The Super Smash Bros. Ultimate community got quite a surprise earlier this week when it was discovered the DLC fighter Hero had been banned from entering the upcoming European Team Cup.
Nintendo France did not reveal the reason behind this decision, but many fans within the Smash community put it down to certain issues with the character's Command Selection special move. Although we still have no idea why the exactly the fighter was barred from competitive play, Nintendo has now reversed its decision.
In a statement to Kotaku, Nintendo said it would standardise rulesets for all tournaments on the European Team Cup circuit, to ensure the Hero would be legal at every qualifier:
We’re harmonising these rules across Europe to make sure that no community or country is disadvantaged when competing in the pan-European final next year. In terms of future fighter releases, we’ll create more detailed guidelines for our tournament organisers, to make sure that we maintain a level playing-field through consistent fighter eligibility across Europe.
Are you glad to hear the Hero is no longer banned from competitive tournaments? Leave a comment below.
[source kotaku.com]
Comments 20
I love Hero, he's one of my mains now. That being said, I can understand why he'd be banned in tournament play because there is a good deal of RNG with his abilities. I don't really play Smash competitively though, and my in-laws have no problem with me using him at gatherings. The way I see it, characters shouldn't be banned at tournaments because it isn't as if you're using cheat codes or anything. Hero isn't some god character you unlock after all the others, he's a regular part of the roster. Either learn how to play against a good Hero main or hope he gets nerfed, but don't take the joy of playing as him away from someone.
@Spudtendo the reason people want him banned isn't rng at this point tho, i don't think, it's just that his spell names are different in each language and for anything other than small local tournaments that's a pain in the butt
@Braok
Yeah. I think they can sort it out with a patch of some sort. Regardless, it's good to see that all characters are welcome. That just isn't fair no matter what. Tournaments should be about fun anyway.
Good, I feel this set a bad precedent for the Smash community in general.
@Braok Is that true though? They say that in one article here but they also say that it was just suggested by some players as a reason.
I guess the winner will be Hero, just like in every Tourney where there is Hero.
I really hate this fighter and it killed my DQ hype, I just can't look at this character without hating it.
It's like worthless to even fight against Hero because you'll lose anyway, even in 4 fighters tourney, they just keep winning.
And I'm a pretty good player, I win more than 10 Tourneys a day in both rules, but with them, I just can't, in less than a minute they beat me.
I assume the future DLC fighters back in too?
I honestly don't understand the "language issue". I don't play any games for competitive purpose, but I have friends who are interested in Pokémon competitive scene and they know almost every term (moves, abilities, natures) in English... And we're from Italy. Now I don't understand why Smash players couldn't learn a few terms from the Hero's moveset.
@CooperFrank
Yes, we could learn everything in japanese and every other language... but unlike in Pokemon, you have to react against all of Hero's down B moves very quickly.
Simply giving a number to all of Hero's movea would solve this issue.
@King_Bowser if you look up hero tournaments, 8/10 times Hero gets owned, he's only good on wi-fi so far.
@CooperFrank The issue comes with reading Hero's movements. If you can't even read it since it's translated differently, then Hero could be using any of his Down B moves and you'd never know it. That is actually pretty serious. you wouldn't tell your Oomph from your Magic Bursts!
Honestly, Hero is limited in his abilities. I can hold my own against a good joker (much better now since everyone plays him) as hero but if the player knows how to space and take advantage of hero's end lag, hero is toast.
The only thing I agree needs adjusted is his smash attacks. Make them a bit stronger and remove critical hits. There's no reason that he should have those honestly. No other character gets rewarded for landing a basic smash bros move. I am saying this as a link and hero main.
That’s too bad. The chance to 1 hit kill (even at 0%) and crits don’t belong in competitive matches like that.
@Spudtendo This isn't about RNG. REad the article. This is because there is a language barrier issue with down-B. A Japanese player has a distinct advantage when playing a non-japanese player as opposed to another japanese player, since there opponent doesn't get to see what options they have whenever they pull up down-B.
@RhinoWiz
watch yo profanity
@nimnio
Of course he read it, he'd look awfully stupid if he didn't. c;
I understand the language barrier thing, but I remember Meta Knight getting banned from tourney play back in the Brawl days because players considered him O.P. I was just trying to rationalize why Hero would get banned from tourney play even if the language thing wasn't an issue.
@nimnio "We’re harmonising these rules across Europe to make sure that no community or country is disadvantaged when competing in the pan-European final next year." Seems to pretty clearly indicate the language issue, which disadvantages communities and countries.
@CooperFrank now try processing all that info in less than a second, smash isnt turn-based.
@Spudtendo I think it was a ban based on the language barrier, but the thing about heros rng seems dumb. It works against the guy playing hero almost as much as it works for them. You could get a lucky hocus pocus or crit, but mostly, you won't. Hocus pocus especially is so risky that there's no reason to ever use it unless you are sure you can stay ahead. Add that to the fact that hero without the rng is a worse Robin and you see that he's really doesn't have a lot going for him
@GetShulked this is an overstatement. Hero needs lucky rolls on 3 random moves to kill at basically no percent. The problem is that hocus pocus has a much greater chance to kill hero than to kill the opponent. It can happen, but 9/10 times it'll be something that'll either not help hero or outright kill him. That doesn't seem like a good ratio, but in a competitive game it's pretty much too risky to use.
Even wack and thwack won't reliably kill until 70-100 and under that it's a pretty low percent. You could keep refilling by trying it again, but thwack takes a whopping 50 frames to complete. It's great for edge guarding because it's scary, but getting it to hit onstage against someone who knows how to play the game is hard because the guy playing hero has to navigate the stupid list too. Like the rng works against hero too and he sucks without it. He's a weird character. Like his primary kill moves are luck based. Yeah you can get really lucky, but most of the time hero is just struggling to stay alive while trying to get a good roll on a kill move or smash. He's really really slow
@Chunkboi79 The only saving grace justifying the crits is that heros range and speed on his smashes (and in general) suck. If he loses the crits, his smashes need to get less lag to compensate. They definitely designed a lot of his character around stalling for a good roll for the crits or (th)wack. He's really good at the edge though.
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