There's a new item distribution available in Pokémon Sword and Shield and it's only available until 2nd August 2021 so be sure to act fast!
This time around it's a Beast Ball. As explained by Serebii.net, this item was given out during the Pokémon Players Cup IV stream. The code you'll need this time around is: PC4F1NALSBEAST
This is a special ball used to catch Ultra Beasts. More info here.
To redeem this item, select Mystery Gift in the game's menu, code and then input the above code.
Have you redeemed this Beast Ball yet? Are you still playing Sword and Shield on a regular basis? Leave a comment down below. View all of the past code distributions for Sword and Shield in our full guide.
[source serebii.net]
Comments 15
Where's the article with the latest SMT V trailer
@valharian As far as I know, the most recent localised trailer was shared by Atlus on 15th July, which we covered a few weeks ago:
https://www.nintendolife.com/news/2021/07/video_atlus_releases_a_new_story_trailer_for_shin_megami_tensei_v
Just one lone single beast ball tbh they could have gave at least like five
I like these notifications.
Thank you
(Gives you one beast ball)
Don’t go using it all in one place!
@Meehanuk if you’re not one who enjoys cute fantasy animals, nor collecting, you will probably not enjoy Pokemon so much. The games are all about ‘gotta catch m all’ and ‘i want to be the very best’.
There are rpg’s out there with a way better story.
@Meehanuk If you want good story but also enjoy the idea of monster capturing and leveling I'd strongly recommend Monster Hunter Stories 2 or Shin Megami Tensei Nocturne instead.
@Meehanuk @zimon i agree with Zimon on his recommendations
Not lively to bother with this one. It's a little rare but nothing all that special.
Now some ability patches would be nice. Since those take so bloody long to grind for.
On one hand, it's actually a rare Item for once...
On the other hand, it's singular PokeBall, and one that you'll likely fail to catch with since it'll only meant for Ultra Beasts.
@Meehanuk Thing about RPGs is often they focus more effort on either the gameplay or the story.
Pokemon is very much a gameplay-centered design that tries to wrap a story around it.
Much of the tactical element in raising Pokemon teams was to figure out a good Pokemon team as well as working out an effective moveset. I had only played a bit of Gen 8, but I could recall seeing right away it games players access to a very-overpowered Move Learner, which lets players learn any move pretty much any time as I recall. Kind of dilutes one of the major strategic elements of the game.
In earlier generations, Move Relearning was usually only something found in the middle of the game, with some sort of fee for usage to encourage using it sparingly, to correct significant tactical errors.
Am I too lazy to bother with this? Probably… lol
@KingMike the move relearner doesn't teach overpowered moves to your Pokémon. It just lets you access previously learned moves.
But doesn't it give you free access to the entire moveset in Gen 8 (as well as Gen 7, which is why in Sun/Moon it was moved to the very endgame)?
Still the fact that it lets you relearn moves without consequence does remove the tactical element of carefully planning movesets.
@KingMike It can only give you moves they previously knew or can be learned up to their level what may not have been there when caught.
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