Thanks to its 20th anniversary yesterday, there's an awful lot of love going around for the GameCube at the moment. The console might not have performed spectacularly sales-wise, but it's often remembered very fondly indeed by those who did go ahead and pick one up two decades ago.
If you just so happen to be one of the 21 million people who bought one, you might be interested in the BladeGC, a new controller designed to be used with the original hardware. Just like Nintendo's official WaveBird controller, the BladeGC offers wireless play, also reimagining the controller's design to fall more in line with the standardised shape seen on modern-day pads.
Available in Black, Purple, and Orange, the controller is up for pre-order as we speak. It's been made by Retro Fighters and costs $39.99 – but you'll want to be quick as orders are only open for 20 days.
The next revolution from Retro Fighters is here! The BladeGC is an ergonomically designed controller that is compatible with the GameCube, Switch & PC. The BladeGC features pressure sensitive analog triggers, comfortable and accurate directional pad and responsive analog sticks. Take your GameCube playing experience to the next level with 2.4GHz wireless technology and a 10+ hour rechargeable battery!
The BladeGC is scheduled to launch in April 2022. Let us know if decide to go ahead with a pre-order in the comments below.
Comments 60
It’s not the same without the asymmetrical sticks. For Cube games, I like having the sticks apart like that.
Symmetrical sticks, ewwwww
The weakness of Gamecube style controller is not suitable to play Dance Dance Revolution by pressing the controller buttons as i need the PlayStation like controller to able to play DDR with normal controller as the buttons position with PS2 style looks fit with DDR panel pattern (Up, Down, Left, Right)
But since those controllers above has symmetrical analog buttons, it might be perfect to play Para Para Paradise as the game playable with analog buttons by spinning the buttons correspondended by the arrows position or using actual Para Para Paradise infrared controller.
@Anti-Matter Isn’t that literally why Mario Mix came with a mat?
I find it so strange that they were willing to change the stick layout, but not change the face button layout.
If you're going to "modernise" the GameCube controller you should go the whole distance.
There were pretty few GameCube games that would genuinely benefit from an improved d-pad, but Mega Man Network Transmission comes to mind.
@nessisonett
I played my DDR PS1 & PS2 with PS2 controller as I don't have Arcade style DDR controller (made of metal and also expensive) so if I played DDR Mario Mix with Gamecube controller, I will have difficulty to press the correspondent buttons on the right side (A B X Y buttons) as the buttons pattern for Gamecube version doesn't look like DDR panel (Up Down Left Right) and I use both of my thumbs to press the buttons like I imagined a pair of my legs stepping on correspondent arrows on DDR panel.
Is there rumble in these controllers?
If not, I'll stick with my wavebird
@Anti-Matter Not everything is about Dance Dance Revolution 🤦♂️
I love symetrical Sticks
The D-Pad has to be parallel to the Action Buttons.
They do look nice and would maybe buy if i didn’t have wavebird controllers. Just feels that little special playing the cube with its actual controllers and same with the 64
@Rob3008
I am the audience for DDR games so to see playing DDR Mario Mix with Gamecube style controller, I will have difficulty to beat the game as the A B X Y pattern on Gamecube controller doesn't look like DDR panel with Up Down Left Right position.
I'm able to play DDR on PS1 & PS2 with PlayStation controller style so I can swift my thumbs quickly press the correspondent buttons through very hard DDR songs. My thumbs on PlayStation style controller was like a pair of my legs.
Got n64 and dreamcast controllers from same crowd but this Lost me on the stick placement.
It's just not a proper gamecube with them there, looks like ps controller with gamecube buttons only
there is info about if the controller is rechargeable or use alkaline batteries?
IMO it is the major weakness of wavebird.
About the classical layout, well, the bootleg wavebirds are still easy to find brand new on China, most are crappy, some are indistinguishable from the original, that's an alternative. If you have a broken wavebird, you can swap membranes, in that case even the crappy ones will be awesome.
Looks like a combination of a Switch Pro controller, GameCube controller and DualShock controller.
Yeah, I'm not a fan.
One of the beauties about the Wavebird is that it uses AA batteries, meaning as a controller it is more valuable today than it was 20 years ago, because it still works completely, no compromise.
These look interesting, and I'm tempted to try one out, but without AA battery compatibility I'd be reluctant to buy a bunch of them. I've got 4 wavebirds that still work.
Not faithful enough to the GameCube, I'm afraid. Moving on.
Good effort, but no yellow C-Stick is a problem I have with some of these Gamecube-style controllers.
I do think there's some confusion about what this controller is replaceable as? LIke I'm hearing some cry out against the layout change for the sticks where it retains the buttons as well.
But the controller is also meant for Gameplayer, which is obvious given it looks like one of those modeled after the Wii Classic Pro Controller. And it's meant to be switch useable too.
Now... this might lead you to believe that switching the buttons to more traditional ones would make sense. But you're wrong... because I find this lay out better for GBA games, and a number of Gamecube have layouts that feel funky when translated to the traditional up/down/left/right configuration.
Do they still have the octagonal gate around the analogue? If not, no-go.
Sticks are in an awkward position. thats a no from me dog.
Too much distance between the D-pad & left joy-stick.
Should of made the right stick smaller, instead of Symmetrically placing both sticks in an awkward position.
This isn't the way to go to keep the right stick out of the way of the B button mashing
Huge design fail. The left thumbstick should be where the left D-Pad is if its supposed to resemble a Gamecube Controller. Call it 're-imagined' all you want but that thing is an inaccurate mess. It has more in common with the Wii U Pro Controller (which sucked).
Retro Fighters is top quality. I have their Dreamcast controller and it's better than the Sega one.
I really miss that button layout. It was the best 4 button face configuration ever, in my opinion. It was clearly made to differentiate by feel, not only to identification but also for relationship: Primary, secondary, and the two left and right extras.
Probably the best part was no confusion over which was confirm/cancel which can be annoying going from console to console as your muscle memory likes to fight you if you are not focused on the context — this layout gave you that context by feel alone.
Anyway, I miss it. I kinda thought it would be in the future of all Nintendo consoles, but they went waaaay out there for the next console and I guess "forgot" how useful this was. (Now with Switch they went with the buttons-as-dpad-if-you-need-it-to-be configuration). Makes sense how it went afterwards, still miss it.
Analog triggers on a Switch controller this is great!
I want a little yellow nub... 8=D -
Hard to jump on pre-orders without trusted outlets offering proper reviews
I think it’s a beautiful controller. Wish it came in platinum though. Does it have rumble?
This would be a good one if it worked with iOS also.
@DropDash You're into the platinum? That's always been my colour for the cube and I rebought in platinum as well. I don't see much love for it.
Seems like the cheapest option if you want a controller for your switch with analog triggers for GRID, yes? If that's the case, may pick one up, as I found GRID utterly unplayable with the standard switch controller
@RupeeClock Face button layout is actually important for the gamecube. Smash bros for example is TOTALLY not the same without just being able to roll your thumb around from the central A button.
@RhiannonRune
I agree, Smash Bros has always worked best thanks to that enormous A button, and position relative to B and Y/X for specials and jumping.
Not every game benefits from the layout though, especially not multi-platform stuff.
Make a joy con version of it, and I'll definitely buy it!
@andykara2003 Heck yeah. I always thought it was a special color since it was metallic. I love silvers because they always remind me of a Delorean time machine. 🕶
They look awful.
I'm listening.
Though I'm not exactly preordering.
Awesome. I’ve been waiting for a respectable company to make new wireless GameCube controllers! As others have said, I do wish the control sticks were asymmetrical but otherwise everything looks great. Not preordering them but if they’re reviewed wel I’ll definitely pick a few of these up!
Love the symmetrical analogs, but I never really liked the Gamecube's button layout. Worked great for games designed around it, but not in general.
@Gasarakii I highly doubt the Switch would read them as proper analog. Even if it did, what games would use it? Smash Ultimate didn't even read official Gamecube Controllers' analog shoulder buttons, and I don't know of any other Switch game designed around the GC controller.
@Scarthcaroth Grid Autosport uses analog
Good to see a octo-gated, GC button-layouted controller with such versatility on the market. I'm not sure about the longevity or quality of the components themselves at that price and hope that the analogue triggers have a properly-GC range of motion. One of the more interesting 3rd party controllers I've seen.
Excellent! Ordered 4. Not only does it fix some of the controllers issues, like the second analog stick, and gets rid of the staggered analog stick layout, but gives a suitable replacement for the Wavebird.
@Meteoroid None sense was inline analog stick layout not being used on the controller. These are perfect.
@Anti-Matter think that is bad, playing Soul Calibur 2 on one was a nightmare.
@RupeeClock At that point you can just get a PS2 adapter. Button layout is pretty unique and there are a few games that put that layout on screen. So translating to a diamond from fan layout is not exactly ideal. Analog stick placement doesn't require that much mental gymnastics. Honestly for GC games I prefer the GC layout, its what the game was designed for and how it understands travel distance of thumb.
@Gasarakii I know right. No more finger shock from the clicky trigger after use.
@SpringDivorce Octagonal gate is present, on both sticks.
Usually like the Retrofighters offerings but why would they go away from the asymmetric sticks???? It’s not even their norm, their controllers tend to always have the left analog on top and dpad at the lower left…
As most others, I too would need asymmetrical sticks to buy this.
Still have 6 working gcn controllers and two gcn style switch/pc controllers (with 4 shoulder buttons). Man, I love that controller..
Pre-ordered, I don't care about the stick layout, I just want that GC
face button layout. My only hope is that all the buttons feel good to press.
@NotSoCryptic
I don't even play Soul Calibur games.
I'm DDR player here.
What genius behind this design decided to put the thumbsticks on the same level? This is supposed to be a reimagined controller for the Switch, not for a PlayStation. Seriously, this one design choice alone will ensure I don't bother here.
No real point in calling them gamecube controllers for me.
They look ugly. Like Teletubbies or something.
Ugh, they ruined the design by switching the positions of the left analog stick and the D-Pad!
@Azuris No, the left stick should be easier to reach and symmetrical with the face buttons, as 3D movement is much more common in games from the GameCube era onward. Only with a small minority of 2D games is it better to use the D-Pad.
Yeah, it does make dual stick action games a little more awkward to control, but dual analog controls suck in the first place even with symmetric sticks, and you should just use superior motion controls (or mouse/keyboard on PC) to play those kinds of games or pass on them entirely if there's no good alternative control scheme.
@RupeeClock The face button layout is the best part of the GameCube controller! Unlike other controllers, you can easily keep track of which button is which just by feeling them. On top of that, the A button is bigger than the others, as it's meant to be used for the most important action in most GameCube games.
I really wish Nintendo's future controllers (aside from the Wiimote) had kept this more intuitive layout, as well as for most games to keep the A button for the most important action instead of many of them stupidly switching to X or Y. Since you can reassign face buttons in the Switch menu, at least the latter issue is now moot, and this controller layout would've also been superior for playing Switch games had they not stupidly switched the positions of the left stick and D-Pad. Yes, almost all genres and even multi-platform games benefit from this layout as long as you reassign the controls when necessary.
@Anti-Matter OK, we get it! DDR games are better with traditional face buttons. You don't have to keep repeating yourself! However, those are pretty much the only GameCube games that aren't better with the GameCube style of face buttons, and as has been pointed out there are mats available to fix that problem.
@Dualmask Yes, the face button layout does work in general just as long as A and B control the primary and secondary actions. If a Switch game isn't setup that way, just reassign the controls in the Switch menu so that it is setup that way.
@Gasarakii Well, it would be great if any Switch games were actually programmed to use different levels of force on analog triggers...
That looks like an odd layout for gamecube games. Hmm...
I'm going to be getting it in Orange and then getting some custom Blue buttons can't wait! It'll look awesome with my custom Cube! I'll post some photos when I have the 2 done together!
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