Cococucumber has announced it will release its shoot-and-slash multiplayer dungeon crawler Riverbond on the Switch later this year. The game supports up to four players in couch co-op and is all about destroying mobs, taking down bosses and treasure hunting in a "stunning" voxel world.
The game has "real-time" physics and allows players to break apart enemies, objects and environments. Players will discover secrets and face foes across multiple handcrafted levels and eight whimsical worlds. The combat is said to suit any play style and is supported by quick and responsive arcade-like controls, giving you the advantage in battle.
There are also a number of indie-themed crossover skins to unlock. These include skins based on characters such as The Kid from Bastion, Shovel Knight, Raz from Psychonauts, Juan from Guacamelee!, and Bullet Kin from Enter the Gungeon.
Here's what Vanessa Chia – the co-founder and art director of Cococucumber – had to say about this announcement:
Riverbond is a homage to the 16-bit era and some of the best co-op memories we’ve ever made, but we’re also inspired and humbled by modern indies which hold a special place in our hearts. By fusing classic arcade action with a modern approach to level design and co-op gaming, we hope to give families, friends, and every kind of adventurer a warm welcome on Nintendo Switch.
Would you be interested in trying out this game on your Switch? Leave a comment below.
Comments 10
I want this for my Switch but, I’m worried with all that action on screen, performance may be a problem. Looks like fun though. Here’s hoping.
Dang, no online co-op. On the fence on this title.
Is this Minecraft-like big pixel art style just here to stay? Despite liking Minecraft, I was kinda hoping this was a fad that would eventually fade.
Look interesting. Ok you got my attention now.
O.k this looks great, if the performance is good i am 100% in.
This game looks great for couch coop sessions!
@Heavyarms55 To me, this game's characters look way better than Minecraft's rudimentary box-people.
Voxel games are dead to me. Tired of developers using this style as an easy way to avoid having to program curved objects, joints and what have you. 1998 called, they want their janky polygonal graphics back.
edit: that said this does look pretty all things considered.
Why did it have to be made of blocks? Pass...
Love the art style. Gives me 3d dot game heroes vibes! Glad to see a zelda type adventure be 4 player. Will be picking this up no doubt
Even if it is made of boxes, still less used them 8bit pixel art ..... Which is way overused (and I've grown tired of pixel games for now)
May look more into it when it releases, but already have enough on my plate.
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