In June, 505 Games - on behalf of Koji Igarashi and the rest of the team behind Bloodstained: Ritual of the Night - said it would improve the Switch version of the game with a series of "small updates" rather than forcing players to wait for a bigger one.
Now, though, this plan has been wiped. Instead of a smaller update, the aim is to roll out a single and much bigger patch for the Switch release. Here's the rundown from the 505 Games senior community manager:
we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.
This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.
Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.
In saying this, there has been a "smaller" Switch update released. Update 1.02 includes bug fixes, balance updates and localisation improvements. You can see the full changes on the Bloodstained forums.
Iga himself even chimed in and apologised for the continued inconvenience, especially on the Switch. He also mentioned how work on the game's DLC is currently underway:
We apologize for the continued inconvenience for certain regions this far after launch. Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible. Aside from the improvements, we are also working on the DLC at this very moment.
There have been many changes in the upcoming patch so it might be worth visiting back to it, even if you may have already beaten the game.
How has your experience with Bloodstained: Ritual of the Night been so far? Will you be revisiting the game to try out the new small patch? Leave a comment below.
[source kickstarter.com]
Comments (65)
I'm glad they are trying, still waiting to see how this pans out.
His apology is accepted for me at least, but I'll wait until after the patch to make a purchase.
How did the best selling version get the short end of the stick? Even if it wasn't the best selling version there's no excuse for releasing it in such a disappointing state.
A patch and if I'm wating this long a sale as well. No hurry to play this with all that's coming out.
I will get this down the road for sure. Just purchased a couple of games with vouchers so I want to finish those first.
Bought it at launch but still waiting for the big optimization update patch before playing.
I loved curse of the moon. As soon as the patch releases this is an immediate buy
The damage is probably already done. Even if they fix it, it's a heck of a stain on the game's reputation. I've no opinion one way other the other, I've just seen a lot of angry comments about it.
I agree. I will wait until fixed before purchasing.
Hopefully it's fixed sooner rather than later. Would love to play this, primarily for October
hopefully iga gets rid of 505 dev and get someone else to make the next one.
I’m glad they are fixing the Switch version of this game. I’m guessing the patches will be released later this year.
Too late my dear, I cancel this horrible port from my buy list
Glad they’re fixing it, but my expectations are really low considering the poor initial state at release. Either way, they should have released it correctly the first time.
Glad they’re workin on it. Still love the game, but could be a bit better. However, I will say pause the dlc work and focus on fixes. That should be priority over dlc. Smh....
Beat it and loved it although I will wait for the master patch to replay it again. Just the nature of Kickstarter games and the modern gaming scene in general.
This game has given the Switch a huge black eye.
It only takes a few of these turkeys to spook the crowd.
Sony and MS must be breathing a huge sigh of relief now.
The Switch has been on a huge run till these crap ports spilled out.
That and the hot trend to release a game that's not fully on the cart...
@MsJubilee Amen. This is awful. The switch can do so much more. Sloppy port.
The current state of the game is fine. Framerate issyes on the biggest rooms but, other than that, it's fine.
I backed the Kickstarter and my copy is still in its shrink wrap. When the patch finally releases I’ll give the game a try.
I played my copy a couple of hours so far. It seems fine, I have no issue with the performance. I'm more a bit bored that it feels super similar to Order of Ecclesia. I expected it to have a samey feel to the last Iga Castlevania games, but not this close in the characters, gameplay, and flow.
I’ll wait, and so will my money.
It's quite sad that they took the path they did, really. Regardless of how many delays were needed, they should've delayed it AGAIN. Yes. AGAIN.
A rushed game... And you know the rest. Even if improvements are made, this is a permanent stain on the reputation of both Iga and the game.
We all know what happend to RIME. A broken game made a little less broken, but it still sucked big time!!
The kicker for me it's whether they change the physical release or not. If they update the cart to have the optimised version then I'll pick it up. If not then I'll just wait till I see it cheap on ps4 or even better ps+ for free(ish).
Too late Iga. I traded in my copy of Bloodstained Switch for the best version - Bloodstained PS4.
It's actually quite staggering when you read the patch notes to see how broken the Switch version is, out of about fifty adjustments none of them are for the actual quality of the game but to fix bugs. Very poor.
@Terrible_Majesty I'm going to do the same, i began playing it on the switch and thought it was o.k'ish, but it's ruining the experience too much and the latest patch notes clearly show just how broken it is.
I bought the physical copy on Switch so the initial patch was already available. I’ve been playing it since and it’s ran just fine. If you already have a copy I would recommend giving it a go.
Was going to move on to this today, but will hold back until the full update kicks in, got others I can get on with.
Too many great games too little time.
@Old-Red Same, I want an updated cartridge or I’m not buying.
I 100%d it on the Switch not long ago and didn't have any issues (bar a repeatable and avoidable crash). No regrets - it was fantastic.
It's good for their reputation that they're improving on it but it's sad that the physical version for the Switch is useless 'cause of how much the future patch will (hopefully) improve.
If a team can make Wolfenstein Youngblood run well, then surely this 2.5D game with MUCH less complicated gfx can run well and look good right???
like many of you, waiting the fix to buy..
If the game isn’t rdy why release it? Y?
@Heavyarms55
Screwing up launch can never be fully repaired.
@Kobeskillz Agreed. This was just poor management on the developers part. Maybe they should have waited until release? Then again that might have hurt Switch sales even more
That's fine, I can wait, but won't consider purchasing until it is fixed.
I'm really speechless about some posts here.
I don't understand how some people can be so tolerant with the developers. It's like "no problem I will play my game next year, the time that the team work on the game".
This is crazy and I'm not surprised that today, games run like crap day one for the majority of them.
With gamers that excuse everything like that, game companies can do what they want.
Let's be realistic, it's a shame to sell a product in that state.
Am I the only one who think that they deserve to have bad sells ?
@MsJubilee $5M head start too. Just more rewarding to make things unfinished lol better than nothing mighty no 9 for 3ds never got made and pc was mediocre.
I’m on the fence about this. I’m not a platformer fan however I would have bought this had it released in good shape. If they turn out som serious improvements I may get it on discount.
You think it's fine @Coalescence because like you said you only played it for a few hours. The real problems don't show up until the 2nd half of the game, when they ran out of time for optimization. The first half of the game runs 1,000% better than the 2nd half.
I bought it at launch because I had been waiting soooo long to play it. Opted for Switch over PS4 as I like to play this type of game handheld as well as on the TV. I have noticed some things, but honestly the game is still a lot of fun and helps me to put aside the performance issues. However, at 50% completion I put it away. Wanted to wait for the patch as I read that performance tanks at the later portions of the game (the Tower was bad enough!). Now that I have to wait longer for the patch I am not impressed at all. They should have waited until August to release this game on all platforms.
@MsJubilee
I might agree with you but i dunno.
The switch is a slow-bee so even though the game doesn't look all that taxing; it may well be depending on the engine. I assume it's unreal so who knows. it may be toward the upper limit of what an old phone.. i mean the switch can do.
Ugh. This makes me sick.
@RevampedSpider That's all we've been doing.
Finished the game in normal and hard. Will wait for the patch before setting up for nightmare. Meanwhile, the Steam copy is sitting there collecting dust.
I got time... I've just been playing other games in the meantime until they get this patched to a respectable level. As someone already said in the comments, I would have rather had the game delayed again.
The whole dev arc of this game seems so strange. For every platform but WiiU (where everyone cares about Castlevania.) Then adds WiiU of all things. Then understandably cancels WiiU and moves to Switch, where development is significantly easier. Then pours all the money into PS4/PC, somehow not predicting that a castlevania metroidvania game would be a major seller on a Nintendo hybrid handheld console, despite half the predecessor series history being on Nintendo handhelds.... then somehow being caught on their back heel when they realize that is their #1 seller....
@PCkid Just arguable worst on the switch. But this is the way the gaming industry has been moving. Just get the game out and fix it later (maybe).
They delayed a week on the switch version. I wonder how bad it would have been if they didn't.
I played it on PC and loved it prior to any patch coming out. I do have feels for those who doesn't have that/other options.
The proof is in the pudding. The Switch version hasn't and isn't a priority to the developers. They conned everyone with the overheating story. Then they conned everyone stating that it would be patched all along. Why should we have any faith in these clowns at this point?
@OmegaDestroyer
Dude I have to fully agree.....first a gimped version, and regardless of what those that were 'fine' playing it on Switch have said, no the game is a technical mess on Switch. I have played it on PC (master race) and it is night and day. I mean the input lag, frame hiccups and other issues are certainly a hinderance when playing a timing centric platform game. Just look at the water effects on the opening level and they are the worst I have ever seen in years on the Switch and look like normal water effects on x86. They will never even fix those issues as they were 'compromises' made to get it on Switch.
I love Switch and Castle-V but I would recommend to play this on any other platform (as it is a nice modern castle-v) and not reward these clowns by paying them for a degraded experience on Switch
@GamerDad66 I got to a late-game boss in the Switch version, and it crashes after I beat him. I decided to get the PS4 version to play from scratch. The PS4 game has crashed nearly as much as the Switch version. The fact that it looks considerably better hasn't helped since the game slows down pretty badly in many of the same places it does so on the Switch and a beautiful game that crashes is still an often-unplayable game. I think the Switch has been raked over the coals a little TOO much and the other systems, not enough. But, I don't have all the data; just my own experience with Switch and PS4, and there's no doubt that PS4 plays a LOT better than the Switch, but it sure has a lot of problems, too.
I'm just waiting patiently.
Im so tired of people acting like this game is unplayable. Ive 100% normal and hard modes on both switch and xbox versions and aside from some slowdown here and there on the switch, the game is very enjoyable. All this talk about the switch port being "terrible " is a huge over exaggeration. You could definitely still purchase this today and be fine.
@Strictlystyles I guess you're used to input lag. Many other consumers are not.
I'll wait until they finish all patches before buying this. I'm not supporting an unfinished product.
They broke another promised and now they're rushing the patch cause they want more money which why they turn their attention to the pay DLC. Should had known these are fraudster from the very beginning. Even with WayForward covering for them on the gameplay side of things, these guys (505 Games) still couldn't get the job done with all the patching.
What a waste. Seems like Igarashi got his money and is finding a way to weasel out of fixing the Switch port. Such a shame how Kickstarter turn some good dev into greedy dev now, even the Shenmue 3 debacle had shame Yu Suzuki Network (YS Net). Also to the people who kept pronouncing YS Net as Ys Net, stop it, Yu Suzuki had nothing to do with the Ys franchise so stop calling it Ys Net, it's YS Net.
@MsJubilee its really not that bad. Playstaton mini is bad input lag, this is do-able.
This game should always have been optimised for Switch first rather than enhance for PS/XB, especially their "pro" consoles. That seems to have caused the big delay and detracted from the Switch version. In saying that, I've no problems with it other than minor slowdown here and there (oh, and the load times are terrible).
@acachewowow
I played it on XboxOne X. It was cool but to be honest, I don't like the game.
I prefer 100 times the real Castlevanias.
Glad I’m not the only fan waiting on it to be fixed before I buy it. Really don’t wanna buy it on PS4 and while having Curse of the Moon on Switch.
I popped my game in after about a month, and it seems worse for me. I had several times where it pretty much just froze before a boss cutscene and after being a boss, and then freezing in some of the rooms.
I stopped playing this game and I’m extremely disappointed that it wasn’t optimized for release. I would have preferred a delayed release than having a game in my library that I’m super hyped to play but can’t because performance is so sh*tty.
Like Seymour Fry, “I will wait for you...”
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