Last week, puzzle game Koral launched on Nintendo Switch and PC. We've spoken about it a couple of times here at Nintendo Life, intrigued by the fact that the game was made entirely at sea, and now we can see exactly how the project came to life.
Developer Carlos Coronado presents a 20-minute documentary highlighting the joys and challenges of creating the game at sea. Not having easy access to a power supply may well have caused some headaches along the way, but the scenery no doubt helped to spark creativity and inspire new ideas.
If the video inspires you to give the game a go, you can pick it up right now from the Switch eShop for £10.99 / $11.99. We have a couple of screenshots for you to check out below.
As ever, we'd love to hear your thoughts on this. Can you imagine setting off the make a video game at sea? One for the bucket list, perhaps?
Comments 13
I also heard that Human Resource Machine was made entirely in an office, so they could really get the feels for it.
It seems a little bit over the top, why not just go to sea to get a feel of it and then make it in an office? That would seem much more practical
@RedBlueCarrots The truth is that they probably just wanted an excuse to go boating.
Now all we need is a water resistant Switch and we're good to go.
It seems like a fine idea but I kept thinking I was watching a French porn film. Maybe its just me.
Is the game good though? Might have been at sea when making it, but if the product is 'meh' then it may as well have been made on the toilet for all I care.
Making the entire game from a boat sounds like a publicity stunt and marketing gimmick. The only question is, did they produce a compelling game?
These comments are killing me! 🤣🤣
Stone soup?
Anyway, looks interesting.
There is almost nothing on this Earth that is more fascinating to me than the ever changing (for the better or worse) deep blue sea. This game, and Abzu are games I seriously need to delve into.
I just started it last night and so far I’m enjoying it. Though, be warned it is very much a passive experience— floating along beautiful- and sometimes dark and depressing- ocean life while ‘collecting’ facts about the harm humans are afflicting on said life. That said, it’s a very meditative, linear, neon bright experience.
Haven’t watched the doc yet, but I can definitely see how making the game on the boat influenced the whole feel of the game. And yes also a good excuse for an ocean quest!
Wow devs really need to gimmick their development stories. Made game in a haunted castle. Made game at sea. Made game under crunch conditions.
This is a great video. It served as a tourism ad for Catalonia while also including game dev details. Based on YouTube videos it looks like Koral runs at 60 fps on Switch. I'm excited to try it and see how it compares to some of my favorite underwater games like Echo the Dolphin Defender of the Future, Dive on WiiWare, Endless Ocean, Aquanaut's Holiday, Abzu, and The Aquatic Adventure of the Last Human.
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