It's hard to believe it, but Fire Emblem Heroes is now more than two years old. In that time, the smartphone-based tactical RPG has become Nintendo's most successful mobile venture, dramatically outperforming stablemates such as Animal Crossing: Pocket Camp, Super Mario Run and Dragalia Lost. The game accounted for a whopping 66 percent of Nintendo's mobile revenue during 2018 (Pokémon GO isn't included in this list, as it's not a wholly-owned Nintendo property), which gives you some indication of how important it is to the company's plans.
Nintendo has continued to develop and evolve Fire Emblem Heroes' core offering over the past 24 months, and to mark its second anniversary, we were lucky enough to chat with the game's directors Shingo Matsushita (Nintendo) and Kouhei Maeda (Intelligent Systems) about its past, present and future.
Nintendo Life: Fire Emblem Heroes has been available for two years now. How has the game evolved over that time?
Shingo Matsushita: The main team members who were developing Fire Emblem Heroes were originally developing console games. Therefore, throughout the game’s development process we have been pulling from their knowledge and experience.
Specifically, we have been proceeding with the following values: to expand new original stories every year and to occasionally add new gameplay modes.
As a result, the original characters from Fire Emblem Heroes have begun gaining popularity (I will avoid re-introducing them individually here), and we have been able to continually enhance in-game content. Also, we were finally able to add Beast type units in January 2019. We actually had plans for them since the game’s launch.
As a result of so many features being added, we think the game became something worth playing, but we also realize that this resulted in increasing gameplay elements that are hard to understand due to the sheer volume of content. As a result, we have been trying to provide useful tips for players who may not be as familiar with Fire Emblem through the ‘Learn with Sharena’ and ‘Meet some of the heroes’ series. Moving forward, we are planning to not only add content that increases player engagement but also add more content that could appeal to newcomers.
Kouhei Maeda: We have added a variety of content to Fire Emblem Heroes in the past two years.
Our development team has been continuously evolving the game by thinking about how to make Fire Emblem Heroes more fun to play and increasing the player’s attachment to their favourite characters, instead of incorporating features just because they are trending.
Aether Raids is an especially strong example of a great gameplay addition, and we have spent a long time in its development. I have personally been spending days both winning and losing when challenging other players’ tough Aether Raids.
Turning Fire Emblem – one of Nintendo's most hardcore franchises – into a free-to-play proposition can't have been an easy task; have you taken player feedback on board since launch to make the game even more appealing to both dedicated fans and casual players?
Shingo Matsushita: Of course, we are actively listening to player feedback and opinions. We try to consider feedback from players as much as possible, especially right after new content releases, or when additional features are added in an effort to make the game easier to play.
At the same time, we also need to focus on ensuring that the Fire Emblem series’ quality continues to stand out when translating the series’ structure into a free-to-play game as you mentioned. In situations like this, sometimes the developers themselves will need to determine what features make the Fire Emblem series unique and choose a different path than what players might want. For example, traditional Fire Emblem fans might prefer battles to take place on a vast map, but we did not adopt this feature in Fire Emblem Heroes. This was intentional so that more players could casually enjoy the game. The development team also had knowledge and experience from Famicom Wars, the Japanese predecessor to Advance Wars, and therefore was confident that it could create a full-scale game within a confined map.
Kouhei Maeda: The biggest advantage of Fire Emblem Heroes as a mobile game is that it can always evolve to become better after receiving player feedback.
I have been involved in development since the Fire Emblem: The Binding Blade and Fire Emblem: The Blazing Blade era, and the passionate feedback from our players has been an invaluable resource even since then. We take player feedback into consideration for the next console title, which is our usual process, but with Fire Emblem Heroes we can apply user feedback we receive directly back into Fire Emblem Heroes itself. I think this is a wonderful thing.
How do you feel about the response the game has had since launch?
Shingo Matsushita: I feel that we are always getting more support than we could have imagined from our enthusiastic Fire Emblem fans. Of course there is always criticism, but we value that as well and also see it as enthusiastic feedback from our fans.
Before Fire Emblem Heroes, I had primarily been developing console games, so I find it extremely rewarding to be able to develop games while in continuous communication with players.
Kouhei Maeda: I am very grateful to the game’s fans.
Since even before the time I was involved with the development of Fire Emblem games on consoles, receiving feedback from players, regardless of whether they were positive or negative, has always made me feel happy and encouraged. Since the launch of Fire Emblem Heroes, I’ve been very happy to be able to receive responses from players almost every day.
Free-to-play games often see an explosion of interest at launch which then tails off as time goes on. Have you experience this pattern with Fire Emblem Heroes, or has it bucked the trend by growing its user base over time?
Shingo Matsushita: Yes, as you can imagine, as with all mobile games we’ve also experienced this pattern where interest tails off as time goes on. From there, however, we have also seen the game regain attention and interest. This pattern is consistent for all games, and for most players, it can be very difficult to play one game for a long time without getting tired of it.
The only thing we can do to resolve this issue is to continue providing our fans with interesting and compelling content, so we look forward to continuing to deliver on that goal in the future.
Nintendo has always maintained that smartphone games are a useful tool when it comes to attracting new fans; do you think Fire Emblem Heroes has created a new generation of players who will then transition to Three Houses when it hits Switch?
Shingo Matsushita: For some players, Fire Emblem Heroes was the first Fire Emblem title they played, and there are even Fire Emblem Heroes players who used to play the games on consoles but do not own any of the latest Nintendo game systems.
I would like to continue our efforts so that these Fire Emblem Heroes players hopefully become interested in Fire Emblem Three Houses as well.
I will add, however, that it would be much more fun to play both Fire Emblem Heroes and Fire Emblem Three Houses at the same time, rather than just one over the other.
Are there any plans to have any kind of connectivity between Fire Emblem Heroes and Three Houses?
Shingo Matsushita: While I cannot confirm anything at this time, I can tell you that we are potentially considering different ways to get more fans interested in Fire Emblem Three Houses through Fire Emblem Heroes.
What does the future hold for Fire Emblem Heroes? How will you maintain player interest over the next two years?
Shingo Matsushita: We are considering many ideas, including both content we will deliver for certain and aspirational content that we would like to deliver, so that we can keep the game feeling fresh even for longtime players. For example, can we make characters with new appearances or uses? Can we offer a new mode that will introduce a social component to the game? There are so many different ideas to explore, and we are continuing to discuss new ideas that allow us to offer even more fun ways to play.
Kouhei Maeda: One thing we are looking to do is continually offer something new. Each time we release a new book chapter or new event, we want something new and appealing that our users will talk about.
Another thing we want to continue to show is our never-ending love for the characters. I want Fire Emblem Heroes to be a game where you can continue to like the characters you feel an attachment to, and where the number of characters you like increases the more you play.
We'd like to thank Shingo Matsushita and Kouhei Maeda for taking the time to speak with us, and Nintendo of America for arranging the interview.
Comments 26
I never have really played the Fire emblem games, I really just like using most of them in SSBU, but if I had the mobile games, my top choices would probably be this or super mario run
@Tsurii Yeah i was thinking the same.
I am pretty amazed at how long I played this game myself. I even have it still downloaded to my phone! I just slowly started playing it less and less as the months went by since I have had many life events happen that diminished my enjoyment of said game. Even with that, I am still pleased every time I boot it up every few months or so, and see the new content they continuously add. This is a gacha/mobile game done right.
"We are actively listening to player feedback and opinions"
More dragon lolis pls
If you really are listening, no power creep please. I know you are trying with weapon refinery but it's not enough.
I don't even mind getting fewer orbs but no power creep, it just kills the joy and satisfaction.
there is so many characters I still want in the game, but all we're getting is new fates alts. It's also kinda funny how most of the new character banned have 75% girls and 25% boys when in the main series that number is flipped.
Maybe it's just me, but this series disappoints me.
I think with a world so full of amazing characters they could make some sick console games instead of what they have made...
And they also take up too many smash slots, sigh*
@Setery Did you mean to write “More Camilla pls”?
@Morpheel ha, totally, how is it so succesful, more Camillas!!
"We are actively listening to player feedback and opinions"
By remembering there are other titles beside Shadow Dragon, Awakening and Fates for a crossover Fire Emblem game
(Still salty about no Path of Radiance/Radiant Dawn in Fire Emblem Warriors)
Sigh... I don't like this anime hogwash
Wake me up when Thracia 776 gets a remake or Binding Blade + Blazing Blade
"We are actively listening to player feedback and opinions"
Didn't realize players were asking for less orbs, less demotions/an increasingly bloated 5* pool, less new interesting content (the game is turning into an auto-battle grind fest every month - more so than usual).
@Mijzelffan as mostly a fan of male characters, them changing seasonals from mostly 50/50 boys to girls to 1 boy and 3 or 4 girls has been horrible. Especially on the summer banners where we got 6 bikini girls and 2 boys in swimwear. As a gay guy, the reduced male fanservice made me pay way less into the game
it may be the most successful mobile game from Nintendo, but still it is a mobile game thus nothing as deep, as nice, as great as the main series' games
I played this for a little while and may go back to it at some point. It's a nice distraction but doesn't come near a normal Fire Emblem experience.
This game is awesome. I don’t play anywhere near what I used to and my mobile play did shift to Dragalia Lost, but this is still a fantastic way to play fire emblem.
I have played every Fire Emblem since the GBA days that got a western release and a couple that didn't get one. Enjoyed most of them a whole lot.
But the Free-to-Play system and reducing characters to nothing more than RNG based pulls just feels bad. You certainly don't have to spend any money on it, but when there is a character you really like and, of course, it is the highest rarity and during a timed event - you really need to - again, unless you get lucky.
I just really don't like mobile games. Had this idea, of pulling characters from different world and eras been done in a real video game not this microtransaction ridden cash grab, I would have had a blast. Especially because in a real game they could have had these characters, who never would have met otherwise, interacting in fully developed cutscenes. I'd love to see how Lyn and Lucina would have interacted, or Hector and Ike. If Marth had met adult Tiki or seen Lucina pretending to be him. etc...
I've been very disenchanted by free to play mobile games in the past. Either due to hitting a "pay to win" wall, succumbing to the monotony of repetitiveness, or worst of all, the game ending its services. But I've been playing Fire Emblem Heroes on a daily basis since it launched, and have yet to tire of it.
I'll be honest, I only downloaded this game for the My Nintendo coins. But after playing for a while, it genuinely appealed to me, and I've never once felt like I had to fork over money in order to do well at the game. Of course this means I'll never reach the top tier of raids/arenas and bump shoulders with full teams of 6 Surtrs at level 40+10, but I'm not about to start chasing THAT dragon.
I'd always considered the series "that game that Marth and Roy are from" until I played Sacred Stones, since it was one of the 3DS Ambassador gift. I honestly wasn't a fan of strategy rpgs, but really fell in to this game despite my lack of interest. Afterwards I got Fire Emblem Awakening as a gift one year, and then took the big plunge and eventually beat it on Lunatic difficulty. Even so, I've still been hesitant to take the dive into Fire Emblem's back log since it's so intimidating to new comers. (It blew my mind when I found out the world map is largely the same continent structure throughout the entire series)
But, thats where Fire Emblem Heroes comes in. I now have familiarity with so many key characters that I'm genuinely interested in seeing their story played out in full, and would love to get my hands on some older titles. But I think all that is going to have to wait until after I play through Three Houses. I'm definitely going to be playing this day one and taking all my newfound understandings of skill strategies from Heroes and putting them to use. Though it will be weird bouncing between Fancy HD FE and Baby FE Jr once its out
Though I don’t play mobile games, I hope Monolithsoft releases a Xenoblade game for mobile. I’d like to see those games get more popular so Monolithsoft can get bigger development budgets.
i wish they would increase the chances of pulling a 5 star hero😥
Almost literally the only mobile game I've played over the past 2 years. Never spent even $1 on it, and its given me countless hours of entertainment. Very curious to see how it might connect with Three Houses.
@Bobb
Lol. I was super salty about no Radiant characters in Warriors as well.
Devs: 90% Fates/Awakening/Shadow Dragon characters.
Me: Fair enough, the new games saved the series and most modern gamers would recognize them. I'll definitely buy when they add characters from the Radiant/GBA (besides over waifu-ized Lyn) games as DLC.
Devs: and for DLC!!!!!!...more Shadow Dragon characters!!!!1
Me: Gosh darnit (censored for NL)
Still playing since day 1.
Of course the engagement fell a bit over the time, but still the only game on my phone.
@R_Champ "Fair enough, the new games saved the series and most modern gamers would recognize them. I'll definitely buy when they add characters from the Radiant/GBA (besides over waifu-ized Lyn) games as DLC."
Your whole post sums my entire train of thought in better words than I could express myself, but the quote above takes the gold!
I'm thankful Awakening and Fates saved the series from certain death, but the way the new games are developing into, I no longer see the Fire Emblem I loved
The saddest part of all of this, is how Mario had the greatest value and Fire Emblem Heroes is the most anti-fanfare F2P game that Nintendo have made. Sure it is technically free, but when you can spend literally tens of thousands of dollars and not get what you want, that is a piece of (****) game designed to make you spend more money. Heroes is not just meant to (****) you though, the gameplay is oversimplified and boring as (****). Heroes can die in a (*******) fire and if you enjoy it, never play Fire Emblem because you would be overwhelmed with actual mechanics.
(You used some not so lovely language - Matthew010)
@Desrever I do not enjoy F2P games until I played one of the most cash sink F2P games out there? HAHAHAHAHAHA.
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