Hot Wheels Unleashed earned itself a bit of buzz online when it launched at the end of September, and even with a nod to its heavy paid-DLC focus post-launch we rather liked it in our review. As previously outlined in its roadmap there's a lot of DLC planned, and now the next couple of months have been outlined in detail.
Following all of the hype around the DC FanDome event over the past weekend, more details have been shared on the DC and Batman DLC that are around the corner.
The DC Super-Villains Racing Season will start on 11th November and run right through to 18th January. You'll be able to earn some goodies through completing challenges and broader gameplay, though the villain-themed cars (Bane, The Cheetah, Poison Ivy, Black Manta, Deathstroke, and Harley Quinn) will be the 'premium' aspect that you have to buy; we're still a tad confused over how much they'll cost, but will keep an eye out for firm details. In terms of freebie things to earn there'll be gears, coins and customisation items.
The Batman Expansion is dated for 2nd December, and can be picked up standalone or included in the current expansion pass. It sounds like it'll offer a decent amount for your money.
Coming on December 2nd, the Batman Expansion DLC will bring a huge amount of new content with a brand-new Career Map inspired by Gotham, and a breathtaking new environment - The Batcave - with many new tracks and items. The Batman Expansion also includes five themed vehicles spanning The Penguin, Robin™ 2.0T, Armored Batman™, Batman™ Rebirth, and The Joker™ GT, plus a new Track Builder Module - the Joker Funhouse Split - and tons of themed customization items.
So there you have it, lots to come in Hot Wheels Unleashed - let us know what you think!
Comments 20
missed opportunity to not represent Wonder Woman with an invisible car.
@CharlieGirl They did you just didn’t see it 👀
Looks interesting, and the game looks like fun. However, this is the type of game I wait for an ultimate edition to go on sale for.
@Jayash ...holy smokes 😱
Was really excited for this game. The grind to unlock stuff is ridiculous though. How this game scored so highly with anyone I don’t know. I know racing games and this is just a dlc heavy grind fest. Serious disappointment
Hey has anyone here played the game? Wondering how good it is coming from a regular gamer. I’ve enjoyed the reviews I’ve read, especially NintendoLife’s, but I’m curious to get a quick take, gamer to gamer.
I’m really interested but spending $50 is hard to do for taking a chance.
I really love collecting cars and even the gambling aspect in that you don’t know what you’re going to get but I just think this looks like a fun racer. Should I just wait for an eventual San Francisco rush remake? Don’t even get me started on that …
@ChromaticDracula I felt it was a ridiculous grind. I too was looking forward to the collecting element but it was far to much of a grind. A gave it a good few hours of play but maybe I need to go back and give it more time. It certainly didn’t hook me or blow me away though.
I like it a lot after I found out that I can use booster on the B button, all this time i've been tapping A and nothing lol.
Will wait until a version with all DLC is out.
@Stocksy thanks! I’m kind of gathering this sort of perception on it. in other words, nobody has given their 100% recommendation. It seems to be enjoyable for the most part but seems to have missed the mark on sort of the underlying appeal to it: collecting cars. I’ll pass for now. At this point, I’m definitely leaning heavy on buying the (hopefully) eventual “game of the year edition” or whatever with all the dlc included.
@CharlieGirl
The major miss here is the missing of a proper batmobile aka 1989’s anton furst !!
@Kang81 Yeah same. That's how I feel about any game with a $60+ "ultimate" DLC edition. If that's how they're gonna sell it I am going to wait for a sale because I am not paying that much for this.
@ChromaticDracula I'm usually not into racing games, but both this one and Cruis'n Blast really caught my attention. I even got the Challenge Accepted edition, with a dlc 1 pass, steelbook, and that real toy car with it. Gave it quite some time, and almost enjoyed my time with it, but never completely, and the collecting aspect goes too slow while the racing itself isn't as light hearted or as easily controlled as I'd had hoped. The environments and track / car print customisation (where I literally have lost hours in without noticing) are great, but the tracks all feel the same (orange...). I've enjoyed Cruis'n much more so far. It also has more absurd... "cars". More absurd than Hot Wheels cars. Let that sink in for a moment.
Thank you all for your comments. I also waited to get this. I was so hyped, but when I saw the price plus more money for DLC, i decided to wait for a sale. Your comments confirm my decision. Right now I am loving Paradise City and Rush Rally Origins.
I reset my password and logged in just to say that this game is amazing. Play it on another console if at all possible because the graphics are wonderful, but it is still good on Switch where I play it.
It reminds me of: Mario Kart 8, F-zero GX, Rush 2049, Beetle Adventure Racing, Rocket League. It's whimsical, but it has great physics. The tracks are surprisingly unique because there are so many building blocks in the editor and the building environments have lots of neat features.
One thing I really appreciate is that the camera actually makes it feel like you're on a looping, spiraling track. If you're upside down, you know it, and you might even enter a section of track where you have to use the aerial controls to roll your car over after coming off a half-loop to land on the track below. And if you want to ogle the action, you can watch a replay in slo-mo.
Collecting every car is slow, but you do get a lot of coins and blind box rewards as you play the campaign. I have several Legendary cars and Rare cars and enough upgrade currency to level up a few cars. The drip from the campaign is good for hours of play, but you'll have plenty to look forward to if you keep at it. At least you don't have to pay for loot boxes.
I will still have to pick up a copy for my 7yr old. He is still in his Hot Wheels phase and has a lot of the cars I have seen featured so far. Also, he has the time and patience (I don't generally now) to grind for something.
@Watchman thank you for your report. Your words give me hope about the game. I will still wait for a sale, but i won't take it off my wish list.
@Shambo haha! That’s not something I’d have expected to read at all… to be honest, cruisin’ fell off my radar somehow and now I’m re-intrigued. That sounds right up my alley. I was a fan back in the day and am definitely willing to give the new one a shot.
Thanks for the suggestion!
Why would you go all-in on David Pumpkins???
@ChromaticDracula Every once in a while there's that one racing game on a Nintendo platform, mostly forgotten and overlooked, but after 1080 avalanche and Excite Truck (and Excite Bots but we never got that in Europe.. officially). Now Cruis'n Blast fills that niche for me. That over the top racing with pure, raw thrills of insane air time, tricks, basic physical combat, the spectacle of crumbling race tracks, and some funny stuff for good measure... Raw Thrills coincidentally being the name of the developing company. They mostly seem to handle a mindset of "if it's fun and exciting, put it in, if it's not, leave it out" here. I had hopes Hot Wheels would ALSO be that, but to me it's quite good, but not up there with my favourites.
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