The Legend of Zelda: Breath of the Wild might have only received its Nintendo Labo VR compatibility update yesterday, but virtual reality enthusiasts have already discovered how to get it working with the PlayStation VR headset.
This method means you don’t need to own Labo VR and you won’t need to use Nintendo’s cardboard setup to try out the new update for Zelda on Switch. The more expensive headset pays off as well - with the image quality slightly sharper on the device’s OLED display. It's all thanks to the HDMI ports and PSVR Cinema Mode. ResetEra user PopsMaellard explained it in the following post:
One “HDMI TV” should still output from the PSVR box to the TV. The “HDMI PS4” input on the breakout box should be empty/unplugged. USB still plugged into the PS4, PS4 turned on.
On the front of the breakout box, the PSVR proprietary cable should be plugged in. The HDMI part of this split cable should be plugged into the switch.
Finally, still on the front of the breakout box, the HDMI Out (that was previously for the headset) should be plugged into the TV.
If you’re still a bit confused, below is GameXplain’s step-by-step video guide:
Do you happen to own all of the necessary equipment to try this out? How has your Zelda VR experience been so far? Tell us below.
[source resetera.com]
Comments 68
I should try this with Mario Odyssey VR
Lol people trying soooo hard to make this a good idea.
You guys have fun. I'm gonna stick to just playing video games with a good old fashioned controller and TV and have more fun.
If only my Switch's dock & my PS4 were hooked up in the same room. I may try this one day, but not anytime soon.
I'm guessing the resolution is still the same as if it was with the Toy Con VR ? Anyone confirms ?
Switch stability update breaking this method coming in 3...2...1...
Sounds like a bit too much trouble for one nintendon't, doesn't it? Especially in the case which the developers themselves spelled out was an occasional piece of brief amusement, designed closer to 3DS experiences. I've called modern VR "advanced headmounted first person camera controller" before, but BotW just added support for an advanced headmounted THIRD person camera controller. Oh well, if it's still worth the quest for Immersion, have fun with cables.
Yay, no pixelated Lonk
Cool-I’m gonna year this out!
@nhSnork
What does "one nintendon't" mean?
@smashboy2000 the native resolution will be the same as the Switch is still running the game, albeit upscaled to the PSVR's higher resolution and it simply has a much better quality screen overall.
I may give it a bash at some point to see how it compares
Haha fun! Was on the fence about Labo VR but PSVR is really cool and sits right next to my switch. I'll play with this a bit and see what it's like instead and try Mario Odyssey as well.
VR is in the early DS "this is a stupid idea" stage
it either works really well or it's really bad.
Zelda would work if it looked better like Hellblade VR does on PC
Mario was ok but Sony's Astro Bot was an instant buy after the demo.
It's still better than the Samsung Gear VR that i got for free with my Galaxy S8+ and the one that came with Galaxy s9+
That set up was not user friendly compared to switch
Huh. Yeah, my motivation to buy the Labo VR thing just went straight to 0. I don't have either, and don't have interest to try it with BOTW, but if I get PSVR, Mario Odessey might be interesting to use it with...
Playing a Nintendo game by channeling the signal through a PlayStation? Absolute blasphemy...
Unfortunately I have a Wii U version of the Breath of the Wild.
@RevampedSpider I wouldn't bother. The guy hates on VR every chance he gets. He pops into every article about VR and starts spamming all sorts of false statements about how it's the worst thing ever.
Quite the creative workaround
I hope it is good
I've followed the written and video instructions but nope, nothing. The psvr has no picture at all... Is the video missing a step? I really hope this works, maybe I'm just having a dumb moment but I can't figure it out
It took a while to get working and seemed to cut out after 10 minutes of working (this happened a couple of times, maybe it's my receiver switching off due to no signal?). It obviously a better experience than Labo VR, although no head tracking of course. Seems like a good way to play Breath of the Wild in stereoscopic 3D, if you're into that. Obviously the resolution drop is still there (not sure if it's getting a resolution bump when going through the dock). I also tried using the 3D mode of my TV and that works to decode the VR signal into a stereoscopic image too, though drastically less immersive and limited to a little fisheye lensed letterbox mode. Anyway, I'm tempted to play more on PSVR and see if I can get it to maintain the signal, as fights were pretty intense in that immersive 3D view!
If anyone is going to do this, you have to play Splatoon 2 while you've got it hooked up. With motion controls turned on, hold the Pro controller to your chest while you play, and you can change directions in a snap, pull off split second 180's with perfect accuracy. And all without needing to touch the right stick or recentering the camera. I can tell that I'm a better player when I play Splatoon 2 with the PSVR.
All this, and all I want is for switch to have that gorgeous super stable 3d that the latest 3ds had.
That seems neat, but honestly after putting a $15 Google Cardboard strap on LABO VR, I’m not really interested in messing with the cables. I can’t lean my head back comfortably with PSVR anyways, while I can with the LABO VR.
edit
No head tracking kills it. Definitely stick with the LABO VR headset
@w00dm4n I got my first Vita yesterday and I can already tell I'll be doing remote play alot, is the psvr worth it right now like games wise?
It’s not really VR though. It’s just using the headset as a screen
@GaminDadEo yes and no?
I'm having fun but the controls are tough to get used to.
Move controllers just need analog sticks.
The newer PSVR has some quality of life improvements like where the hdmi wire goes and the headphones are built into the set.
If you want to be sold on a PSVR the aim controller is awesome.
You have an analog stick on it to move around and they added support for borderlands 2.
Job Simulator was a great game as well.
i upgraded to a ps4 pro after playing in VR.
it really does improve with the power of the console.
I played Minecraft VR on a Galaxy 8+ and wanted to puke but I had a blast playing it on Windows Mixed Reality.
Cool, I've literally just 2 minutes ago finished a run at Ace Combat VR on Plasysi (absolutely awesome btw, but after an hour, it gets exhausting as you definitely need all your VR sealegs under you for these ultrasonic air battles all the while rolling around your own axis ^^ but it's 100% worth the price of admission alone if you ask me), so I'm gonna try my hand at this a bit later or maybe tomorrow.
The Labo Headset is just so darn uncomfortable to "wear", always leaving a mark on my nose, and I really wish it had a strap so I could use my Pro Controller instead of the joycons for something like BotW. This might do the trick.
Edit: Good thing my PSVR box is set-up like 3-4 cms away from my Switch dock as is ...
@invictus4000 let us know if It's better, pls
@LuciferOnReddit Sales prove VR is very much alive. PSVR had it's best growth in 2018. Oculus Go exceeded expectations. Oculus Quest is launching soon, and that will sell quite well, easily. Valve Index should sell quite well as it will come with a new Half Life game, which is you know, the most anticipated game franchise of all all time.
VR can only get more popular. There is no possibility of it slowing down, and infact, it will only speed up.
Anyone who has ever tried a good VR game knows it works as it should. This means you have not, which means you haven't properly tried it yet.
@smashboy2000 The Switch screen is 720p, but with PSVR you will be getting the docked 1080p picture. Plus the PSVR has a better quality screen and better optics.
@Wavey84 When VR actually provides the illusion of immersion, then I will be interested. It doesn't work, at least not for me. It's just wearing a box, on your face. We are, at best, decades away from VR technology actually providing the illusion of being VIRTUAL REALITY. And until we get to that point, I just don't find it worthwhile to wear that box on my face.
I loved the Wii, and DS/3DS and put thousands of hours into gaming on those platforms. But nothing yet I have experienced beats the simplicity, effectiveness and FUN of just sitting in front of a TV controller in hand, or sitting anywhere with a portable with real, physical buttons and inputs.
@RevampedSpider No, it has nothing to do with Nintendo or the best or worst VR. I don't like VR. I don't think it is a good idea. It's a screen on your face. I just don't find that impressive or immersive.
It's always amazing how angry and triggered people get when I point that out. Like HOW DARE someone have a dissenting opinion!?
@Heavyarms55 How many screens do you think you interact with on the daily? You're staring at a screen to read these comments. In order to play VIDEO games, be it traditional console gaming, PC, mobile or VR - even AR - there is a screen involved. What in the world are you talking about otherwise?
I was bitten by the VR bug hard recently. Astro Bot is an amazing experience one can only know about from having played on PSVR. I love me some Mario, but AB is a serious contender for one of the best platformers I've ever played. I just finished Moss today, and there's nothing quite like it. You are THERE, sitting in the woods while this little mouse is running around kicking butt. You can move around and look about from every angle, it is truly exciting tech. And that's not even utilizing the Move controllers, which adds even more immersion with individual hand tracking. So I don't know what VR apps you've tried, but your knowledge seems very limited, thus you come off as supremely ignorant.
You keep saying how much you hate VR, but let me ask WHAT of VR have you actually tried?
@Heavyarms55 The fact that you're in support of NSO yet unsupportive of VR just makes me sad.
By the way: it also works on 3D TVs.
Just tried. I just needed to start the 3D Mode on my TV manually (set to left/right) and put on the glasses.
The 3D effect is minimal, but whoever has a 3D TV and no VR goggles and still wants to try, there you go
@Heavyarms55 you’ve obviously never tried VR as it’s a lot of fun. It’s not a replacement for traditional gaming with TV+controller but a complement. There are two ways VR has a a clear edge of traditional:
1. Immersion - especially in horror games like RE7 or other similar experiences.
2. They offer a new perspective and can create games that just won’t work with TV, like the excellent AstroBot or Ghost Giant.
@Jeaz "You don't agree with me so you are wrong. I think it's really fun and I am right!" is what you are saying. Get over yourself. Because YOU like it is fine, that is your opinion, but that doesn't mean everyone is gonna like it and get the same enjoyment out of it. I don't like it, I don't think it's a good idea and your insistence to the contrary isn't going to change my mind.
It's frankly amazing how many people are so triggered. You all need to get over yourself. Or go cry in a corner. I don't care. Just stop attacking anyone who doesn't share your love of VR.
@Heavyarms55. $50 says the next Nintendo is a VR thing. Maybe on par with current devices.
''Do you happen to own all of the necessary equipment to try this out? How has your Zelda VR experience been so far? Tell us below.''
I thought so, until I was reminded I own Zelda on the Wii U and not the Switch.
@Trajan As a feature? Sure, I could see that happening. And if it actually was top of the line, I might even argue in favor of it as a good business decision. As the whole device? Not a chance. And if they did, that might well be enough to make me not buy it. I don't hate VR, I'm not of the type who would say "Ugh! This device supports VR, I am never touching it!" But if the device was VR only? Well I have bought every Nintendo since the NES except the Virtual Boy and a new VR only device might be the second Nintendo device I don't buy.
If VR becomes mandatory and the only way to play new games... I might tolerate it, but more than likely I will just stick with the enormous library of non-VR games in my backlog. There are literally hundreds of games going back years and years that I never had the chance to play and would have liked to play that I could go back and enjoy.
@Heavyarms55 Nintendo's penchant for gimmicks tells me it will at least be heavily integrated. Knowing Nintendo's history over the last 13 year's, I will assume it will be far from top of the line.
That's if Nintendo makes another console (it is in the works so...)
@Wavey84 I dont think companies will abandon tv play. I don't view it as stagnant, and it will still be the default way to play as VR isn't for everything.
@Heavyarms55 Wow, just wow. Resorting to buzz words like "triggered" and falling back on the "it's my opinion, so nyeh!" Instead of presenting valid counter points. Proving you truly are ignorant. Smh
@onex I am ignorant because I don't like something? Do you realize how arrogant you sound right now? I don't have to present counter points. I am not trying to argue a fact. I am allowed to like or dislike whatever the hell I want.
But let me spell it out for you, first:
Fact, as defined by the Oxford dictionary: A thing that is known or proved to be true.
Opinion, as defined by the Oxford dictionary: An estimation of the quality or worth of someone or something.
2+2=4. That is a fact, it can be tested and proved. Every time you add 2+2 you will get 4. No matter what you do. It is a fact.
I like pizza. That is an opinion. There is no testing and proving that sort of thing.
I don't like VR. It is not an immersive experience for me. I do not consider it to be a good idea in its current form. Those are my opinion, my valuation of VR. You don't get to call me ignorant or call my opinion wrong. An opinion can't be wrong. It's a personal valuation of something.
You can call me wrong if I ever try to argue that VR isn't safe, or VR isn't useful, or something that can actually be tested and proved as a fact. Fact is, VR is safe and useful, there is no evidence to the contrary and plenty of evidence to support that, so if I tried to argue otherwise you would be right to call me ignorant. But that's not what is happening here.
Triggered is absolute the right word to describe what is happening here. I said something that clearly upset a lot of people and made a lot of people feel a burning need to "correct me" of my apparently controversial and outrageous opinion. But if that particular word bothers you so much how about this then:
It's frankly amazing how many people are so angered / irritated / upset / annoyed. You all need to get over yourself. Or go cry in a corner. I don't care. Just stop attacking anyone who doesn't share your love of VR.
Any of those better for you? They are all pretty much the same thing.
@Trajan Good lord I hope you are wrong. I don't want gaming to go that direction at all.
If that's the case they really need to improve the tech. The headsets need to be much smaller and lighter, they need to be fully wireless, and they need to be significantly cheaper. Maybe then I will actually start to see the appeal. Maybe.
@Heavyarms55 I don't really follow VR, but I imagine next gen is coming as more and more people have more powerful systems such as GTX 1080 being pretty common now, XB1X, PS4P, etc.
I imagine Nintendo's next system would be about current (is it?) gen like the rift. Maybe.
Rift is pretty sweet man. My brother got one when they came out. They were $600 back then and a GTX970 was like $3-400. They have come down significantly in price. It just needs more great games is all. I don't think it will replace everything, but for some games it is a really cool experience. I do believe it is the future in combination with tradition TV play.
I'd have a PSVR if I had a 10x10 area free in front of my tv.
If Nintendo continues consoles I imagine they will do what they did with GameCube and just use the same architecture but slightly nore powerful for their next console. Probably the X2. The question is: what kind of VR experience can the X2 provide?
@Trajan "I'd have a PSVR if I had a 10x10 area free in front of my tv." And that's another thing I don't like about VR. lol
Anyway, I really am not a fan. As is obvious. But I wouldn't hate a system for having the functionality. But I have no interest in it being a key feature and certainly don't want it to be mandatory!
I really really really like the Switch, and when Nintendo does release another device, if they don't continue the Switch line and make a new hybrid device, I would be immensely disappointed. I'd like to see the Switch be the next Game Boy. The system they support with upgrades for nearly 15 years! I'd like to see myself at 42 years old, playing on the Switch Advance SP, the hybrid 8K tablet in 2039 that supports everything back to original Switch games. Just like the GBA SP supported everything back to the original Game Boy.
But if this thread is anything to go by, I am mostly alone in that view, as all these people want to go with VR everything.
@Heavyarms55 Yes, you ARE willfully ignorant, as you CONTINUE to ignore my probes about your experiences, then proceed to claim people are triggered(which is offensive to those with actual mental symptoms of such) all the while dismissing everything else presented your way, except select comments which don't require you to actually debate the topic in a respectful manner. You're a lost cause it appears. Ta ta.
@onex This is his mentality. He always does this. He has nothing to provide to discussions and as you say is a lost cause. No matter what facts you provide him, even with actual sources - he ignores it all and pretends it doesn't exist.
You're right, I am willfully ignorant, my mentality is terrible, and I am the one completely in the wrong here. You are GODS, you are right, everything you say is correct, and I am nothing, less than nothing.
This conversation has enlightened me to the truth of your total and complete superiority and the utter perfection that is VR. I am forbidden to dislike it, disliking it is morally, ethically, factually, wrong. So I hereby pledge, I will love it as though everything you said is Gospel. Maybe I will go out and buy a PS4 pro tomorrow and PSVR, full rig. I am sure my Switch and all my other games will pale in comparison with... whatever good games are currently available.
You win. You win. You win. Please do not reply to me again. I am so totally done.
@Heavyarms55 I guess people are just curious what experiences led you to your conclusions.
There is some percentage of people who will never be able to enjoy it or aspects of it just because of physical reasons.
Personally, it wasn't until I had a solid amount of time, at home, with an oculus and with the hand controllers that I felt it had finally gotten to a place I wanted it to be (since the 1990s when it first starting getting awareness and BOY was it every terrible back then). I don't own it but I get to use it from time to time.
It has been plenty effective for everyone I've let use it at achieving that feeling of "presence" for them.
Recently, I got to try the The VOID experience (Star Wars flavored) which is untethered and lets you move around in a physical (restrained) space, and it was completely transportive.
Anyway, to each their own.
Wow, so I might finally have a use for my PSVR!
@aaronsullivan To be honest, almost everyone will be able to use a VR headset that has proper variable focus. At that point, there are no issues left that automatically cause discomfort. You can choose to go into an experience that makes you sick, but you can always avoid those experiences. No one would get sick sitting in a virtual movie theater for example.
Those with disabilities can still often use VR, and infact, may feel more alive in the virtual world than the real one. If you're deaf, you could use haptics to feel sound. If you're blind, you could use spatialized audio cues as your way of experiencing things, including other people. If you have lazy eye, you can treat and possibly even cure it. If you're in a wheelchair, you can feel alive by moving around a virtual world artificially. If you have social anxiety, you can train yourself in VR or feel more at home there.
I mean there's so many avenues for use even in those who you might think would be disqualified from using it. Afterall, VR allows you to rewire your perceptual system, so there's no reason why it should exclude people.
@Heavyarms55 VR will never become “mandatory”; it’s too isolating
@Heavyarms55 It's totally fine to have an opinion, but personally I'm curious to hear what experiences led to it. Just because you have an opinion doesn't mean that it doesn't need to be substantiated. Opinions are still (presumably) rational and arrived at by means of logic and reasoning. This isn't an attack, I'm legitimately interested in what you have to say.
I'm on the fence about VR. I've had some limited experience with it, and it's been mostly lackluster, but some of it has been really neat. It's really interesting to hear from people on both sides - love and hate, because it helps me formulate a better overall picture of the tech and to form my own opinion. You've made two statements, and I'd really like to hear more of what you have to say if you have time:
"I don't like VR." Care to share what experiences led to this opinion?
"I don't think VR is a good idea." If it is, as you say, both safe and useful, why in your opinion is it not a good idea?
@Antraxx777 Isolation in VR can be fixed very easily. All you need is good enough AR functionality on the same device and it's fixed. Before you say "Well then you have to switch to an AR view and it takes you out of the game" Not true. You can have the real world bleed into a virtual world selectively. If you only want to represent your family members inside a virulent world, the AR cameras only needs to tag for humans as it scans the room. Then you get a full virtual view with your family members inside.
VR is actually the most social technology there is, because you can more easily be your true self in a virtual space and be with other people represented as avatars in a way that will eventually feel just as real as reality. Combine that with the AR functionality above and you could actually be with anyone in the world both physically and virtually all at the same time. IE: Your family is scattered. You visit most of them through VR and your partner is sitting on the couch next to you not using a headset, but they get scanned into the same view as the others.
@NoxAeturnus Curiosity on my side, what have you tried? The right games and apps are critical for getting the right feel for VR. Job Simulator for example is a really bad way to form opinions on what VR is like.
Here's a neat trick. Put Breath of the Wild in VR mode, but don't put on the goggles.
Hold your switch stable in front of your face, if you focus you should be able blend the two circles into one with your eyes. Congratulations your now playing breath of the wild in 3D.
@DartBuzzer So I had only tried out some of the mobile stuff, Google Cardboard and such for a long time, but a friend recently bought a PSVR, and that was a bit of a revelation. I had a chance to try Astro Bot, Beat Saber, and a handful of other demo titles. Astro Bot was very immersive, but there were times I hated the camera angle. There was nothing about Beat Saber that couldn't have just been on screen in my opinion, but the game was a lot of fun. Neither of those kicked my motion sickness too hard, though I did feel it. But there were other games that were totally stomach turning. Especially when camera control was independent of head movement. It felt like too many games had been designed for traditional setups and were just being displayed in VR. Thanks yo PSVR, I think the tech has more potential than I thought at first, but motion sickness is a big barrier for me, and the game design will have to catch up to the new medium. As proof of concept, Astro Bot gave me some hope, and put me more on the fence when previously I was leaning towards a hard NO. I think if the tech improves and game design rises to meet it, the next gen of VR could be something special, but those are some big ifs for me right now. Cost is also a big factor. It still feels too much like an expensive novelty.
@NoxAeturnus Astro Bot and Beat Saber are great. Beat Saber wouldn't work well on a screen because the harder difficulties will require depth perception to make it work without being frustrating. You also need to move a bit to dodge walls.
Most PSVR games only run at 60 FPS reprojected to 90 FPS. That's likely why you had a few issues with sickness in Beat Saber, as it cannot get you sick at a native 90 FPS. Sickness at 90 FPS only occurs through artificial camera movement or with an incorrect IPD setup.
Ideally you want to be using comfort options in the games you try to help reduce sickness. Over time, you should be able to build up resistance as most people are able to get their VR legs. Those that don't will have to wait for a full cure (which is possible, it requires drowning the vestibular system in white noise), but can still play games that don't move you artificially in the meantime. Plus you have all the uses of the tech outside of just VR games. Huge amount of uses that will be common in general society as the tech gets better.
@Heavyarms55
I am with you with regards to VR, I can see in some ways it is more immersive, however for what it gives it takes it back from you at the same time. In my opinion the vision is fun and adds to the norm, but the artificial movement is too different to the realism that my eyes feel. Making the whole thing feel disjointed and wrong, something I am not sure they will ever be able to make right. And I have 'experienced' 'the kitchen' demo on the PSVR and I did buy the Labo VR and must report that I enjoyed both of these, but do I want to play games this way, NO! But most of all I respect your right to not like something for what ever reason you so choose, something other ppl could do with!
And I would also like to point out that I long for the day that I am not holding a controller in my hand to play computer games, I look forward to a new innovation in this area of gaming.
@DartBuzzer I hear what you're saying, but it's a bit of a tough sell to have to build up tolerance. It'll be interesting to see where it goes and whether or not it improves, but it's certainly years away from wide adoption. I know exactly one person with any real VR rig. The cost of entry is just too high, and the software needs to catch up. PSVR is a sales success for VR, but to put that in perspective, it's captured roughly one third the audience of the Wii-U to be considered a success. That puts VR at all time highs for adoption, but comparatively it's a niche market right now, an expensive novelty, and it has a long way to go before I'm convinced that I need to own it.
I may give this a go at some point but it will be little more than a gimmick in terms of quality.
VR needs games designed for it, that play to its strengths rather than adapt what is there already. The best PSVR games are ones that wouldn't be the same without the use of VR. Game devs are just learning what does and doesn't work.
Also, VR isn't for everyone at this stage in its lifecycle.
My family and I tried Zelda with the LABO VR visor on Friday night. Our trial lasted about 8 minutes.....then we moved on with our lives.
It was only good when viewing through Link's telescope. When not using the telescope, it was a terrible dizzy-inducing experience.
@dew12333 You have almost no experience with VR. It's not right to write off an entire medium just because you played 2 demos. This is like me saying gaming is one giant gimmick that I'll never play again because I played 1-2 Switch and 20 minutes of Farmville.
There are plenty of games that don't require much or even any artificial movement. Not to mention you should be able to get used to that type of movement in the first place, as most people can.
If you long for the day that you don't want a controller in your hands, it's going to require haptic gloves, which means more VR. So you will be using VR it seems, even if you say you won't.
@DartBuzzer
You have almost no experience with manners.
It's my opinion and I'm sticking with it no matter what you say.
@dew12333 Right, but it's an uninformed opinion that would almost certainly change had you had the right experience.
@Heavyarms55 I need to get over myself? You are the one that went for making all other being fools for liking VR. Maybe that wasn’t your intention and you just phrased yourself poorly, but thats what it came across as.
Mmmmm so the way I see it, if you like VR then use it, if you don’t like VR don’t use it. People are allowed to like VR, and people are allowed too not like it. Why can’t anyone have thier own opinion anymore, or why must people attack people who don’t like what they like? The worlds gone mad it seems..........
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