Capcom's blue bomber Mega Man might feature alongside the all-star cast in Super Smash Bros. Ultimate, but things have been quite rough for him over the past 15 years. According to Capcom financial data dating back to September, the Mega Man Legacy Collection - which debuted on the Switch earlier this year and prior to this on multiple other platforms - has now sold one million copies worldwide.
This is a rather significant feat as there hasn't been a Mega Man release to reach the one million sales mark in 15 years, even though there have been more than 50 games released in the long-running series that first started out on the NES in 1987. In case you're wondering, the other games in the series to reach one million sales include Mega Man 2. Mega Man 3, Mega Man X and Mega Man Battle Network 4 originally released on the Game Boy Advance in 2003. The 1988 release Mega Man 2 still has the highest amount of sales, shifting a total of 1.51 million units.
The most recent release in the series was Mega Man 11 in October. During an interview with the fansite Rockman Corner, the game's Producer Kazuhiro Tsuchiya said the team wasn't even sure about post-release DLC support for the newest entry in the series. While Legacy is technically a collection, we can only hope its sales milestone is enough for Capcom to continue pumping out new games, or at the very least encourage them to seriously consider DLC for the eleventh mainline release.
[source gonintendo.com, via capcom.co.jp]
Comments 24
Too bad it couldn't have all been one giant collection...
Congratulations Capcom. You managed to not screw this up too much. Now can we have physical copies of all the games you're creating? Maybe that would have caused me to be one of these million purchasers.
Would have bought a physical copy.
I finally picked up both the Legacy, and X Legacy cartridges recently when I had the chance to get them for $20 each. I would’ve happily paid full price if all the games were on the cartridges.
They gave us physical jp version of rockman x vol 2 when they should of gave us legacy vol 2.. oh well stil 6 awesome retro games with some of the catchiest chip tunes around
@Sinton @LordGeovanni Ditto to this and most of their Switch games.
I picked up the MMX Legacy Collection and played through MMX1 for the first time in decades. The game was... okay. Some things really didn't age well, like the enemies that respawned after dying if you moved two pixels back in their direction, or the need to constantly farm for lives and ammo.
Congrats Capcom, now if only you didn't cancelled Mega Man Legends 3 and Mega Man Universe and Mega Man Online and Mega Man: Maverick Hunter and Mega Man Mania but sure give us Mega Man XOver and a fan hack: Street Fighter X Mega Man. Now get on to making Mega Man X9, Mega Man Legends 3 (again), and Mega Man 12.
Hope 11 gets those numbers too. I’m kinda saddened by the way the franchise has sold over the years, I always thought Megaman was a monolith, one of the first icons of the industry, but it seems it never was the case.
Anyway I’m glad to have him in Smash and have those collections available. Now if only I could dream, I would get remakes of Legends 1 and 2, with 3 in development, as well as ZX3.
Ditto everyone's posts for complete physical collections!
@retro_player_22 I mean do we really need X9? We kinda a get the jist of what happens to X & Co. thanks to the Zero series.... all the X games after X4 are pretty lame too
Imagine if Battle Network 4 had been good, they might've continued to be million-sellers.
It's funny how often, the success of the next title is dependent on the critical acclaim of the title prior.
I imported the two standalone X Collections from Japan, but since part 2 of the original collection isn't available on cartridge, I skipped it entirely.
Only Capcom has the power to change that, but of course they won't.
Glad to hear it.
As for the cartridge complaints, believe me I understand the sentiment, but unless it's a matter of running out of space it's hard to understand why having the first 6 isnt worth it by themselves, or why digital is gonna kill someone for a few games here and there. I play the games, not the storage medium, even if I do have preferences.
How many of those on Switch? Hopefully a lot , so Capcom can bring over more games
Because Capcom charges too much. MM11 was $40, which is absurd. MM in the classic 2D style should be priced along the lines of similar games (mostly Indie) around the $15 mark
Hmm... I'm surprised. I figured this should happen more frequently.
And the Xbox One version just receive the rewind feature update!
@Decapre There is a mega bundle on the Xbox shop, it should be on the eShop too. In includes all the main and X games plus 11.
https://www.microsoft.com/en-gb/p/mega-man-30th-anniversary-bundle/brs82kmrjtll?activetab=pivot:overviewtab
...Why did Battle Network 4 of all games reach over a million sales? Kinda seems to me like a random game in the franchise to sell very well, unless there's an actual reason why and it didn't just sell well by chance
It's a feat how they managed to STOP me from buying a collection of all 10 MegaMan legacy games by screwing everything about it
Was it just barely decent, they could have sold ten million
@WaveBoy X1 to me is a good game, but not great. I know it is a classic, and I enjoyed it in the day. But after the 50th time dying because an enemy respawned on top of me it got a little wearisome, and I had no desire to play X2.
Mega Man Legacy Collection 1 + 2 and Mega Man X Legacy Collection and I enjoying them and am looking forward of getting Mega Man 11 this Christmas. Thank you Capcom!
It actually really goes to show how the gaming industry has changed. Megaman was a leading franchise back in the late 80s early 90s. But it's best selling game is "only" 1.51 million copies? Back then that was stellar results. Today 1.51 million is still very good. But it's "just" very good, no long stellar.
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