After a successful Kickstarter, Atooi recently decided to change the name of its upcoming Switch release, Chicken Wiggle Workshop. It's now officially known as Hatch Tales. At the time, the developer said it was to avoid customer confusion. Over on the official Atooi website, the reason for this decision has been explained in full by Jools Watsham.
I often try to step back from our projects and view them from an outside perspective. I ask myself, “How might this game appear to a newcomer?” First impressions are incredibly important with games. Many players’ first meeting with a new game is on the digital store, such as the Nintendo Switch eShop. The eShop banner! The eShop banner is so important, and I don’t think that can be overstated. The job of an eShop banner is to communicate what the game is in an exciting and informative manner while trying to stand out from the sea of other banners that surround it, so the only question left for the customer is “Am I interested in this?” It should never leave the player with the question, “What is this?”
When I stepped away and looked back at Chicken Wiggle Workshop from an outsider’s perspective, one thing was clear. The name is confusing. It is fun, sure. It’s a bit silly, too, which is fine. But, I feel that it creates more questions than it answers. What is Chicken Wiggle? Is it a dance? What is Workshop? Is this a building game? What type of game is this? The fact that the game originated on the 3DS will be unknown to most newcomers, so the idea that there is brand awareness is sadly not something the game can leverage.
Although the level builder is a "huge component" within the game, it's more of a bonus than the main feature. The name Hatch Tales also suggests there's more story content than before:
Change can be tough. It can be difficult to let go of what we once felt comfortable with, but I hope you can join me in (eventually) embracing the new name. I think it matches the game perfectly and helps put the emphasis on the adventure aspect of the game, which is really at the heart of the game. The level builder is a huge component of the game, for sure, but I feel it will be appreciated by players more when it is discovered as a delicious bonus instead of being the main feature of the game.
For the purists and detail-hounds out there, yes, the main character’s name is now Hatch, which means Hatch Tales is basically saying tales about Hatch. 😊 However, it can also be seen from a different perspective, which is rather exciting, when you consider the level creator. Each level the player creates could be considered a little tale, which they hatched. Players can hatch tales, too!
One other small tease, before I go. The name, Hatch Tales, is plural. Could this mean there is more story content than before? Hm, I wonder…
If you haven't played the 3DS original, Hatch Tales is described as a port of it with new HD artwork and retro graphics. All the levels created in the 3DS version will apparently be featured in the upcoming Switch release, which is not yet dated. For more information about this project, check out the official Kickstarter page.
What do you think of the name change? Share your thoughts down below.
[source atooi.com]
Comments 24
@graysoncharles 3DS is kill
He probably has a 3DS on his wall that he throws darts to relive stress 😁
Good name change though. Chicken Wiggle sounded like grade A shovelware. It just did. There’s a lot in a name, and I don’t think this game stood a chance as “Chicken Wiggle”
It’s unfortunate because an artist should be able to title their art in whatever manner they see fit. But when it’s a product being sold market you have to take into account the lens through which consumers will view it.
That’s not to say I think Hatch Tales is a great name. It’s kinda meh. But at least it doesn’t sound like shovelware. So that’s a win.
@JaxonH I was actually going to say something similar. We can’t be the only ones that think Chicken Wiggle sounds like shovelware.
Hatch Tales! Woo-oo!
Everyday they're out there making
Hatch Tales! Woo-oo!
Tales of derring-do, bad and good
Hatch Tales! Woo-oo!
I only need good gameplay, not name-play. Sure, Chicken Wiggle was maybe getting too cute with things and the font on 3DS was terrible. But whatever, games with bad names have sold a lot of copies too
I can't follow Jools' logic. Dude's a great game designer, no doubt... But I've watched his past video updates, read his blogs and such, and his thought process is frustrating to try and get a grip on. He makes strange decisions then wonders why his latest title didn't sell well. It seems like he comes up with a theory on what will sell a game, and runs in that direction.
But I just wanna play Treasurenauts!
@Cevil I was wondering about that too. From what I know, no information has been given regarding Atooi Collection since E3 last year. You can still play all the games in the collection digitally if you want, but I still think it’s neat (if a little late) that Limited Run Games is producing a physical 3DS title in the future.
@Cevil @NintendoWiiDS Someone asked Atooi on Twitter about the collection.
It has been submitted to Nintendo and that's taking longer than expected, for some reason.
That comment was made on 9th March, for what it's worth.
@King-K-Rool I don’t care about the game really, I was just saying what I know. But it’s always interesting when a new game releases on an older platform that’s not necessarily current. Like Just Dance 2020 on the Wii. I’m not particularly intrigued by the game itself, but the Wii receiving a physical release in 2019 was somewhat unexpected, despite the series’ great success on the platform. I actually bought that version as a novelty for that very reason.
I prefer the name Chicken Wiggle, although the 'Workshop' bit definitely could have been confusing.
The answer to most questions asked of him would truthfully just be, "I don't know what I'm doing. Please help."
@PacDan16 HAHAH! I hope it comes out this decade.
@JaxonH I hope you're not falling into the trap of believing art is some sort of mystical object that deserves not to be subject to the rules of the world. The worker deserves his wage; his work, whatever it may be, is therefore an economic good, art included. Whatever other implications follow, there is nothing of misfortune about them.
Since enjoying it back on 3DS, I’d been really looking forward to Chicken Wiggle Wor... I mean Hatch Tales, but it has been taking so long in coming to Switch that I’d almost forgotten about it entirely.
However, I’m kinda digging the clever name change, and that not-so-subtle hint at new content has renewed my anticipation for the game. This does has me wondering what on earth is happening to Treasurnauts though 🤔
That’s too bad. I liked the name Chicken Wiggle. I’d consider playing Chicken Wiggle. Hatch Tales sounds boring.
Hopefully he's right and this'll make more people look at their games, because the Renegade Kid guys really know how to create good games.
Unlike the wii U or even the 3ds sections of eshop competition is huge on nintendo switch. So many titles, so much choice every week. Games released almost on a daily basis there is a massive choice of genres available.
I wish him every success with his latest venture as it must very difficult to stand out amongst all the mediocre titles and constant sales.
Most genres are covered but there are still gaps here and there. A decent / fantasy golf sim for example.
If you could fill that spot please that'll be sweet! Mudd Golf anyone?
Chicken Wiggle's biggest problem was that the story mode did an awful job of taking advantage of the possibilities that the level editor provided. For one example, there's multiple possible level goals, but every level uses the exact same one. It should have been on Switch in the first place especially since the early days were so barren.
@BarryDunneIGS He's been awful about how he handled Kickstarter. He's a professional game maker. Quit making excuses for him.
@The_Pixel_King I was wondering if anyone besides me had actually bought it? I thought it was okay, played a bit and never came back to it though.
@BarryDunneIGS he's released a bunch of games and stuff since. It seemed like he was using that money to pay off some ports he was doing. Plus his communication was awful and when it was there it was odd. I genuinely backed the game and then got a refund. I waited a loooooong time. He isn't "some dude" either. Like I'm backing Monster Crown. That game is way late, but the dude, who is just "some dude" has been updating a bunch, interacting with the community (not ignoring them or questions like Juules) and explain why things are late or if they were sick. So I'm like, not mad there. Juules is professional, not acting like one. Not acting like the funding owes him any true communication to his backers. Maybe he is better now.
If you actually see this comment today, you'll know this aged really poorly.
Check Twitter and search "Hatch Tales", and also browse the project's Kickstarter page Comment section, if you want an informative update on this situation and extensive commentary from various backers who are all rightfully frustrated.
@Dang69
Dunno if you're active, but it's been over a year later and things are just as bad. Check the official project page right now if you're curious. I've made some comments alongside some others.
I agree, he's incredibly unprofessional, and the whole Kickstarter has been an embarrassing flop. Lots have gotten refunded long ago like you and are even still attempting to get one now (even though we all know that the money dried up probably right after the Kickstarter got funded) and have sworn to never support him ever again. Some of the worst Kickstarter communication behavior ever.
@PigDan20 I hounded everything from twitter to youtube to kickstarter and eventually I got an unannounced to me refund about a year ago. I did this for a quite awhile. I literally think they recognized my name on youtube complaining, because I got a refund after that. I do check the page once and awhile to see what's up.
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