At the Future Games Show, Axiom Verge creator Tom Happ opened up about the second game in a special developer presentation.
Unfortunately, there's no release date just yet. In saying this, the game is apparently launching "this Spring" on the Nintendo Switch and Epic Store, so there's not long to wait now. As noted in the tweet below, the trailer shows off some new footage of Axiom Verge 2.
Back in October last year, Happ decided to delay the release of Axiom Verge 2 - with the aim to have it out by the first half of 2021. Earlier this year, the first game also received its "first ever" free update almost six years after launch.
What do you think of the latest gameplay footage of Axiom Verge 2? Leave a comment down below.
[source twitter.com]
Comments 42
Now that is very good news! Based on recent comments I've seen from the developer, I thought we would be waiting much longer.
Very cool. I've been looking forward to this one. However, I can see some silly thing happening like this and silksong launching in the same week and being metroidvania overloaded lol
That's fine by me!
That developer presentation managed to give us just enough information without revealing too much.
It was great!
Can't wait.
I bought the the original Multiverse Edition for my Switch and love it.
Given that he has developed everything by himself it‘s fair to say the man‘s a legend. The first game was pretty damn good and for anyone loving Metroidvanias it‘s a must have in their collection.
Been looking forward to Axiom Verge 2. The first one had some minor issues like not-so great navigation tools, map or indications of where to go next, but it was still fun. Def interested in this sequel, glad it’s coming soon!
Ok, thoughts:
1) Glad he avoided spoilers and over-explaining.
2) A couple of eye roll moments, but hey, self promotion must be difficult. Forgivable.
3) It’s very hard to care about the lore in the first game, but the GAME portion is great. I couldn’t care less if I’m playing as a billionaire or the dude with awful sideburns. The game is legit.
4) This game seems to continue the trend for awful haircuts.
5) Excitement.
GOOD HAIRCUT NINJA APPROVED
Yess, day one buy 👍
Did the “first ever” update for the original release on the Switch version?
Loved the gameplay and design in the first. Not quite sure I cared so much of the story, but it was there I suppose. I sure am interested in the sequel! 🙂
Considering Nintendo's lack of Metroid offering as of late it's nice to know that there's games like Axiom Verge 2 coming.
Can't wait! Guess it's a good time to do another run of the first game in preparation. Dare I say I had more fun with it than the original Metroid? Yes I believe I did! Hope the soundtrack in the sequel is just as amazing!
Looking forward to this. I hope it scratches that Metroid itch as well as the last one.
I'm on the 'overrated' bus with AV. Music and gameplay start off great, but then the music tails off and I wasn't having fun trying to work out where to go next.
And that video clearly shows he had help making the game, so let's cut all this 'one-man-band-genius' hype while we're at it.
prefer the visuals of the first so much more than the sequel
@cdmac I used to think that but these days I think C# is a perfectly good choice. As long as software works well, is efficient from a performance and memory usage point of view and stable then it didn’t matter to users what it’s written in. As much as I love C++, other languages offer some nice features which are sometimes worth the trade off. Electron “apps” are the real problem we need to address in the software development industry.
I yelled last night when I watched him say Spring! Most antecipated game of the year (as silksong). The first is an absolute masterpiece
Great news. Now I just need an update on Freedom Planet 2...
Opinions:
I very much appreciated the first game, after being initially skeptical. I did read reviews and watch (a minimum of) gameplay before purchasing, and I wasn't overly impressed, but I was interested enough to go ahead. The game noticeably grew on me! Musically and graphically, it only became stronger as it progressed. Some of the pixel art is fantastic, and the music... I suggest playing the actual game first, but listening to the OST may let you know if this game is for you.
My main criticism of the gameplay regards something that others may consider a strength. The weapons and mobility tools come frequently as you progress; I found that I did not enjoy using them as much as I thought I would because the usages and situations were too few or limited at times. However, some of the mobility tools stack in a way that is very satisfying at times.
As for the plot - it was far better than I expected. At times, it felt like an intelligent sequel to Another World (AKA "Out of this World"). If you enjoy hunting down secret passages enough to uncover the roughly sketched plot, you may find that the story grows on you too. The actual in-game events take some memorable and chilling turns, and it is actually the plot that kept me playing after I initially beat the game.
I look forward to a physical release for this game!
I got the first one in physical (a nice little collector's edition and cheap at that) and I hope this will be the case too. Otherwise, I'll just wait for a digital price drop.
@Moroboshi876
The tragedy of Axiom Verge's physical release is that the publisher, Badland Games screwed over Thomas Happ.
They never gave him any of the money he was owed, he had to sue them.
That money was promised to help his disabled son too.
I'm so ready for this game!
I beat it on switch and steam but this time around I'll be waiting for the steam release, same as with gunvolt 3
@RupeeClock I know, I know. That was really bad. Let's hope this time he's not screwed over and someone publishes the game physically, even a standard edition, and pays him what the contract says.
@cdmac C# is a really nice language, though... Better than C++. But not nearly as good for performance optimization, which means it’s fine for indie titles.
@Moroboshi876
Yes hopefully. I can imagine Axiom Verge 2 will get physical release treatment from Limited Run Games, who stepped in to help resolve the Wii U physical release situation.
I can't wait. I got the platinum trophy on ps4 for the first game last month. The sequel will hopefully be even better.
Been looking forward to this. Can't wait!
Axiom Verge is one of my top 5 Metroidvanias of all time and one of those rare games I bought AND completed on different platforms. I'm super cheap and hardly ever play through games more than once...so what I'm saying is that Axiom Verge is really good and I definitely want the sequel.
This and the tony hawk remaster are the only announced games I’m waiting on. AV means a lot to me it’s one of my favorite games on the switch! I’m so hyped!
this looks great, i need to try the first one. i feel like the claims that the game is too tedious with backtracking is holding me back. i'll make the leap one day
@Steel76 As far as the graphics, I only recently picked up the first game (physical for Wii U). The reason I was so on the fence is because I thought the game's graphics were ugly as sin. Now that I've been playing it for a while... My opinion on the graphics hasn't changed, I'm just not a fan of that retro pixel look. But the gameplay is AWESOME! So I look at the sequel and am pretty ambivalent to it's style, but considering my thoughts on the first game, that's not really a deal breaker.
Definitely getting Axiom Verge 2.
Here's a headline that got my attention!
@cdmac Yeah, I agree. it’s an opinion. that’s why I said “i think”. I use both C++ and C# and don’t have a really strong preference. But C# came after C++ and Java so it was able to build on those languages with a better design and has less historical baggage. If a game like this doesn’t perform well, it’s cause of the programmer, not because of C#.
Noooo! My wallet!! 😭
I do have some worries about the game, but I do have massive respect for the dev for actually realizing that game features and such are spoilers as well and are best left for the players to discover themselves.
@cdmac It's certainly true that garbage collection can be inconvenient, but it's also possible to make good enough use of it that some cases can be more efficient than reference counted or manual memory management techniques. As you say, there's also the option of using a subset of the language too. Personally I think Monogame is quite a nice library for smaller games (I was a fan of XNA). If you're working on a large project then you're going to want more control which will of course require a language like C++. I also agree that once you get to the point of making optimisations to avoid the worst parts of your technology stack then you should move to something more appropriate (as in the Unity case).
On OOP, it's been interesting to see how generally people are moving away from the extremes of it now. Especially when it comes to things like deep inheritance hierarchies etc. They almost always end up bad and difficult to understand. There's still a lot to like about C++ even if you completely ignore OOP with the revisions to the language over the last 10 years. I've used it for nearly 30 years now, including on some very large pieces of software, so I've got a pretty good feel for what's good and what's not so good.
For my own games (all of which are pretty small of course) I've run the full gamut of technologies from my own engines written in C++ and OpenGL, Unity, SpriteKit all the way to Game Maker Studio 2. These days I'm happy with GMS2. It's certainly not perfect, but for small projects it's absolutely fine. Having everything in a single environment is pretty nice when it comes to having a quick workflow.
I don't care how long he takes to do it, I'll be getting this whenever it does release.
This guy's a legend and did a fantastic job on the first game.
As a big fan of the first one(and Metroid), can't wait
@cdmac cry about it 🤣
@cdmac I think my major qualm with C# is that it kind of forces you into object oriented programming but I don't really like the idea of programming paradigms in software engineering and think they have held the field back greatly.
But I think the concepts introduced in OOP can be quite nice when applied well. The problem is for some reason too many programmers just don't do OOP well. Abusing inheritance or not making proper use of aggregations. Now you see people migrating away from object oriented programming and going to more a functional/relational style, especially in JavaScript. But from my perspective it has made code even harder to read because so many people lack good fundamentals, just hack together code and are too reliant on frameworks.
My specialty is in machine learning so for me memory and compute is a huge issue so I use C++ primarily for performance optimization of matrix operations. Though performance optimization is by no means my area of expertise.
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