The original RICO was an enjoyable shooting romp on Switch - designed to make you feel like an '80s action hero, it was arguably also more fun in co-op with a buddy. We're expecting its sequel, RICO London, to feature in an Aksys showcase later this week, but publisher Numskull Games has taken the plunge and already confirmed the release date.
It's all set to arrive on the eShop and at retail on 2nd September in Europe; perhaps the equivalent North American release details will be announced in the Aksys event.
You can see some details and PR blurb below.
RICO London offers the option to play either solo or co-op mode. The latter includes online and local, as well as table-top mode for Switch users looking to play together offline. Kick down doors to breach and clear rooms – using slo-mo to win encounters – and work together to calmly defuse bombs and tackle intense hostage situations.
With a key focus on replayability, RICO London features procedurally generated levels meaning no two playthroughs are the same and each attempt offers the opportunity to mix up tactics and decisions to progress.
In addition to the improved campaign with its in-depth story mode and stellar voice acting, RICO London’s Daily Play gamemode brings a fresh challenge to take on everyday. Compete against the world to settle a highscore with a fixed set of weapons, perks and enemies issued to all players.
Keeping things old-skool with the playability, no auto health regeneration means medkits are crucial to replenish health - bear that in mind before choosing Easy (no permadeath) or Normal (permadeath and friendly fire).
At the end of every gun blazing level, you are awarded medals that can be used as currency between stages in the upgrade menu. These are used to purchase new supplies such as med kits, numerous weapons inspired by action movies - like the Lockstock sawn-off shotgun, Golden Eye 1911 sidearm, or Yippee-ki-yay SMG - and permanent upgrades that reduce weapon recoil and restore health.
It'll be interesting to see how this sequel from the team at Ground Shatter turns out. Are you planning to pick it up?
Comments 12
The first game was an alright fps/roguelike.
My enthusiasm is a bit low for this, zero hype.
A bit more variety, more progress, a lot less bugs, more balanced gameplay (especially when it comes to countdowns in randomised levels, I hate countdowns and especially when they are NOT balanced to the map and failing is permanent), and a big sale, and I'll probably get it one day. I enjoyed the first one, when it didn't block an entire path in a campaign because it failed to load a level and then saved that path as failed.
Never heard of this game but the title made me think of this character
@jump nice zicchini there 😄
Really liked the original, me and my oldest son always play it so we we're both really excited to see there was a sequel and set in our old home town of London was the cherry on top.
The first game did feel a bit light on content and there were some technical problems that I hope have been ironed out for the sequel. More variation in environments and objectives would be nice too.
Talk about rampaging...lol. This will kill the joy-con and pro controllers...
❗I've just bought the first Game from CEx on E-Bay.
If I like it, I'll buy this sequel.
I LOVE MURDER SIMULATION
Had a great time with the first one. Unfortunately, nothing in this trailer convinced me to play this over the original. Looking forward to seeing the critical reception.
It certainly looks like more of the same. Whether that's a good thing or not has yet to be seen. I wasn't really a fan of the janky engine of the original, as fun as the core concept is it just didn't feel as tight and responsive as I would have liked. If it reviews well I shall have another look.
Mother of mercy, is this another game named "RICO"?
@AvianBlue
Hahaha, nice! Rico Español, indeed!
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