Back in the Spring we highlighted The Lightbringer, which has been developed by Rock Square Thunder and will be released by Zordix Publishing. It's an adventure puzzle-platformer that looks rather promising, and an interesting touch is that story narration comes from the protagonist's sister and is fully voiced in verse.
The Lightbringer pitches itself as featuring an old-school adventure, a heartfelt story, and a mix of combat and puzzles to solve. The poem from the trailer has also been transcribed and shared.
Dear Brother,
When this letter reaches your hands, I will no longer be protecting our lands.
With great sorrow I pass this duty onto you.
Do not be afraid, as I will guide you through.You will travel these lands across the shores, across the skies.
I’ll be there for you, with all of my heart, kind words and eyes.
Ancient puzzles will challenge the mind.
Solve them all and see what you’ll find.On your journey, you’ll face the corruption.
Fight it my brother, there’s no other option.
Lightbringer, your story is about to begin.
Do you have enough courage and light within?
It now has a release date of 7th October, with a price of €14,99 / $14.99USD; if you're unsure there is also a demo on the eShop right now, so you can play through the start of the adventure and see if it grabs your attention.
Are you planning to try out the demo this weekend?
Comments 6
Love the look of this, I'll keep an eye out for it. Oddly makes me think of New Super Lucky's Tale.
Will give this demo a try
Reminds me of Oceanhorn
Wow, love it! Looks really good! After the dissapointment of Baldo (at least until they patch it), this and Unsighted will keep my hopes for a good Zelda-like game this year on Switch.
PS: Let´s hope Death´s Door will come over someday, such an amazing game.
Also somewhat reminds me of The Last Campfire, which I enjoyed.
Looks cute, I'll definitely try the demo.
Update: I wasn't impressed by the demo. The controls aren't the worst but there are a lot of 3D platformers with better controls. However, the deal breaker for me was the camera. I don't know if it is purposeful or not, but the difficulty in the puzzles tends to be caused by camera jankiness such as a tree behind you obscuring your view forward. Also, I don't know why the pleasant looking water kills you instantly.
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