When Mario Golf: Super Rush launched back in June, we found it to be a solid entry in the series, albeit one that lacked that little bit of pizazz and creativity needed to make it something truly worth your time. One new feature that did shake things up a bit, however, was Speed Golf – a mode that has you seamlessly running around each course from hole to hole in between shots.
In a recent interview with Japanese magazine Nintendo Dream, Camelot's Hiroyuki Takahashi (producer) and Shugo Takahashi (director) explain that the new mode encouraged the team to create courses where all 18 holes are actually connected on the same map, rather than have loading screens that create the illusion that you're still playing in the same area.
In translations shared by Nintendo Everything, we see that the team aimed to create a map as large as The Legend of Zelda's Hyrule Field, and even had assistance from Nintendo's Zelda: Breath of the Wild team to help work on that goal:
S. Takahashi: The courses are huge, too. We got technical support from Nintendo for this game.
H. Takahashi: The fields of The Legend of Zelda: Breath of the Wild were incredible, weren’t they? With the Speed Golf concept being a focus for this game, something we considered for a long time was putting all 18 holes on one course. (laughs)
In past games the screen had to be changed every hole, but the transitions between the holes in this game are much smoother.
S. Takahashi: I’ll admit I always wanted to do this, but technology at the time of each previous entry never allowed for it. Especially in the Mario Golf 64 era (laughs).
We only show it in a small part of the game, but we really wanted to make a game where you hit the ball anywhere on the vast courses. A game where if you hit the ball as far as the next hole, you’d have to go and hit it all the way back. A map the size of Hyrule Field was our goal, and the Zelda team at Nintendo shared ideas with us as to how we could get there.
H. Takahashi: Thanks to their help, Mario Golf was able to evolve. I think it’s specifically because of the maps that we were able to rework the shot system.
In a separately-posted translation covering the same Nintendo Dream interview, it has also been revealed that the team were originally considering the name 'Mario Golf Aces' for the title, following on from Mario Tennis Aces' success. It was eventually decided that Super Rush would be more fitting, however, in order to "highlight the spirit and speed of Speed Golf."
[source nintendoeverything.com]
Comments 29
Why not put Matio golfing in Hyrule? I guess modders are going to do that...
@Ricube Link running around with two clubs: one to hit the ball, the other - to hit the Bokoblins.
@ArtiomNLS this is actually gonna be featured in the secret botw 2 golfing minigame
Removed - unconstructive
@Anti-Matter Then why click on the article?
@BenAV Cause otherwise he couldn't complain
Imagine if they went whole hog with the idea and let you use golf to solve puzzles and fight enemies.
Hyrule Field: Par 20
@ArtiomNLS chad Links golf purely with the help of Stasis.
@Anti-Matter Great idea. Let's have the golf ball go into debt, buy clothes, chat with its other golf ball friends, and when it hits a tree a couch should fall out. What are you talking about?!
@Bret
I prefer ACNH things on Mario Golf Super Rush if the idea can be comes true.
Imagine Tom Nook, Isabelle, The Twins Nook, etc as playable characters. The trees, the houses, the buildings, some other villagers as NPC like from Mario Kart 8 as a big golf course.
@BenAV
Because if i have to choose other Nintendo crossovers for Mario Golf Super Rush, i will choose ACNH as my first choice, ARMS as my second choice, Mii games from Wii as my third choice.
Not interested at all with Zelda things included in Mario Golf games.
I prefer Dance dance revolution turbo plus EX plus alpha omega edition
@Anti-Matter Did you even read the article? There's no actual Zelda items or characters in the game, they just drew inspiration from Hyrule Field for the design of the first course.
@Bret
"I prefer ACNH things on Mario Golf Super Rush if the idea can be comes true."
I said IF ....
@Anti-Matter You also said "Not interested at all with Zelda things included in Mario Golf games", which is not a thing that happened.
A Hyrule course would be pretty cool. I can see that in a future update.
@ArtiomNLS instead of playing dead man's volley with Ganondorf you instead have to play golf against him.
@shonenjump86 I'd like an OoT course where half is in child Link's world and half is in adult Link's. Or hell, just a course that takes place on a 1:1 model of the Grand Plateau. A dream would be a tough Wind Waker themed course with a ton of water and cel-shaded models for all the golfers, but that's obviously a lot to give for free DLC.
Now I just want to play golf in BotW. Doesn't have to be Mario Golf. Just give Link a ball and golf club and we can hit balls around Hyrule. Tee off from the top of a Sheikah Tower or the top of a Guardian. Hit a dragon with a golf ball to get a scale, horn etc.
@Bret I think Link would be cool as a playable character too. Hey, it worked for Mario Kart 8.
@Purgatorium Well, we have Goron Golf, at least.
@Ricube I mean, it's unlikely, but we're still getting free content updates. It could happen.
Mods really are deleting comments left and right these days, aren't they?
I think it would be better if comments weren't deleted, but hidden instead. Because I get really curious when I see a deleted post and I want to read it
Either way it got the score it got and is the game it is. And it seems to have lost a lot of potential buyers by withholding a good part of the game to release later as dlc.
Camelot really puts a lot of thought and work into these games. Mario Tennis/Golf (Mario sports spin-offs in general) suffer from their price point, though
With the fields that big on one screen maybe they will do a Zelda horse polo DLC lol
Didn't Monolith Soft helped with the map from BotW?
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