If you've ever taken a break from Super Mario 64 or Super Mario Odyssey and left either game running, there's a good chance you've returned to find Mario sleeping on the job. In Odyssey, Mario could get some shuteye wherever he liked. He was such a solid sleeper, in fact, he didn't even need a proper ledge to nod off. It turns out his original 3D outing was a little more sophisticated, though.
As pointed out on the Supper Mario Broth Twitter account, there was code in Super Mario 64 that made sure there was enough space behind the character before he could take a nap. You can see the differences between the two games in the below tweet:
As explained, if Mario is standing on an edge looking outwards in the N64 outing, he will fall asleep on the floor behind him. However, if he's facing with his back to the edge, he'll refuse to rest. This information about Mario's sleeping habits in Super Mario 64 originally come from the Youtube channel, UncommentatedPannen.
Did you know this already? Do you appreciate this attention to detail? Which 3D Mario game is your favourite? Tell us below.
[source twitter.com, via suppermariobroth.com]
Comments 38
No, I had this habit of pausing my game when I stepped away, usually xD
Supper Mario Broth is such a good Twitter account for incredibly minuscule and obscure Mario details. I highly recommend people read through it for some bizarre insights!
I suppose the difference is they could easily fix this with a network-delivered patch to Odyssey
Mario has become so powerful in recent years, he can now sleep wherever he wants, even if there is little or no floor under him.
Huh... how... strange.
Clearly, Mario is carrying his 3DS with him in Odessey, making him so stable to safely sleep anywhere.
There's a Pannenkoek video explaining the underlying sleeping mechanics in Super Mario 64 in detail, so I knew about that at least. I didn't know about the lack of such check in Odyssey.
@SmileMan64 Mega Man could always stand by only one set of toes and no one gave a Hard Knuckle lol
Oh my god Mario Odyssey SUCKS!!!
...really though that's kinda funny. Both great games but I'm surprised Mario 64 had more detail here than Odyssey did.
His power levels have increased since then.
I wonder if Mario (in Odyssey) would check his surroundings if you were on an edge like that in Odyssey or vice versa, were if you were on a railing in SM64 if he would fall asleep in mid air.....
I mean have a more fair comparison.
Ok but it’s a lot funnier when Mario falls asleep on, say, the top of a skyscraper’s edge, or on a cliff to a bottomless pit
@DanElectrode Blerg... and this.. is what’s become an issue in the industry.
Release it now even though it’s not fully tested.. we can always fix it later. Grinds my gears. ***That said, Nintendo seems Much better than most others.. but still.
@Ttimer5 The code in ‘64 checks for stand’able ground behind him.. the surface is irrelevant. Therefore, if the rail has no ground at that level around it, he doesn’t fall asleep... which is the correct result. In Odyssey, this check is not being done.
@FTL Not really a fair assessment, AAA games today are orders of magnitude more complex and expensive to develop than they were twenty years ago, plus this isn't exactly a "bug," as it doesn't adversely affect gameplay in any way.
@DanElectrode It just reminded me of the issues related to this in today’s industry - this particular issue isn’t really the end of the world of course. The excuse that games are larger, isn’t really relevant - as I can guarantee you that if there was no ability to download updates, games would be far more ‘complete’.
@FTL but without a accurate comparison we do not know if this is true.
@FTL the whole we can fix a game with a update or add content to it later is bs honestly. I buy a game just like anything else and want the full thing. This whole we rush crap and fix it later is stupid. It also ruins any collectability any games have because 10-20 years from now the servers will be taken down and the game will be rendered useless, especially for those with day one patches which is a huge amount of games anymore.
That's quite funny and it just goes to show how incredibly well made Mario 64 was and it still baffles me why they haven't remade that game for the HD generation
Coz games years ago are better than now
"spaghetti."
"Ah, ravioli."
" Ah, mama mia."
This is so good! I love this kind of stuff! 😄
@FTL I agree that there is a tendency to not fix things since it can be patched later. And it's annoying. However, this is allowing them to put more time into content, and less into meticulous testing. It is a trade of. People complain on both lack of content, bugs and high price. In practice these has to be weighed against each other. In the end, it is customers who decide what should be prioritised. I am firmly in the camp that want shorter games, and more attention to gameplay, and would even accept higher prices if necessary to achieve this. Most people don't share these values though, so most games are created for those people.
Meh, doesn't change my opinion that SM64 sucks.
Maybe they did it that way in SMO on purpose, foregoing the floorspace requirement from SM64 because they thought it was amusing. I like that Mario's attention deficit problem is so bad that he can fall asleep even in dangerous spots where laying down seems to put him in danger. It would be perfect if he just freaked out a bit when he woke up in a dangerous spot.
From the days when Nintendo put in 102%.
Might seem insignificant, but Nintendo have an incredible level of detail in their first party games. So I'm genuinely surprised this is an oversight.
There are rumors that Mario has moved on from dreaming about pastas, pizzas and what not, and since he's moved on, he started to dream about being in the Matrix, so now he sleeps in bullet time, explaining his ability of being able to balance on the smallest of ledges fully bent backwards...
Yep! I just assumed anyone who played 64 back in the day knew this. Guess we'll see this article again and again over the years.
It's the little things.
I used to watch him sleep as a kid. Lol he and the piranha plants need to go to bed earlier.
nnngh terrible sleeping mechanics I'm scalping away my copy of Odyssey now
Nintendo could always update super Mario Odyssey to fix this issue. if it is at least to make it so that Mario will rest on the ledge in a parallel manor instead of a perpendicular manor. at least that way he does look as though he should have fallen off of the ledge.
or they could even make it so that mario actually falls off the ledge (assuming he falls asleep on one of them). that would make an excellent laugh for those who are a big fan of the game. i bet some of us can imagine him falling into a pool of lava in the luncheon kingdom level.
it is too bad i never noticed this issue. now i want him to have the ability to fall asleep during the 2D segments of the different kingdoms.
now it is time for nintendo to release an updated HD version of super mario 64 on the nintendo switch. the first (but minor) change would be the addition of HD graphics.
then the addition of two player mode. (hopefully split-screen) maybe them making it so that player one and player 2 having the capability to roam around in different levels instead of always being forced to always be in the same level like most two player games. also, the ability for one character to remain in the level even after the other one leaves once they have collected a power star.
maybe cappy will make an appearance once you have finished collecting all 120 stars giving you the ability to play through the game all over again with him.
also, the guy who made a modded version of super mario 64 of where cappy joins mario should team up with the buy who created the modded version of super mario 64 that adds multiplayer support. that would make a great mod version of the game. however the mechanics of cappy should be updated so that mario can capture underwater creatures. however, the issue of where mario instantly resurfaces to the surface apon throwing cappy is very useful at times. (issues with cappy = less chances of mario dying underwater)
Thats easy why they keep it safe because it was a huge hit and don't want people to steal there credit..
Reminds me of the Call of Duty Ghosts demo where they showed the sophisticated fish AI as proof of the power of modern consoles. The fish also move out of of the way in Mario 64.
Very cool little attention to detail. The N64 was at one point called "Project Reality".
Didn't everyone learn to hit the Start button before walking away? Bad things tend to happen to player characters idling in a dangerous place!
Everyday we learn something new...
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