As you might recall, The Legend of Zelda: Ocarina of Time was successfully reverse-engineered back in November last year - opening the door for ports of the N64 classic.
We heard earlier this week how one group known as the "Harbour Masters" had a PC port that was already 90% complete, and now another native port - by two-person team zel. and vertigo - has surfaced. This one includes widescreen and upscaling support, with more features to be added. This project is also "nearly fully playable". Here's a description along with a look:
"This is a native port of Ocarina of Time to PC, with widescreen and upscaling support. Soon many more features will be added, such as 60fps. All of this footage is 100% real, and the project is nearly fully playable. Though there are minor glitches in this very early gameplay footage, these will soon be resolved."
https://twitter.com/KazeEmanuar/status/1487772679679717380
What do you think of this latest effort? Leave a comment down below.
Comments (53)
So many hackers, mods, pc port articles here. You guys are obsessed haha!
The SHADE that got thrown at the Switch Expansion Pak at the end, though!!
Of course, native will have a better chance at working well over emulation, but the rest of everything looks pretty crisp. These reverse engineering projects are really shining a light on how bad official efforts at video game preservation have been.
I just want the 3ds versions ported to the switch dude! I would pay full price again!
Again with NL’s obsession with mods, hacks and whatnot. It’s not like it’s the Wii U days and news are slow. What’s going on? Is this just to feed the excitement/frustration loop when the hack inevitably gets taken down? If this is what’s generating the most site traffic maybe it’s time to get my news from somewhere else.
Harbour Masters: You'll be able to play it soon!
Nintendo: Allow me to introduce myself.
"Haha nintendo ninja take down I am so funny, it is my original joke." Nintendo fans really are worser then sony and xbox fans combined. No they won't take down source code and looking at the reply here why are nintendo fans so afraid of mods?
Exciting stuff. Looking at all the crazy mods and texture upgrades Mario 64 got. Ocarina of time will look beautiful
@Atmosfear They take down some fangames and mods, but stuff like this, emulators, they can't truly get rid of, so idk LOL.
I wonder who will play this. By that I mean, who is this for? PCs have been able to emulate this fine for ages. My raspberry Pi emulates this just fine. I also played through the whole game on NSO. Guess what. It was great. And I’m old. I played the original while in college.
So again I wonder, who is this for exactly?
@mereel Someone like me who also grew up with the game and has beaten it multiple times that would love to play again with upgraded textures, higher frame rate, different mods, etc.
@mereel coders, modders, people who want to experiment with the game
@Atmosfear I wouldn't say Nintendo fans are afraid of mods. Its more like Nintendo is afraid of mods.
I would say its because Nintendo wants the game and how it is meant to be played. But thats my guess. I really don't know to be honest
@Snatcher we can only hope my friend
This should be available on NSO. Other companies encourage this sort of thing, but Nintendo ignores it or tries to eliminate it. Why not let people have fun?
@Minecraft_Master This is Nintendo; NO FUN ALLOWED.
Seriously though, I'm very excited for the prospect of a fully modded OOT experience. The base game is absolute hot garbage, and is in desperate need of QOL updates. If we see some mods that take care of the game's shortcomings, that would be fantastic.
@anoyonmus By the way some users respond to article like this, as if it's an attack on their person, I beg to differ. But go on!
It's all so clean and...bonnie
@BloodNinja Even just the randomiser has QOL updates. I can’t play the base game without having the boots tied to the D-Pad anymore.
@nessisonett Oh nice, randomizer mods are amazing!
@BloodNinja um ok
@mereel I imagine not too many people know the extent of which Mario 64 has been able to get modified thanks to the porting project for it, but...
We've now been able to experience all sorts of wild things that emulators simply would never have given us the chance for, such as fully modular and controllable camera settings, native dynamic resolution scaling without having to resort to mods for even the simplest of things like making sure the UI doesn't turn into a gross disgusting stretched or muddy mess, and all sorts of wild things.
Having something like this run natively also means you don't have to deal with issues that are very real even with modern emulators, such as power requirements for accurate emulation, delay for sound, video, and inputs, potential emulation inaccuracies, or having to go through lengthy tutorials just to fine-tune your settings for the game to work correctly.
Been playing lots of OOT3D lately and I keep thinking how it looks like the N64 version, but seeing this reminds me just how much better-looking the 3DS release is!
The only mod we really truely need from this, is one that makes Navi less annoying.
"Hey!, Hello! Hey hey hey hey, hello, watch out!"
Now i understand why link stopped searching for navi after majoras mask 😂😂😂
He was like, nahhh enough of this shyt the next incarnation after 100 years can deal with it.
Really hoping peeps from the Render96 community can slowly start making this look like Mario 64's PC port.
@Minecraft_Master Show us which company encourages reverse engineering their projects?
@Anti-Matter
1. It's not meant to be creative.
2. This isn't a game mod, so no issues there.
3. Now that's just plain silly.
@Troll_Decimator
Sega?
Valve?
Bethesda?
@Deadlyblack
Personally, I don't see the appeal of the render96 stuff. But a mod that ports over the 3DS assets would be amazing!
I love messing with emulators on pc but resolution upscaling in n64 games sucks... Totally shows the limitations of game design from the 90s and the world looks soo empty and plain... Even in remasters...theres always sharp characters next to blotchy wall textures... These older games look better on older tvs ..or at 1080 max with an adapter on modern tvs...as the bluriness hides alot and presents better
I love how the video showed the Dark Link room in the Water Temple as a direct jab at the NSO emulator.
@SirAileron i really enjoy messing cemu and rpcs3 and how involved the community is with making these games run flawlessly...botw off wii u to play on pc far superior to the swich version.. being able to play skate 3 at 60fps on my laptop anywhere is amazing haha
I'm a bit excited to play this, not going to lie. No, not because it's Zelda or the game itself, but for all the modding possibilities. 60 fps along with higher character animations, work better with modern controllers, porting the assets and improvements of OoT3d, and new dungeons like a temple for the Light Medallion.
The last one, in particular, I want the most as I never liked being given the first Medallion the second I get Master Sword. I want to earn it, not have it handed to me for no reason. It's quite obvious they originally wanted a temple for this section but didn't have the time to finish before release.
Until Nintendo wield their lawyers of course.
Seems like a lot of work when you could just emulate?
@anoyonmus I think that that's part of it, but there's also a good chance that Nintendo equates mods with piracy, since modding requires either a ROM file (which they universally see as piracy, see Nintendo's hatred of Slippi for Smash Melee) or console hacking, which does have piracy as a big draw (plus, Nintendo's been taking down mods since the Wii days with Project M). I'd honestly say that that's more likely to be the reason, knowing that Nintendo was willing to sabotage the N64 (alongside most of their 3rd party relationships) mainly to prevent piracy.
It could also be that Nintendo just takes them WAY too seriously. Knowing Nintendo, I wouldn't be surprised if they thought that mods and fan games could have the same impact on a franchise as official games do, with one project that fails to deliver being able to sink an entire franchise, causing them to be ridiculously paranoid over everything that comes out around their franchises.
I'm very excited for reasons mentioned above: higher resolution, possibility of using 3DS assets, 60fps, wide-screen and reduction of emulation input lag. Fans do what Nintendon't. I hope that Majora's Mask is next.
Love how it's always talk about how Sega lets anyone do anything with Sanic, as if that brand's value and recognition is even remotely comparable to Mario and Zelda. Sega had nothing to lose with Sonic Mania. Breath of the Wild is one of the biggest system sellers ever, of course a big company is going to be protective of the IP.
Sad. Once again Nintendo is outdone by unofficial reverse-engineered versions of their software that runs laps around their own. I really wish Nintendo would put the attention and care into their own products that their fans do with their unofficial personal projects. While Nintendo gives us a buggy emulated version of Ocarina of Time that we don't even own because it's a part of an online service, true passionate Nintendo fans give us a truly enhanced version of the same game, in ways that Nintendo would never do.
Nintendo needs to get off their asses, quit with the legal threats and takedowns, and instead hire some of these people and have them work on a Switch-native version to publish and sell as an "official" version of the game.
Just look what Sega did with Sonic Mania, Nintendo. Come on, please... give us some truly amazing.
@GrailUK
This is huge news though. Because of the fact that we have source code to build this game and a PC port in the works. We will for the first time EVER, be able to see the game running at 60fps looking better than ever. And that's just the start.
They will be able to mod the game on a scale previously not possible.
Imagine this.. The could for instance allow you to add the models and assets from the 3DS version, and on top of that add upscaled textures. they could add analogue controlled camera, they could reimplement rumble and motion aiming. they could patch out bugs. They could add graphical features like shadows and better lighting.
I mean with the source code the sky is the limit. And they have it running on PC already wich means they have a lot of the work already done.
Then you know porting this over to other hardware like the Switch or the 3DS is only a matter of time. And it will run better than the emulation alternatives Nintendo provides us with.
This is only piracy if you download a prebuilt version, if you dump the rom from a cartridge you already own and build the port yourself it's not piracy.
@REDWINDS Right, I think you are confusing mods with reverse engineering. They are not the same thing. Bethesda officially supports mods in their games since Morrowind, they have been officially providing a construction toolkit with the game.
@UglyCasanova yeah you could just emulate it if that’s your cup of tea, but then you will be stuck with low fps and other limitations. Having a readable sourcecode opens many doors that remains closed with emulation. Not to mention that you can port it to devices that are not powerful enough to emulate the game.
Because let’s face it, you still need a decent machine to emulate n64 well. But the n64 is not very powerful when compared to even the weakest devices today.
@liam_doolan … Watch this Unreal 5 Ocarina rendition of Lake Hylia I found today .. I think it’s amazing and could be the end result for some of this PC ports https://youtu.be/mp9OUSxXoDg
@Troll_Decimator
No, I'm talking more about things like OpenMW or the Sonic game recreations. Those aren't mods, they're literally reconstructions of entire games.
@fafonio
As great as that looks, there's no way this PC port could lead to something like that. You'd have to rebuild the whole game, you wouldn't be using any of the decompiled code from this project.
@REDWINDS To be fair, neither of those companies are on the same caliber as Nintendo, nor do they have their own platforms. There are countless Nintendo fan games out there that are not taken down too.
@Troll_Decimator
Nah, Nintendo just wants you to think that. Actually at this point Microsoft is way bigger than Nintendo.
Removed - flaming/arguing; user is banned
@Troll_Decimator
Please don't be rude, you're the one who brought it up.
@PerdeskiCloyn I agree they should have to pay you back for your time in reading this, plus extra for forcing you to click on a link that was so obvious related to what you are criticizing. How dare them. /s
@REDWINDS I brought it up because they have been a standalone company for 30 years. The last few months has no relevance to it.
@Troll_Decimator
I'm not really sure what point you're trying to make, sorry.
Please delete this article, the creator of this pc port is a homophobe and a wife beater among many other things. Don't give him a platform. Proof: https://twitter.com/eggfucker88/status/1488562009532678146?t=z7q2KI3jNiQIUSrNmZYKIQ&s=19
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