Last week, Ori and the Will of the Wisps got released on the Nintendo Switch, and while a lot of players have been enjoying the game, it's not been the best experience for everyone.
For some players, the game appears to be randomly crashing, slowing down and freezing. One user over on the Nintendo Switch subreddit claims they experienced "over 30" crashes in the "16 hours it took to 99% the game".
In our very own review, we also noted how several crashes and soft-locks were extremely demotivating.
There's no need to worry, though, as Moon Studios is well aware and will be releasing a fix "soon". Moon Studios' game director Thomas Mahler provided the latest update over on ResetEra:
"We're on top of all of that, no worries. A patch that should iron these things out will drop soon"
In a follow-up post, Mahler confirmed this patch would be included on the card in the physical version of the game.
When Ori and the Will of the Wisps launched on the Xbox One earlier this year in March, Moon Studios had to deal with similar issues. As reported on by our sister site Pure Xbox at the time, the game was running slowly, freezing and even crashing systems. Some players encountered these issues, while others didn't.
How has your experience with Ori and the Will of the Wisps been so far? Experienced any problems? Tell us down below.
[source reddit.com, via resetera.com]
Comments 40
I got it on gamepass so I guess I lucked out. I'm hoping to get this physical though so it stinks that I'll need a patch.
Hey were lucky we got it on here in the first place you know after they said that is was not going to happen.
@Kalmaro hopefully the patch isn't 16 times bigger than the Standard Game.
We're looking at you Fallout 76...
A while back they were saying this game likely wouldn't be possible on switch yet here we are.
Nice work guys. Keep up the great work.
"In a follow-up post, Mahler confirmed this patch would be included on the card in the physical version of the game."
That thud you heard was my face hitting the dirt after getting knocked from my fence post. If the devs are going to work that hard and be this customer-friendly, then I will acquire their game.
So the only thing the game was criticized for on Xbox One has come with the port, huh?
“In our very own review, we also noted how several crashes and soft-locks were extremely demotivating”
So, Nintendo don’t give a f#%+?
@AlexRoivas This game was made by Nintendo?
@Retro_Player_77 @AlexRoivas Nintendo is known for their very long update approval process. I would have thought therefore that instability on such a level would have been flagged.
I am delighted that the "master" version has yet to be written to the game cards, but these bug reports do make me nervous. I have been awaiting the physical release... for "patient gamers" like myself, there is a willingness to pay a premium in time and a small premium in currency for a truly finished product.
Why to 99% the game?
@HotGoomba you are comparing Ori to a game from the worst studio in the world. That's a bit unfair.
It's troubling enough Mahler is active on an extremist forum like resetera, while he knowingly shipped a broken product.
There's little excuse when companies like his have the means to employ quality assurance testers.
“We’re in top of all that” ... you mean your fixing your broken product? Glad to hear it 🤦🏼♂️
Sounds like the same issue I had with the xbox version. And they never fixed it on that. I was playing on the original xbox one but the game was definitely optimised for the one x.
It always shocks me to hear a platformer game have performance issues, but at least this isn't a Bloodstained situation.
Yea, I'm about five hours in and have had two hard crashes and one time when I couldn't move after teleporting. Was a downer, for sure, but I figured it's a pretty big game and they were probably working on a fix already. I put it aside for 3D Collection until the patch comes out.
I've played for a few hours and only had one crash. I'm too impressed by the game to be bothered.
@NathanTheAsian
You should watch the video Digital Foundry video on the game they just put out.
This is not just a "2D platformer" so therefore it should just work. Here's the link for you so you don't have to forget:
https://youtu.be/kH6wTpIObxE
Loved both on the XBONE, and still play them over and over...one of the best games released on the XBONE. The setting, the music and just the fun overall experience is great, sort of like playing Flower on the Playstation. These were great additions to the Switch, and I've double dipped...I'd triple dip if they were released on Playstation too! Sad part is...what is the point of having an XBONE if they're releasing almost their entire exclusives onto other consoles?
I fininshed the main story with 60% of the game complete in anout 9hrs with no crashes.
Lots of other issues....long map screen loading, camera being unable to keep up with ori and vanishing assets........but no crashes
@Burntbreadman I'm not done with the game yet but no crashes either so far. Knock on wood.
Got a One X at start of lockdown for the sole reason of playing Wisps with Gamepass. Absolutely awful experience. The performance on One X was unacceptable and completely ruined the game for me. Really was a sorry state and should never have been released, deadline or no deadline, until some of the many bugs were fixed.
"Dont worry, were working on a fix"??? .... what??? ... AGAIN??? Did you not learn your lesson from the Xbox release?? Played through it again last week on One X and it plays great now, but too little too late. My first playthrough of what wouldve probably been my fave game of the year was marred by shocking incompetence.
@Rhaoulos I know, but I just wanted a reason to make fun of Bethesda Game Studio.
@Retro_Player_77 It isn’t. Just pointing out the recent propensity of Nintendo releasing games to the E-shop with (known?) bugs/glitches.
I was in the fence, but with a patch being on the physical cart I'm buying both these ganes physical as soon as they're released
@Coach_A
Damn, this video taught me a lot about porting games overall. I guess that goes to show how budgeting and motivation seem to be the main issue that goes through the process of porting a large game.
Rushing development to match the release date is bad.
I am a QA and I know the feeling. On the last day you have couple of bugs that are KNOWN and you still have to put the products for the people to buy and fix it later.
At least I wish that the physical releases are made 1-2 months after the digital just to see if it is safe to put it on the cartridge.
But we all know that money is well ... money.
I played it on Gamepass and I freaking LOVED it. What a brilliant game, another example of how to make a metroidvania game, along with Hollow Knight. The first Ori is another masterpiece, although a step behind these ones.
Once all these issues are fixed, I'll get this physical on Switch. It's a game I must own (everyone that likes the 2D adventure games should).
Well I'm glad they're going to include the patch on the cart since I ordered the CE. But I think the main takeaway for me from this article is that NL has a sister site for Xbox that I only just found out exists. Been using PushSquare for a while though.
@NookMiler I had this problem with the Xbox One version. Although I did everything possible, clear every map, got all items, got and updated all skills, finished every side quest, it still showed 99%. A number of players have reported it.
@kenavi The fact that this runs on the switch at 60fps is a feat to behold, Unity is not the most optimized engine and this game has had a lot of changes to be able to hit that target without losing a ton of quality in the process.
that it crashes is unfortunate but the devs are capable enough to fix this unfortunate oversight.
I'm still amazed that this game is here at all. A few months ago, they said it would be "very hard to do on Switch." (Though technically they specifically said the framerate would be hard to do.)
Then MS went into full console launch mode, and Moon was one of the showcase studios going on about all their Series X enhancments, 4k120, ray tracing etc. etc. and how it would really show off the Series X, and it seemed obvious that MS was done with the Nintendo collaborations and focusing on its own exclusives again. Then the week MS drops preorders, boom, Ori2's on Nintendo.
Pretty cool when you think about it. I'm just going to sit here and wait for Sack Boy on Switch....
Glad to see this, tho it kind of makes me wonder if the underlying code is just a mess. I understand that they need to utilize black magic to get this on the switch, but I'd think they'd have solved the crashing issues from the Xbox by now.
Microsoft is the best 3rd party dev on Switch, all their games are 60fps.
@Kalmaro "I'm hoping to get this physical though so it stinks that I'll need a patch."
You obviously didn't read the article:
"Mahler confirmed this patch would be included on the card in the physical version of the game."
@TDCinFL I must haveossed that small sentence near the end. Thanks for bringing that to my attention.
@the_beaver I agree that the first one is a masterpiece, the second is so much bigger, but definitely needed more time in the oven.
It does a good job of recovering from crashes, but I have had it crash on me more than any game I can remember in recent times. It reminds me of the old days of the C64.
My issues seem to happen in relation to auto resume from sleep.
And for the people wondering how a 2d came can be so taxing, I say do you eat ice cream with your head!
It's like being a part of a living piece of art, fiendish with a just one more try ethos that beggs to be explored.
Like some of my favourite humans it's beautiful, in spite of its flaws. If they manage to fix it, I'll get both physical.
But my oh my when this is running well it is a sight to behold and perhaps even more compelling to play.
I hope that they can fix it.
So it has been a month now and still no updates. They really need to get on this.
2 years later and it seems the crashing was never fixed. About 5 freezes so far, had to fill on restart, and that was from a crash that happened as soon as I started and loaded my save file...
Overrated and not worth the $10 I paid.
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