Digital Continue's SuperMash will keep you on your toes when it launches in May 2020, as it allows you to take two different classic game genres and fuse them together to create a totally new experience each and every time.
Set in a game store owned by a bother and sister, SuperMash revolves around a mysterious games console which, when two carts are inserted, magically mashes together the two genres.
As you can see from the trailer, genres such as RPG, shooter and platformer can be bolted together for unique results, and you'll be able to share mash-ups using a code system.
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I'm intrigued, but I question the quality and playability of the actual game mash-ups beyond the novelty factor. Gonna keep an eye out for this, but definitely waiting for a review.
this has the potential to be really clever, or just a cheap novelty, and both options sound fun.
Yeah, don't know what to say about this...once you try out the combos...you're done. How long are the games themselves? :/
Man. I hope they nail this, because I've dreamed of a game like this for years.
"As you can see from the trailer, genres such as RPG, shooter and platformer can be bolted together for unique results"
Correct me if I'm wrong, but the article doesn't appear to have a video? Just an image?
"Set in a game store owned by a bother and sister.". I guess you're not a fan of fraternities xD
Trailer or it didn't happen.
This game stole the show for me. The idea is brill! Hope they nail the execution. Personally hoping for a sprite editor / character creator
@Joeynator3000 @Seananigans by the sound of it, one could load a platformer and a jrpg cartridge together and produce one game, and then do it again and produce a completely different game. It probably uses some kind of RNG to produce the levels, hopefully with enough colour palettes and variation in enemies, terrain, etc, to stop it from getting too stale. With that in mind the games themselves will probably only be an hour or two long themselves, especially considering you can share them online.
Of course I'm just hypothesising here and it could be something completely different.
Another highlight from today. Seems like a good idea.
I walked away from this Indie World with a whole lot on my radar, but this game arguably takes the cake. A procedurally generated GAME MAKER? What a time to be alive indeed. As for the commenters here, it sounds like some folks are under an impression that the genres will be the only combination materials - but the trailer shows a wide variety of stuff from visual presentation to available adversities (and items?) to naming and titling conventions. And indeed, I kinda doubt the devs would have necessarily bothered with a pompous game release - let alone with the code-based sharing system it features - if they were dealing with a few dozens of possible outcomes.
I wonder if there is a Rhythm genre that i can combine with other genre.
Imagine JRPG with Rhythm = Theatrhytm Final Fantasy
Zelda games with Rhythm = Cadence of Hyrule
No gameplay footage, or even some more screenshots?
It's likely that every possible combination already has fully set results. Much like every character in Smash has to be set up to to receive every possible attack, they probably already defined the degree of mashing up between each pairing.
What's completely left unanswered for now is what any of it will look like. An interesting idea could be hampered a bit if it doesn't have a decent art style, and for this to really shine it would need a few distinct decent art styles that could mix in interesting ways.
trailer https://www.youtube.com/watch?v=wPA19xgzPuo
This looks like it could be interesting. I hope it doesn't suck.
I think it looks great, in theory a perfect game for commuting - I take a fair few European flights for work and can just imagine sitting down and experimenting with a new genre mashup to take on the flight with me to play for 1-4 hours depending on where I'm going. Intrigued to find out more!
@nhSnork If I understood correctly, it also allows you to slowly unlock some control over aspects of the game (like particular player actions or challenges). In other words, it is all a random mishmash, but then you get more and more control over what you want to add to it, as well. Seems like a good way to make it last.
I can imagine just playing this game for a few hours just trying new things. Probably the "bad" combinations will be just as fun to explore and analyze as the "good" combinations.
In a classroom setting, I could use this when teaching game design, discussing the ups and downs of a different random combination each class. I might have to try that.
"This looks really interesting but I wonder what the replay value of this will be. Once you try all of the combinations, what's left for you to do?"
Yeah, I wonder that too.
This game has the potential to change THE GAMING WORLD as we know it! Wanted to comment on it now for the gamer-cred if it’s as awesome as it could be..
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