port after the other to cut costs.
@KingMike oh wow that's super interesting. I had no idea there was actual plans to do that kind of thing! My assumption at the time was pure speculation
All that effort and then they just put the screens right next to each other.
I'll be honest wasn't expecting it to actually look playable with only a quarter or the screens resolution filling the screen like that but it seems to work. This would have been great at the time but I can't imagine there would be a cost effective way to ever implement it at the time using one system. If only there was a system link option for N64 games.
@RandomNerds that was only to demonstrate. They do say in the video when they have it set up for public use they will do it so you can't se the other screens.
@Zenszulu I know. I was joking. And I failed.
@RandomNerds "success isn't sustained; failure isn't fatal" keep at it, buddy!
@PhhhCough Thank you. I'll lick my wounds and get back at it ASAP.
We did something similar back in the day.
Cable splitter + cardboard taped to the screen. Cable splitters were usually in junk drawers and cardboard was basically free. To top it off, we found the TVs on the side of the road during spring cleaning.
@TryToBeHopeful after playing hundreds of hours as a teenager, I recently replayed this on my n64 and it does not hold up. The nostalgia of playing 4 players on a 19inch tv, with 4 people, playing remote mines and paintball with odd job…etc, will never be recreated. As for how the game plays, it does not hold up unless you just curious about it. But a remastered with all the qol improvements, that would be nice. But in no way would I be happy to replay this, as a switch online n64 with randoms, the game loses all its magic.
@Enigk Yeah, that's definitely one situation where you would want wireless controllers.
Do you still play GoldenEye 007? Yes. A couple years ago I got a CRT TV and N64 just to play it. No regrets.
I have a pretty good idea of how they did this (and it can be done for a considerably lower cost without using PVMs), but each individual screen would be at painfully low resolution. You might as well play on a Game Boy Color screen.
Sick! Too bad I have no friends!
@Xiovanni Exactly, using a capture card you could split the image into quadrants by stretching it out over larger resolution. Although you would likely need dual GPUs or an old Quattro graphics card. Still this can be done for much less than $8K.
@OrtadragoonX
Oh yes, i was jealous back then because my PSX hadn't all those fancy Ports.
Also for those Cheating Devices
Amazing! No Oddjob, Licence to kill and I’m in.
to bad N64 didn't have a system link like PlayStation. Something they kind of fixed with gamecube.
You can just get a N64 to HDMI and a HDMI Splitter to Display the N64 picture to 4 screens.
Should roll this out as a feature to the switch online. If you play 4 player Mario kart 64 it can zoom in to your quarter so you can't screen peep.
Me and a friend once hooked it up to two TVs and taped over the part that showed the opponent's screen. It was fun a little while, but actually I like better when screen cheating is a thing. It just becomes part of the game. The fights are just way slower and completely different without it. It's not as frantic and fun.
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