
Update 2: The Nintendo America game page for Game Builder Garage has now been updated. It's official, the game will require 995 MB of space.
Update: The Japanese and US eShop list Game Builder Garage as requiring just 995 MB of space. In addition to this, the UK game page says the download size is 995 MB. It seems the American web page may have included the wrong file size information. If we hear anything else, we'll update this post.
Nintendo has just announced Game Builder Garage for the Switch. As you might have already noticed, it's powered by the Labo creator tool. There'll also be mouse support when playing in docked mode, which should be handy.
So, what else do we know? Well, the game will be receiving a retail release (as you can see below), and according to the official website, the digital version from the eShop will require 10.5 GB of space on the Switch.

As previously revealed, Game Builder Garage will be released on 11th June for $29.99 USD or your regional equivalent and is all about learning to make games from the minds at Nintendo.
Will you be picking up a physical or digital copy of this title when it's released? Vote in our poll and leave a comment below.
[source nintendo.com]
Comments 53
I like playing games not creating them. One of the main reasons I dont play Mincraft. This does look cool though. Curious to see what people come up with.
I didn't think they'd do a physical release, nice! Also, 10 gigabytes? I assume most of the space is from the assets and sound effects, but still! We may have hope for a great game maker here!
@Spoony_Tech same here!
I fiddled with game makers before but I'm sure Nintendo will find a way to make it more intuitive. You shall see my masterpiece in a few years: Jump guy in barely completed world.
@Liam_Doolan The 10.5GB size listed on the site appears to be an error, as the Switch Nintendo eShop says it's 995MB
This will go well next to my LABO games.
Ay on the Nintendo website it says that you get access to other games by putting in their friend codes, that's pretty cool. Hope there's a public version too though like in MM. Pretty hyped for this already though.
@FroZtedFlakerZz Apparently, when you finish making a game, you get an alphanumeric code which you can share on other platforms, not just friends. An in game sharing system would be preferred, but if the Miitopia demo is any indication, I'm sure people will figure it out just fine.
I'm not really one for being creative with things like this. Hardly touched the level editor in Mario Maker. But I'm curious to give it a try and mess around with it. And at a lower price point, it's certainly on my wishlist.
i'm really interested in this game. i loved playing Super Mario Maker and Little Big Planet for the creations.
Thank God they’re only charging 30 for this. Someone smart must have spoken up about it in some meeting.
I'm gonna make a game in this game where you have to make another game.
Not sure if I NINJA APPROVE that.
I'm not heavy on game making at all, but When I play mario maker, there is stuff that wish I can do, that I have to work my way around .
And plus i'm on a monster hunter high soo.
oh and I wonder how the character creator will work.
As if Mario Maker wasn’t bad enough!! Bad idea Nintendo!!
This is the price point Miitopia should have been released at.
Pretty Close to e3
So does the file size get bigger the more we make our games larger?
Perfect, my kid has expressed interest in making her own games. This is an inexpensive way to get her started.
@RetroXombi There’s something else that’s super user friendly here:
https://www.gbstudio.dev/
I don’t know how old your child is, but that’s a free program right there. Works on all three major operating systems, too. Might be something to keep in mind for later!
the fact it wont be linked with labo will benefit it greatly. sharing and playing other peoples labo garage creations was near impossible, and if they expand upon it this can really develop its own community
@Baker1000 @Spoony_Tech These creation games need to sell a player for relatively cheap for those interested in playing the creations of others without investing in all of the creation tools.
Same for Mario Maker and Smile Basic. Especially Smile Basic. They could reach a much wider audience.
This is so cool, but I’m on the fence. I’ve tried Mario Maker 1 & 2 and haven’t made a single level on my own. But I enjoy playing other people’s stuff.
Maybe we’ll get people turning their Zelda or Pokemon rom hacks into Switch games with this. We’ll just have to wait and see
It's $30, but according to the ESRB rating, it has "in-game purchases". Any ideas what that could be? I hope that's just a typo cuz $30 would be a steal
@nin64man maybe you can buy texture packs, or even sell your created "games" to others.
The 10.5GB file size sounds WAY too good to be true. That would suggest an insane number of pre-made assets, and considering how small software like this tends to be, I can't say I am optimistic.
Man, I didn't even have an appetite for a WarioWare DIY sequel until I saw this...
Old ass me: "Let's get physical, phy-si-cal!"
Was interested but then found out you can apparently only share your games with friends so no searching for public games to download like Mario Maker!
LOL, Nintendo.......
@Clyde_Radcliffe I always wanna measure my expectations with Nintendo to not be disappointed, but they keep doing stuff like this and... phew...
@Clyde_Radcliffe You can share game-ids according to the Japanese website.
I like playing other people's creations, to be honest. Also, my youngest would be interested in messing around with this I think. That's how both the Mario Maker series & Warioware DIY turned out long term.
So for those main reasons, I'll probably get it at some point.
@sanderev So it's like Animal Crossing dream codes where you can share codes online at least? That would be better but shame you can't find levels in game.
@RickD We may never care-KNOW, I mean know.
Now official “fan-games” can be made.
@Clyde_Radcliffe
Google translated from this website:
https://www.nintendo.co.jp/switch/awuxa/faq/index.html
This looks like a lot of fun! I'm not sure whether I'll pick it up as I already have more than enough ways to start and not finish games of my own. If you're young and want to start making your own games there's an amazing array of tools these days. My personal vote is for Game Maker Studio 2. It's quite simple in some ways but that's definitely not a negative. Having everything in the one environment is great too, even if the custom UI toolkit used is a bit janky. Very different to when I was starting out writing asm to push pixels directly to video RAM. That was still a lot of fun though
This looks really cool!
I do however think that it is better to jump into actually writing code, and it is definitely something kids can pick up quickly too.
Luckily, there are two alternatives for that on the Switch: Fuze4 and SmileBasic. Both of them also lets people share and download other's creations.
I haven't looked at SmileBasic that much, but I know that Fuze4 has a great and very supportive community around, making it a good place to start out as a novice game maker.
The price is right
Probs worth it just to play other's games which is the approach I took to SMM2
The EU Nintendo site also lists it at 995 MB. https://www.nintendo.nl/Games/Nintendo-Switch-download-software/Gamestudio-1964648.html#Galerie
The game looks fantastic, this being the first I'm seeing of it since it was announced last night.
I gotta get this, the main thing is that for it to thrive, it needs online sharing capabilities.
Edit: I see that it has them, but limited to exchanging download codes. That's not so bad considering Miitopia does that and sharing is thriving by means of just Tweeting them.
This looks really interesting, I will allow myself one year until i wipeout EA.
@BloodNinja thanks for the tip. I will check that out after work.
What this really needs is some sort of asset store, a bit like Forza has for car designs, where people can create sprites, backgrounds, music, etc for people to use in their games. I know this has a design mode but pixel art is quite a tricky thing to do well.
I really liked Warioware DIY and this looks similar so I'll definitely be getting this.
@RickD hehe. After the financial meeting I think I’m going to struggle keeping awake reading today’s articles lol.
I saw that it was like 900 mb on the Nintendo uk store? Was that a mistake
@RickD Makes sense. I kind of think they probably made some money on Labo anyway. I haven’t seen any extras on store shelves and the price point was pretty high. Either way, the system they built for it is solid so I’m glad to see them doing something with it. I’ve noticed a lot of colleges in the US opening up game development programs, so I think there will definitely be a lot of interest. Only thing is they should have slapped ‘Nintendo’ at the beginning of the logo.
No public sharing, no deal.
@nin64man probably art and music.
That trailer is so similar to the Pac-Man theme.
If I got it, I would want a physical copy.
Nintendo is too busy counting money now, they have no time to develop games, so they give you this garbage garage to make your own games.
I'm interested in creating games. I love the idea of making them without scripting. But there are just too many ways to do that while still having the ability to share and sell them without being locked into this ecosystem. Between programs like GDevelop and Scratch, there are even easier and free ways for young people to get into game programming. This software seems to be fulfilling a need that's already been well covered.
finally, an easy way to make a game for a Nintendo system. i haven't done so in years. i modded the Game donkey kong Jr. Math.
since it is an educational game, i decided to add more additional types of math. why should i be limited to basic math which is limited to stuff like 2 and 2 always equally 4 when i can add stuff to the game so that children can enjoy (and easily) learn algebra, trigonometry, calculus, and other types of math.
why limit the game to the basics when you can create a fun challenge from it. i could post it to the web for all who would be interested in it, but than i would get in trouble with Nintendo and i do not want that.
hopefully game builder garage will have great potential. its too bad that the different Nintendo characters can't make an appearance and its too bad that it will be limited to create 2D side-scrolling levels.
instead of releasing this; Nintendo should just create an update to Super Mario Maker 2 for advanced level creation; as well as the ability to create 3D levels. it would be the best of both worlds.
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