Tying in with the recent reveal of its new Tokyo office - the third announcement of the Platinum4 - PlatinumGames has now shared information on a brand new game engine being developed in-house to help the studio create "thrilling next-generation action games".
Known for now as the PlatinumEngine, this new tool will be used to drive the studio's creations going forward, being described as "bigger, more expressive, more creative," in an update shared online.
Wataru Ohmori, Platinum's Research and Development Group Lead and Chief Technology Officer, explains how development on the engine began:
"We’ve used our own in-house engine, specialized for action game development, since PlatinumGames was founded. But modern games demand a whole new level of quality, a greater variety and number of objects on-screen, and a richer amount of expressive visual power. We came to the frightening realization that if we don’t make our work more efficient, we’re simply not going to be able to keep making the games that we want to make as technology and expectations grow. Our new engine will help us make bigger, more expressive games than ever before, and with greater ease."
Ohmori goes on to explain that third-party engines like Unity and Unreal are lacking some features that PlatinumGames felt it needed, so an optimised engine was the only solution to meet the studio's needs.
Platinum's Research and Development Group Team Lead, Tsuyoshi Odera, and Research and Development Group Programmer, Ryoichi Takahashi, explain just what the engine aims to do:
Odera: "...Our goal with this new engine is to reduce, as much as we can, the amount of effort that goes into game development. The idea is to take all the unnecessary work away from our game development teams. We’re looking into everything we can do to make their work more efficient, even if those changes seem minor on the surface. Things like reducing the number of button presses needed to convert data, reflecting new work in the build right after it’s converted, or making levels playable directly from the editor."
Takahashi: "For the most part, I’ve worked more closely with game development teams than on system development, and each project has its own needs that have to be met through manual work; they often start to approach the limits of what can be done in terms of time and scale. At the end of the day, I want to give our artists an engine that will let them dig in to a wide variety of visual styles – photorealism, cartoony cell-shading, and beyond – to make sure our games are up to Platinum standards visually."
Improving workflow and providing new tools should be a fantastic change for both the developers working on the game and the players who get to experience them later down the line. Ohmori wraps things up by saying, "PlatinumGames is known for our action games, but going forward, we’re going to have to try making things we haven’t made before.
"Those new challenges might be under the broad “action game” umbrella, or they might be something completely different, with some action elements. Either way, we’ll need to step up our game in terms of scale and expression."
When does the Kickstarter for their new engine that's already built start?
So they're developing the engine knowing that they're targeting Switch with the first game for it? That's a good sign for us getting games built on it in general...
About time! My body is ready.
@link3710 So hopefully that means it'll run well then if they optimize it well to
This is all fantastic news, and I'm interested to see what all will come from it. This is simultaneously one of the most exciting and one of the most boring reveals from Platinum so far.
This is great news
Developers, start your [new] engines!
This is why bigger games don't have to cost more to buy. Profits from one generation pay for a new, more efficient engine for the next generation.
This is far more interesting news than people will have you think. Platinum usually develop games for other companies, using their resources but this shows that they’re a fully independent company, with their own IPs and in-house engine.
If they're targeting the Switch it ain't 'next gen'.
I mean I guess it could be the same engine with flat colored polygons running 15fps. UE4 on the Switch ain't no gravy that's for sure..
Switch 2 now!
It is redonkulous the amount of time you can save during production on the right possibilities being allowed by your game engine.
Not just art and programming, but testing, distribution, and everything in between can be facilitated in much better ways for much bigger teams and fancier programs now than ever before.
@sword_9mm ...you don't know much about scaling huh? Just because they target the Switch as a viable platform doesn't mean that they can't also make the game take advantage of next gen power on those platforms. There's tons of ways to build scaling options, stuff like ray tracing for example will likely be implemented for next gen consoles, while the option to turn that off and use traditional lighting would be one example. Also... it's an engine, not a game. The engine can be built to handle everything next gen consoles need even if the first game for it doesn't use all those options. What's important is that the engine will ALSO allow for games to be made on lower powered systems, not that it is exclusively designed around that premise.
This is definitely worth taking note of.
I guess we'll see more games for the Switch and hopefully when the Switch 2 comes out we may even get substantial news on the 3rd Bayonetta game. No chance of the game though,
When Switch 2 comes out "just know that it's going really well... for 8 years... really well."
I wonder if B3 will be getting the new game engine treatment
@nessisonett they always had and used their own in-house engine.
Bayonetta 4 confirmed xx
@sword_9mm Shin Megami Tensei 5 is gonna run on UE4, hope to God you’re wrong on your assertions.
I know what scaling is.
It'll look great on the home systems and PC I'm sure. The Switch probably not so much.
We can agree to disagree. The Switch 2 should be at least announced sometime this year. Then again I guess as long as N sells enough Animal Crossing stuff then they probably don't care. Heck they didn't seem to care when 3rd parties were fleeing the Wii and then never showed for the Wii-U so I definitely don't know what they're going for.
Still waiting on the death of N's consoles and them to go 3rd party. Zelda on a capable PC would be awesome!
Love Platinum games.
@sword_9mm Pffft why would the Switch 2 be announced this year though? It's only the 4th year of the system's life? Most consoles last around 7.
Good use of cash.
Still have Bayo 3 and Babylon's Fall to look forward for. Good times for Platinum fans.
@sword_9mm scalable engines
"When does the Kickstarter for their new engine that's already built start?"
I spoke to them. They told me around the same time you stop trolling every Platinum related article.
That's cool news if it means more games from Platinum in a more regular fashion.
3years in and people are asking for switch 2. This is preposterous, Jeez!! Calm down people!
😄😂🤣 Got 'em!
@Rpg-lover lol. I do understand that it's not time for a switch pro or switch 2. But I also believe it to be the time for a switch pro or switch 2.
My switch is bulging from an expanding battery ( causes the screen to poke out from behind the plastic), cracks in the plastic near the heatsink vent, left joycon drift, pro controller is drifting left stick.
It's a shame really, very crappy build quality. Very unlike Nintendo.
i hope this new in-game development engine that Platinum Games will use in future games, also suport Nintendo Switch and it sucessor.
@Danrenfroe2016 uhh.. sorry about that! I have only encountered drifting with my 4 pairs of joy-cons of which i replaced with new ones, But i haven't experienced cracks & battery issues! or though i have heard others complaining of the same faults you mentioned. It's unlike Nintendo no doubt. However, they can improve on the joy-cons by manufacturing new ones without this technical flaws as well as making some adjustments to the overall console but not making a new one(switch 2 or pro) just yet as it's still early in it's life circle. I guess the newly released switch models may not be having the cracks and battery issues or though it's too early to say but i guess the latter is the case.
N.B: i brought my switch since the first release back in 2017.
In related news, most new Platinum games going forward will not be receiving a Switch port.
@link3710 Where are you getting this information? It's never been true before with how previous modern engines have been incapable of scaling to the degree of supporting the Wii or Wii U. It's quite likely that their upcoming new Switch game is not using this new engine.
@sword_9mm Nintendo expects the Switch to last for at least 6 years at the minimum. There's no way they're announcing a new console anytime soon. If anything, it will just be a Switch Pro.
You also seem to be ignoring the fact that the 3rd parties have largely returned to support the Switch (as well as the (2/3)DS beforehand). Nintendo is in great shape for continued hardware development.
EDIT: It seems you deleted your ridiculous post on the subject. Smart move.
@BulbasaurusRex nah it got so many thumbs down it got hidden, that’s what happens now round these parts. Post like an edgelord and your post disappears. Even if the people posting it have as much edge as a ball.
@BulbasaurusRex Depends on the engine. Look at Id Tech, it's an incredibly scalable engine, compared to something like Frostbite. And as we progress into adding more and more 'nice to haves' into games over things that actually affect gameplay (Raytracing, pushing towards 4K res with 60 fps etc) there's far more room to cut back on games without compromising the actual gameplay experience.
That said, the new Switch game may not be using it. I got tricked by the page image being the Kaiju game (which is confirmed targeting Switch atm) but rereading the interview it never confirms that game is for it.
@Maschinenmensch I'm sorry mate, didn't mean to hurt your feelings.
I’ve long felt that the widespread use of Unreal has made many videogames look and feel far too similar.
I remember back in the N64 days, when so many games were built on their own company’s unique engine. It allowed each developer to have their own ‘flavour’ as it were, and the feeling of diversity in style, scope and performance was always so interesting—such as witnessing Rare squeeze out so many amazing visual effects with every new title.
In short, I think every developer should aim to have their own unique engines. This is very welcome news to me.
@Maschinenmensch I think you should put your own comments into perspective.
‘How do you live with yourself’ is both disproportionately dramatic and not a little callous and insensitive, considering its implications that @mesome713 should be too ashamed to continue living.
Maybe consider other people’s mental states before rushing in and asking why they don’t just kill themselves?
Good for them.
It's a great Indie/2d portable. If I want to play big boy graphics I'll stick to the PC.
Sadly N isn't seeing it. Console generations aren't 7 years or whatever. PS4/PS4PRO/XB1/XBX and on and on. The ps5/xbsx will have a better system in 3-4 years. Why is N sitting on that? Mobile chips roll much faster so Switch/Switch2/Switch3 every 2-3 years.
Yeah I know N doesn't like that. Oh well. N has always been behind the times and whatever. Rabbids is fun.
@Rpg-lover I bought mine at end of 2017.
I love my switch, but dang they need to improve it.
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