Lab Zero Games has revealed that Skullgirls 2nd Encore is Switch-bound. The news was announced at the Anime Expo 2018, although a solid release date wasn't forthcoming.
Previously available on PlayStation 4, PS Vita, and PC, Skullgirls 2nd Encore showcases 14 fighters, a story mode, online play and a soundtrack by the legendary Michiru Yamane. It's also famous for its rather racy character designs and inventive special moves.
The original Skullgirls was in contention for a release on Wii U but the developer said the low sales of the machine made it hard to justify the release. Thankfully the Switch doesn't suffer from that problem.
Our pals over at Push Square gave the PS4 version of the game 7/10, saying:
Skullgirls remains a fine fighter with finesse and an interesting solution to excessive imbalance. The game boasts a brilliant implementation of GGPO netplay, and a sublime tutorial. However, 2nd Encore misfires with a lack of winner-stays-on lobbies at launch, quite a small roster, perfunctory story mode, and the game's art style – superb in places – feels needlessly cheapened at times. While offering a solid counter to infinite combos, the rest of the game's mechanics are possibly too derivative of its peers'.
Let us know if you'll be taking this for a spin on Switch by posting a comment below.
Comments 43
YESSSSS!!!!!!
Hmm, Switch could do with some more 2D fighters...
...SAID NO-ONE EVER!
But I like the style of this one. When the price is right I'll happily bust... some skulls.
I've been waiting for this! Very excited
I already brought this on Xbox ps4 and ps3. I don't think I need another copy.
Or do I?
Slowly but surely it is happening: All the 2D fighting games are dropping onto the Switch! ^_^
I haven't played the game since Robo-Fortune came out... I just couldn't beat the SkullGirl with Eliza.
I'm tempted to double dip to have this on the go, but I suspect that would mean getting two decent controllers for it... That's a bit beyond my budget 😫
@gcunit Umm...I say more the merrier, so shhh.
I'm sure the outrageous colorful style will do really well on Switch.
@GrailUK Until recently I didn't consider myself interested in 2d fighters, but even I have about 6 of them on my wishlist now. They're everywhere
@gcunit ...and that pleases me
Oh my god...YES!
I have this on PS4, it's a really well put together game. The characters are all pretty cool.
I can’t help thinking the devs should have done a 1v1 brawler with a Steven Universe licence instead.
Excellent news, but I need some 3D love. I've been praying for a port of Tekken TT2, or even 7. Also some Virtua Fighter (long shot, I know), and heck, even some DOA. I just love fighting games. 2D and 3D.
That Cerabella looks like she belongs in Arms.
Looks like a very good game. I'll wait for it.
I love the animation of this. Too bad I'm not big on fighters.
This is another one for my wishlist! BlazBlue Cross Tag Battle made me remember why I love fighting games.
I’ve got the fever on myself all over again.
@liljmoore kinda in the same boat with you. I started off with the 360 and now I have it on PS4. Do I need this same game for the Switch? I’m thinking about it.
I've always thought Skullgirls looked really cool, but doesn't it veer more towards the Guilty Gear/BlazBlue kind of fighting game, where it's all about learning ridiculous systems, mechanics, impossibly long strings of combos, etc? Where going through the tutorial mode is more complicated than learning how to build a space shuttle? Basically niche, insular modern fighting games that are more interested in appealing to eSports players than normal people?
Appealing to people like this for example:
[pasted from another forum]
"I've been tiger kneeing my ride the lightnings since they added AIROK to it in X. That was...over 17 years ago.
You're also probably not aware of the more complicated things that you should at least try to wrap your head around, like jump installs and FD cancels. Many characters, especially in A core, have super ultra specific tech that you gotta learn, or you can't really compete. Sol's gimmick is 'clean hit,' which is ARCSYSes for 'character specific counter hit air combos.' You gotta hit the big guy in the head. Hit the gundam in the crotch. Hit Ky in the throat. What? You hit Ky in the head!? No clean hit, no fat damage, no top tier Sol performance! Spend another 500 hours practicing, then come back. Or how about everything related to order Sol? Half his mechanics draw upon an ancient bug that they decided to keep. We're not talking how combos are really a bug, but how he has an anime super power bar that drains when you do your moves (and once triggered at level 2 or 3, ticks down gradually), but if you do them with dust, and just right, you'll force a level 1 version to come out. His level 1 moves are incredibly poor, to represent the fact that he's not fighting at full hot blood powerlevel. This is called charge keep, and is THE corner stone of how he plays after slash. He's also one of those nutty characters that generates huge amounts of tension, yet doesn't have anything worthwhile to spend it on, but oh wait - he totally has a miniscule number of frames to input false roman during his literal ACTION CHARGE move, which gives him a pretty beasty increase in the anime bar, then takes 25% tension, and resets order Sol to neutral. The window for this (to order Sol) absolutely crucial move is a mere 5 frames. Granted, having such open access to FRC is very powerful on its own right, but if you challenged the skullgirls community to get good at GG, their brains would explode.
As if that wasn't enough, he has VERY SPECIFIC, VERY SHORT (even by GG standards) windows during a lot of his specials where an FRC can be used. I mean, hey, man, it's, like, man, a literal 1 frame to go from bandit bringer to neutral and almost guaranteed reset. thus in GG terms, enough to win the game. You can do that, right? Every single time you try?
Well, let's say you do. Now you gotta learn the most extreme of all FRC points. It's on order Sol's gunblaze when it's powered up to max anime hype. It's another single frame input button, but it must be done at the 41st frame. If you can't hit three buttons at 41 frames, you fail. Remember, he'll be going from left to right in literally seconds, with trails of fire behind him, and unavoidably, the opponent gets hit by them, launched, you FRC and....oh, wait, you didn't actually positioning in account, so he's not in the proper space where you'd follow up to that very precise, very tight FRC was at. So you get nothing, except him on fire and bouncing across the stage.
In addition to all of this, he doesn't have a single normal move. Even his 'sweep' is a low invincible, overhead hitting, untechable, ground bounce, and ungrabbable 'huge sword to the guy's face' kind of front flip in place. You want a sword attack? Tough luck. You get a hunk of concrete with sword bits sticking out of it. Unlike the rest of the cast, he has 3 standing slashes, and not a single one of them involves proper range, attacks aimed in the proper direction, or even amount to real damage.
Tiger knees are something to put in your muscle memory,and that's it. Tiger kneeing AIROK moves makes them come out closer to the ground, which lets you recover faster. Tiger knee is a univeral thing in fighting games.
FRC points for order Sol, using a special system to squeeze more out of your special resource, as well as the reflexive knowledge to use them, and this on top of having very mechanically strong moves, but those moves are only ever really good for certain situations, and you gotta identify which character what button gets the best results on? That's a HARD MOTHER♥♥♥♥ING FIGHTING GAME. This is just two characters, by the way, while most aren't as extreme as order Sol, they're not far behind, and the A core games have about 696867869606068686 mechanics you need to learn, like (back to the order Sol example) he's one of two characters who can wallsplat with basic throws, upon which he actually has 18 frames to act before the opponent's buttons will even start registering. Once he's had his 18, the opponent is untechably stuck to the fall for 40. He's also one of a handful that can turn what seemed like a regular airthrow into an untechable and lengthy air capture like in missing link, but his lasts for a full second. Both moves have exceptionally hars proration penalties of 40% for the wallsplat throw (all damage that follows is at 40%), and 50% for the air throw, but if you have a healthy supply of anime bar and some tension, you can do a scary amount of damage.
He has access to one of the most reliable ground slides in the game. Simply hit a guy with his air HS, and they'll bounce to the corner completely helpless, GG Xrd Sol Fafnir style, but if you want a followup to this, the timing is KOF like.
Getting the most out of blockhead buster (level 1 is a more metal version of Dan Hibiki's projectile, essentially) will teach all you need to know about hitstop, hitstun, blockstun, projectile warfare, mindgames, pressure, and the core principle of guilty gear - only one player can hold the initiative, and order Sol just captured it like a gangsta - and how incredibly dangerous such a clowny character actually can be. Mixing in order Sol's special rules, and actual roman cancels to bait resets, or outright throw more damage their way, done properly, this is a complete lockdown of your opponent in the corner, with no escape. The alternation between level 2s and 3s mean he's going from slip, to untechable hit, to wallsplat (all unburstable conditions), all the while you're wailing on him with your normals. Everything's great, but... if you mess up your charge keep or an FRC action charge just once, or mistime blockheadbuster because you though the character was heavier/lighter than he or she was, then you're gonna eat a fat punish and be down all the resources you spent to set that mess up in the first place.
tl;dr skullgirls is indeed easy mode. Factually, and forever, no matter how OG you think you are, you're not, especially not when we compare to the kings of complexity like the tag team KOFs, KOF13, GG A core series, and later virtua fighters."
I just, can't even... This post has now made me hate humanity...
Right on
This does look promising and I would like to get it when it comes out:). Anyone know how much it is? Would appreciate if someone knew. What is the game about anyway? And Nintendo, the fans keep asking for SD card save data backup for a reason. Other consoles have it(although they use USB pendrives, they still offer a free backup option) and a lot of fans do not feel safe waiting for the online service to launch as our save data is still at risk.
It's Showtime!
YESH YESH YESH...give me all the fighters...all of them!
The characters in this game are really cool and the animations is beautiful (I'm terrible at this genre but I can really appreciate those things about this game)
to bad there is no release daye yet
Aside from the lewd aspect (which I would know will turn some people off), this is a really good fighting game and I’m glad the Switch is getting it because hooo boy. In the PC version, I had to deal with grief as could be Valentine and Parasoul players, so I’m hoping the Switch version has a more friendly online community for Skullgirls
WHAT?! Best news I heard all day! Definitely buying again.
And thus, the roster of fighters on Switch grows even further....
So, if Skullgirls is coming to Switch, is there a chance that the same can happen to Them's Fightin' Herds?
Aw, sweet! This game was on my "wish it would come to Switch, but it's probably not worth holding my breath for" list, but it's now becoming a reality.
I guess dreams really do come true sometimes!
@Angelic_Lapras_King You mean, it goes... even FURTHER BEYOND!!!
I am not the best at fighting game's but this and Dragon Ball Fighter Z are both going to be day one's for me.
The sound effects are terrible. So thin sounding. Hopefully they can patch more bass in.
Cannot wait for this game to hit Switch! Hoping for a physical release at some point. (nothing would make me happier. Especially since there was a physical release back on the vita but the vita is more or less a dead console so I'd love to see a new physical release)
@gcunit The price will most likely be $24.99 (or the equivalent in one's local currency) as that's the price for the ps4 version.
@Swoltacular The game plays most similarly to the Marvel vs Capcom series. (tag team action, hyper combos, and all that jazz)
@Haywired I feel you with how complicated fighting games can get. It's one aspect I hate about the genre despite how much I love fighting games. They feel inaccessible just for the sake of being so. Also pretzel motions are the most dumbfounding and unnecessary motion I have ever seen in a fighting game. F&*k pretzel motions.
Thanks for announcing this a few days after I bought the PC version, because I couldn't find any info an a Switch release 😩
At least it was on sale (7,50€ for the game including the 2nd Encore DLC) so I might buy it again on Switch.
I really like the art stile. Most 2D fighting games seem to stick to late 90s arcade pixel graphics but Skullgirls has very hi res sprites.
I tried hard to like this game, especially since it has the kinds of character designs I really like (Cerebella is my fave) but I couldn't get into it. I think I'm just over the more complex spectrum of fighting games.
@Swoltacular Oh I meant that it's more similar in pace and structure to Mvc rather than street fighter. Most of the inputs will of course be similar to Street Fighter since Capcom helped codify what most fighting game inputs are.
I was hoping for this, but figured it wouldn't happen since they are onto other projects. So glad to see that's not the case. I own this already a couple of times, but will buy for sure on Switch. Having this mobile will be killer, no longer need to buy a Vita for just this game!
If Skullgirls had been released on Wii U, how much do you guys wanna bet the tagline for NL's review would've been "...'Cause, baby, you've got U and Wii"?
For people concerned about the steep learning curve of most fighting games (I fee you! As much as I love them I suck at them), try BlazBlue Cross Tag Battle.
It's much more casual gamer friendly without taking away all it depth for those who can.
Great game but I get TOTALLY destroyed anytime I try to play online.
@gcunit I really want more 2D Fighters on Switch! I'm still waiting for Ultra Street Fighter IV and Ultimate Marvel vs. Capcom 3!
Throwing in Soul Calibur VI with Marth as a console-exclusive guest character would be pretty sweet too...
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