Animal Crossing

We all have a favourite entry in any long-running video game series, and when it comes to Nintendo's life simulation Animal Crossing it's likely no different.

It seems the Animal Crossing: New Horizons director Aya Kyogoku completely understands this and makes sure to respect the "memories and affection" players have for older entries. In saying this, during each development cycle of a new Animal Crossing game, the team always aims to outdo the previous entry.

Kyogoku recently spoke about this in detail with the French outlet 20 Minutes. Here's the full translation by the Twitter user jmac857 (via Nintendo Everything):

With each development [cycle], we always want to ensure that the most recent entry is the best game possible. It was the case with New Leaf and still is with New Horizons. But everyone, in particular the fans, have their favorite game [in the series]. I believe it’s part of the charm of having long running franchises like Animal Crossing – players talk about the differences, the evolution from one game to another. We don’t want to ruin the memories and affection they have for the older games – we always keep that in mind, we actually want them to keep the memories they have experienced during their lives in the different Animal Crossing games, as well of the events of their lives that they had traversed at the time they were playing.

New Horizons arguably offers players the most freedom yet. You start off with a blank canvas, can now craft items, furniture and public works, terraform your island, and decide who stays and who goes. On top of this, it's already shifted more than 13.41 million units, which surpasses the lifetime sales of the 3DS entry.

Is the latest entry your favourite game in the Animal Crossing series? Do you think it's the best of the lot, or does it need a bit more love? Tell us down below.

[source, via]