The Metroid series famously skipped the Nintendo 64 back in the '90s. The "lost game" Metroid 64 was never in development, with Super Metroid director Yoshio Sakamoto saying that he "couldn't imagine" how Samus would move around a 3D environment with the N64 controller. We only ever got to see and play as Samus in the very first Super Smash Bros. on the console, and that just feels wrong!
Despite offering the opportunity to an outside studio, it couldn't come up with an idea for the 64-bit console. Alas, we had to wait until 2002, when we would get two Metroid games within a day of each other — Metroid Prime and Metroid Fusion.
Fans have long speculated just what a Nintendo 64 iteration of Metroid might've been like, but two fans have taken that one step further and actually created what they would've liked to have seen with Samus back in the day.
Twitter user Luto Akino has shared footage of his vision for Metroid 64, which was created using Unity 3D. Using a third-person perspective, you can see Samus running around a purple-ish cave area, shooting at small blocks with her arm cannon.
Rather than going for the Prime route and taking on the FPS genre, this version of Metroid 64 looks more like a 3D action platformer, with Samus jumping up a series of small platforms. When she's at the top of the cave, she also rolls into her morph ball form! This is probably what most people thought Metroid in 3D would be like before Prime existed, and, honestly, it looks fantastic.
Luto says that there's a bug with the arm cannon, where the beams don't shoot in the right direction when Samus is against a wall, and there are no enemies visible yet, but these early insights look promising.
Luto has clearly been working on this for a while now, and the developer has been sharing updates across their social media. Some early footage from last December shows Samus' movements much more closely.
Luto is working with a friend to bring this vision to life and plans to release it to the public. That's probably still a ways off yet, but if this is just a snippet of what's to come, we can't wait to see more.
Let us know what you think of this fan mock-up of Metroid 64 down below!
This is reminding me of Mega Man Legends aka Mega Man 64.
I have ZERO nostalgia for the N64, but this looks wonderful!
Reminds me of MegaMan Legends…I love it!
Looks great but not sure an N64 game could have camera controls like that when the controller had buttons rather than a stick...
Yea only a few more updates away from that good ol C&D
Replace 'Fan' with person looking for job or online fame then you would closer.
Yeah it looks fun...but if I'm being objective here, if this were not being sold as 'N64 Metroid'...would it be so interesting?
Don't get me wrong it's more than I know how to program, but take that Samus model away (which they will have to do soon when Nintendo sees this) and it's a WIP shooter with some very blocky early-stage levels.
But in the context of an N64 Metroid it Is undeniably cool and fun.
It looks awesome!
@dew12333 Since when "online fame" is the equivalent of wanting your awesome project to be seen from as many people as possible? It is not like the author is uploading the stupid "Good morning" selfies for attention seeking.
This sounds incredible until you remember what Megaman Legends actually played like with the n64 claw!
In all seriousness I'd be down for playing this but, as with every fangame that gets shown off so early before release, it'll probably get C&D'd into the ground.
As much as I want to see this come to fruition, the developer should have kept it under wraps until its ready. Then release it in the wild before Ninty's lawyers can send a cease and desist, like how AMSR had done.
@Clyde_Radcliffe I could be wrong, but it looks like the character movements are quiet stiff, so my guess is that the camera movements are done with the analogue stick and the directional movements are done with the buttons.
Nevertheless, I love this!
How cool would it be if Nintendo actually did a project like this? Imagine if they did a "Metroid 64" developed for the Switch, but designed to adhere as closely as possible to what we imagine a Metroid 64 really would've been like.
Perhaps they should create one for the Switch
As god knows when that might make an appearance 😂
Basically Samus in a Zelda dungeon.
@SwitchVogel That feels like making an entry in an already more niche IP (in terms of their own stable), super niche. Why would they make it look like an old N64 game which will have limited appeal outside those with nostalgia for such things, when they could make one that looked like a contemporary entry in the series that will have much greater appeal?
I’m not sure I’d use the word ‘incredible’
I dunno why devs insist on working so hard on Nintendo fan games that will inevitably get that C&D letter in the mail.
But, it does look great; I loved Mega Man Legends/Mega Man 64.
I think this is awesome, I always wanted to see what the "missing link" Metroid game on the N64 would have been like. It makes total sense for it to be third person as well, as at that time Miyamoto said he made both Mario 64 and Zelda third person because he felt you bonded more with the character when you see them on-screen.
1. Start a Nintendo fan project
2. Pour shocking amounts of time in to it
3. Make it public far too early
4. Gain traction
5. Nintendo shuts it down
6. Whine on Twitter
Why do they continue to do it? AM2R did it the right way, they made the thing public very close to the end of development so their work at least continues to exist on Torrents, etc.
Is it actually Project Reality-compliant? As in it runs on OG hardware?
Take down in 3...2...1...
What is the music playing what area is that from
We know that Nintendo takes down fan projects, folks. You don't need to mention it 3000 times a day.
@Zuljaras So is that why he used metroid in order to get noticed? I looked at this persons work and they are making many games, not just metroid so they are not as insinuated in the article.
I respect others feel differently about things like this, but sorry I don't and feel it is attention grabbing, or advertising in a way to make money from a patronage, in most cases. And by using other peoples work to promote yourself, if he wanted to show how good he was then try inventing yourself.
@dew12333 Even the most well know artists make fan art to promote themselves. It is a well known method.
Just like the people who make Zelda statues, artists that make Mario drawings in different styles.
You make stuff people like AND are familiar with.
@Ogbert They do weird stuff like this every now and then, though. Did anyone really ask or expect them to localize the original Fire Emblem, but only for a few months? Did we think they'd do a toy-like version of Link's Awakening? I think a Metroid 64 would be just weird enough that it could have some bigger appeal.
Wow, that does incredible actually. Outstanding job Luto Akino!
Now we are at a point where people make an super ugly fanart prototypes and just say "this is not ugly its a N64/PS1 demake"... even though most of those "demakes" do not even use the restrictions of those consoles
Macbat 64 (which is on the Switch eShop for only a couple dollars) has a nice interpretation of how a N64 Metroid could be at the end of the game. It even features a cameo from a certain Super Metroid character in the same level.
Metroid of the big Nintendo franchises, was the only one that missed it bigest 3D debut on N64, it was sad not playing a Metroid game in 3D on N64, thankfully, Nintendo retifed this with Metroid Prime.
@ZeroOdie is Maridia for Super Metroid.
Realtime shadows in a N64 game? Hmm...
@Zuljaras As an artist myself, making fan art has helped me draw eyes to my own original work. It's pretty commonplace.
It bothers me.
@SwitchVogel Localising an old game and remaking a game with a cute art style but one that's up to par with contemporary titles, is not weird at all. (Time limiting the localisation is but...that's a different type of Nintendo weird)
Releasing a new game in a series designed to look like it's on a console from 2 and a half decades ago because that console didn't get an entry in the series... that's weird and not in the good, Nintendo way.
A brand new IP in that style sure, that's quirky and interesting, indies do it all the time. Or adding a mode to a game or some nods like Rextro in Yooka Laylee, that's a fun nod! But not a main entry in a main series. That's not an amazing fun idea that's pandering to waaaay too small a niche.
Cease and desist in 3...2...1...
@SwitchVogel it would be awesome if Nintendo worked on a project like this! Too bad they're more likely to take a project like this down.
Big Metroid fan. This is pretty much exactly how I would have imagined a Metroid 64 looking and functioning if it would have come out.
It's still interesting to me that they made games for pretty much all of their other major IPs for the system, except for Metroid. Look at the Smash Bros. 64 roster. Everyone except Samus and Ness (which was a much newer series than Metroid) all got games.
This would have been a pretty cool concept back in the day, I would have loved to play something like this.
This actually looks awesome! Very well done and makes it even more ironic that a 3D Metroid has still to this day never been done in this perspective (Other M was close but felt closer to 2.5 mostly).
Many Metroid fans have been waiting for a 3rd person perspective in a 3D Metroid and this discovery will no doubt make Metroid Prime 4 feel a little bitter sweet to me if it doesn't feature this option.
I mean like, if these fans were able to come up with this build, Retro Studios should be more than capable of pulling this off for MP4.
@Zuljaras I do hope my opinion is not annoying you because that is not my intention. But I feel fan art is fake art and have never had any interest. My family know that if it doesn't have a official nintendo or pokemon sticker on it then just don't bother buying it for me.
That may make me a whatever in your mind, I get that but it won't change me.
Not bad. But I wouldn't put all that hard work into it and release it to the public. Maybe just a few gaming buddies. You know what Nintendo is like these days.
@ZeroOdie it's from Super Metroid, the entrance from Brinstar to Maridia by the breakable tube
@Turbo857 The thing is that all the other Prime games (aside from Pinball I guess) are first person games. I don't think it's reasonable to expect them to make a third person game for Prime 4.
I'm sure they could come up with an interesting third person title, and heck if they want to make this entry third person I'm all for trying it. It just doesn't make sense to expect it to be something different, then be disappointed when it isn't that. That's not the devs fault.
@dew12333 I respect your opinion on official stuff even if I do not agree with it
And people say a third-person shooter Metroid wouldn't work, well here's the concept on how well it would play. Shouldn't this be evidence enough to convince people that Metroid should evolve from the FPS perspective of the Prime series?
Nah, I don't want them to make something new. Just add a 3rd person perspective to the game and keep the existing game elements. Granted, it calls for additional character model animations but it should require a complete change to game design at all.
You know, like the Star Wars Battlefront series. Those games seemlessly switch from 1st to 3rd person perspective. Even Skyrim does it but that game doesn't have shooting mechanics so it's a bit of a false equivalence. But Battlefront is a good example
@Clyde_Radcliffe Maybe the stick moves the camera and the dpad to move Samus. Shoot with L and jump with Z.
@Turbo857 Fair enough, seems I misinterpreted your original comment! Personally, I wouldn't mind the third person perspective if there are more open areas to run around in. When in space stations and cramped corridors, I like the first person perspective as it feels much more personal and claustrophobic.
Maybe if it's a combination of open areas and corridors it can switch between the two perspectives.
It's weird to me that modders are in the 3D Retro space before most indies are.
To your point they definitely shouldn't scrap the 1st person perspective since, it works. Even when you count Other M, all 3D Metroids had a first person perspective somehow implemented.
If I remember correctly, all the Prime games had some open areas in their maps in addition to the corridors. Some seamlessly dynamic perspective shifting would work well.
This looks pretty good. I always imagined an official Metroid 64 would have gone with a 2.5D perspective myself but thats just me.
I guess this proof that it’s a good thing that Nintendo didn’t develop a N64 version of Metroid. 😂
@nukatha I was thinking this too. At first I thought it was actually being developed as an N64 game.
Disappointed that it's just a Unity game with low poly assets instead.
I assume the reason they couldn’t imagine a 3D metriod game on the 64 is because prime is definitely a great way to transition the series to 3D, and you need 2 sticks for that
This looks fantastic.
The framerate would chug (probably) so hard on a real n64.
I hate to sound like a grumpy old man, but I fail to see what's "incredible" here.
I always imagined a metroid N64 game would have used a modified version of the Zelda game engine what was already modified from Mario 64 and play a bit like Jet Force Gemini if it was ever a thing. Personally I don't see this as that impressive looking unless it was running on a real N64. As it is this is just a low polygon and low resolution texture game running on a PC that doesn't mimic the original hardware.
@OnlyItsMeReid the Metroid Prime games didn't use the second stick to look around though you had to hold the R button down to look around with the same stick to move.
@Zenszulu Huh, I’ve only played on the Wii so I didn’t know that.
@Ogbert agreed, that would be so many wasted resources that could go towards something all of us could like. I can't stand old looking or feeling games, personally. They have to stand out so much that it makes the "retro" aspect easy to overlook, for me.
Metroid is better in 2D imo. I'm playing through Prime just now (for the fist time ever) and I still feel like Super Metroid is better. The jump to 3D doesn't really add anything other than... being in 3D
Gives me a lot of Ocarina of Time vibes.
@Matty1988 Huh? AM2R was public for almost its entire development. DoctorM64 posted blog updates about it for years, released several demos, and had videos on YouTube.
I mean its cool and all but Nintendo is just gonna send a cease and desist like they always do... he shoulda waited until he finished to tell everyone about it and release it so people could download it b4 Nintendo takes it away
@OnlyItsMeReid I figured you not have played the original versions. The Wii versions are actually better for that reason since you don't have to stop and look around so can be played at a faster pace at times.
For an early early build, not too bad especially if this is running on an actual N64
@Clyde_Radcliffe It had ONE stick. D:
I love this... but I think we all know how these projects end..
I see a singular 3d model walking around in a non environment. What are you guys even excited about
@Clyde_Radcliffe Exactly what I was thinking. Those are N64 graphics but they are using some sort of twin stick controller in this video....
@Clyde_Radcliffe he could program it to be controlled by two controllers like goldeneye did.
I find the motivation to do this both peculiar and impressive.
I wouldn't mind at all to play a Metroid game with that camera perspective, honestly! I love Prime and the 2D (and even Other M), but this looks really good too!
Every time I see one of these fan made Nintendo games it saddens me even more as this project will 100% be DMCA’d into the dirt, and all of this hard work will be for nothing.
I mean, you can see why Nintendo doesn't share this sort of thing so early in development. It's nothing to write home about at the moment. I have no idea what folk are getting excited about lol. (Unless they have never seen 3D graphics before or something.)
So, in a sense, they're kind of taking the Other M route, in being a third-person action-adventure platformer. I know that game gets a lot of flak, but frankly, it's easily one of my favorite Metroid games.
And a big part of that is because it's heavy on the story. I'm a writer at heart, so I love a good story surrounding one of my favorite video game characters (second only to Krystal from Star Fox, of course).
Not bad, Mr. Luto! Ship it to Retro Studios once you have the whole thing finished!
@Scrubicius And this is why your comment has no upvotes.
@Ruler-Of-All-Evil oh no!
This is what Metroid Prime should've been.
Waiting for the "hire this man Nintendo"- comments
Want to stay up to date. follow closely! It can be very and very good! A tip that i want to leave: Dont forget to add terror feelings to that game, suspense and terror. needed for Metroid
@cml The 1st person idea was very cool! in Metroid Prime. But i miss Samus jumping in circles and REAL space jump, not double jump
wow those cube like enemies are just so FEARSOME!!!
@Ogbert What's a WIP shooter, tried to google it but trouble finding results.
What? Prime was incredible
@Classic603 It was okay. I wasn't the biggest fan of the first-person perspective, however, I loved the music. This track, in particular, is my favorite: https://youtu.be/9-rqWGT1rOc
I haven't really enjoyed a Metroid game since the two GBA ones.
As an aside, if I remember correctly, there was a magazine (either GamePro, EGM, or Nintendo Power) that featured a screen from the supposed N64 Metroid game that looked similar to the game in the above article. I don't remember which magazine featured it, but I'm certain that it was before Prime ever came out or was even announced. It'd be great if someone could pull it up? The Samus in this game looks just like how I remember the Samus in that preview looking. Looking forward to seeing this when it's finished: what a treat!
@Scrubicius Also, your profile picture is just a girl’s butt vandalized. How low did you stoop to think that would be an appropriate profile picture?
What wait you see a butt? I think your are looking at the wrong picture.
Writes the one calling himself Ruler of all Evil.
So it's being made in unity? I don't know if there's a good way to make an N64 rom off unity. So is it just styled like an N64 game?
@NinChocolate given its being made in unity my guess is no.
He plans to release it, how cute. Nintendo is gonna kill it before he even finishes the game
@m0i WIP is shorthand for “work in progress”.
Usually games start out with really basic blocks for levels to get a feel of the map/area before all the fancy visuals and lighting get added. So without Samus it looks like an early stage work in progress for a third person shooter in a test environment.
@dew12333 So they're not also a fan?
This is FRICKING incredible
@YANDMAN my guess is probably as good as yours.
@Scrubicius Trust me, I know what I saw.
@dojmin My guess is that he’s probably going to have Retro Studios consider it and not Nintendo, because you know how the latter has been since 2018… ABSOLUTE CRAP.
@Ruler-Of-All-Evil ooookay 😬
Is this a game that will be released ?
"Luto is working with a friend to bring this vision to life and plans to release it to the public." Are you suuuuure about Nintendo being okay with it?
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