As a journalist, sometimes you’re handed what I’ll hesitantly describe as “unfair” deadlines. In those moments, you learn the massive value of a single hour. Ask me where all the spare outlets in the depths of the Los Angeles convention centre are. I’m a borderline cartographer for shortcuts through Comic-Con’s back rooms. I’ve paid almost any price for WiFi.
At the same time, if Nintendo themselves hand you a similar timeframe by telling you some approximation of, “Hey, want to come chill and play Super Smash Bros. Ultimate for an hour?”, you instinctively know that isn’t really work. (Heck, if this ever happens to you, you might be so relaxed you’ll do your Comic-Con shopping on the same day, like me.)
Relativity aside, the lesson remains: there is always something you can take away from one entire hour. Especially if, in that time, you’re playing an unreleased entry in the Super Smash Bros. series and your partner ends up being Nintendo Senior Product Marketing Manager and professional orange holder Bill Trinen.
So after being paired off in a hotel room high above Comic-Con to forge through a boat-load of Smash Bros., here are five takeaways I had from both the new Ultimate and Bill Trinen, in not too particular of an order.
Character Updates Are Subtle, But Will Be Plenty Noticeable To Veterans
Sharp-eyed super fans have gleaned a lot already from the E3 footage of Smash Bros. Ultimate that’s already out in the wild. The version we played was the same build, so there isn’t anything new to expound upon. But that doesn’t mean your local Nintendo writer doesn’t have some hot-takes all his own!
Please note that in a previous life, I was a well-travelled Smash Bros. Melee professional for about a decade’s time who just so happened to main Pikachu. As such, I definitely spent the lion’s share of my matches trying out Pikachu’s new build. I came away pretty satisfied. Pikachu is just about as quick, but he gains some more reliability with both a stronger skull-bash for recovery, as well as with a new electrified neutral-A attack. Pikachu also has a quickened back-air animation, which I suppose in time might come to be realized as a nerf, though I still found it pretty effective for spacing and disrupting of a lot of approaching attacks.
Don’t worry, I played other characters too. I found Link to have an altogether different playstyle as compared to Link from every previous Smash game. His bombs are now remotely triggered and coupled with him lacking a hookshot for the first time ever, his new technical playstyle actually mirrors that of a lighter Solid Snake much more than old Link.
Speaking of Snake, it’s flat out odd playing as the Super Smash Bros. Brawl favourite (his only previous appearance) under the quickened pace of Ultimate (more on that later). The same slight disorientation can be said of the Ice Climbers, who return after a small series hiatus. To my hands, the Climbers felt a little underpowered compared to their Melee and Brawl counterparts, mostly due to far less logical options out of a grab. Shiek also doesn’t currently appear to be as competitively viable as players like ZeRo and Plup made her in previous games, but I wouldn’t exactly describe her as unplayable, either. The long-time familiarity of stalwarts like Fox and Shiek made them effective battlers throughout all my attended Comic-Con events.
Here are some more rapid-fire reactions: slow characters like Ganondorf and Ike seemed improved due to the quickened pace of the game, yet I’m predicting they are likely still too slow for one-on-one competitive play (still, not to brag, but I landed multiple Ganon punches). Ridley seems like a powerhouse with some sick combos, but he has a glaring weakness when it comes to vertical speed - imagine something like a giant Metaknight. Are you a Megaman player? His kit seems to have translated pretty dang positively, but being a little squishy is still an issue for him. Pokémon Trainer is very fun without fatiguing Pokémon! Mario is pretty much the same dang character. Little Mac can charge his punch seemingly forever. Finally, the Inkling Kids are a technical player’s dream, but they pack enough punch that a newcomer will probably enjoy them without needing to fully understand how to use them.
There are plenty more impressions I could write, but the bottom line? I played nearly every character and had an absolute blast with every single one of them.
The Game Is Fast Enough That It’s Hard To Play Smash 4 Now
If you’re a casual Smasher, you probably aren’t going to be too hung up on this point (or any point I’ll make, for that matter). But as I’ve discussed and as many pros have reported, the game’s physics are subtly altered to be more rapid than in Smash 4, though not in super overt ways.
Having now played Ultimate at several events for a collective several hours, the change in pace is subtle enough that it won’t blow you away if you’re familiar with the Wii U/3DS versions, but effective enough that if you go back and play Smash 4 afterwards (out of sheer Smash withdrawal, as in my case), the slower pace seems hard to accept any more.
How exactly is the game faster? Rather than further retread the topic on my own once again, I went to Smashboards moderator, Smash analyzer and frequent sound-bite contributor Kyle “Thinkaman” Brockman to sum up the speed changes as technically-minded as possible for any reader who might be interested in looking under the hood. Here’s his analysis:
One of the most talked about aspects of fighting game speed is the delay that follows landing with an aerial attack. In this case, like Link's sword getting stuck in the ground.
Melee's aerial attacks had very low landing lag with correct inputs. Brawl and Smash 4 had higher landing lag, but with more opportunities to "auto-cancel" and skip it entirely; 54% of aerial attacks in Smash 4 can auto-cancel out of a short hop.
What we're seeing with the Ultimate data (from just the E3 demo) is landing lag is very close to Melee levels and Smash 4's abundant autocancels.In addition, general technical discoveries of the E3 footage include grabs being slightly worse across the board and backwards rolls (just backwards!) being significantly worse.
Putting these landing lag changes alongside the other changes that have been documented—universal frame-three jumpsquat speed, the short-hop shortcut, attacks gaining staleness from hitting shields, the new powershield parry, short hop attacks dealing 0.85x damage—there seems to be a clear design focus around carefully balancing short hop aerial attacks in particular.
Got all that? If that means nothing to your brain, just take my initial word for it: the game is more aggressive, and I really like it.
Nintendo Has Heard The E3 Feedback Loud And Clear
Playing match after match, Bill kept opening the floor to me, “So, any questions…?” I eventually fed him one half-jokingly. “Yeah, sure. Why is Bayonetta so broken?” If you’re not aware, the professional Smash scene is asunder over whether or not Bayonetta is too powerful, and her powerhouse showing during the Smash Bros. 2018 Invitational did little to calm their nerves.
“(Series director) Masahiro Sakurai has heard plenty of the feedback during the E3 tournament and from player feedback of the E3 build.” Trinen told me. He assured me that though nothing is promised, many small changes could potentially be in store for Bayonetta, as well as any character. In addition, while Smash pros are nowhere near the only target audience for Ultimate, I was assured that Nintendo wants to make both a fun and balanced game for anyone who will pick up the eventual final release when it hits stores this December (with that in mind, virtually all my character-specific impressions anywhere in this article are subject to change).
Trinen did, however, offer an appendix to my thoughts regarding Bayonetta’s sheer power: “I mean, look at her!”
Bill Trinen Is A Dang Good Smash Player
If you follow Nintendo’s PR appearances even a small amount, you might be aware that Trinen’s storied history at the Kyoto-based company isn’t just for appearances. “We were playing (Super Smash Bros. Melee) for months ahead of its release,” says Trinen of some of his earlier days with the company. “We played it during our breaks for at least a decade.”
Unspokenly, we both made it a point to attempt Smash Bros. purity by avoiding all items during our matches to the best of our abilities (items were permanently turned on for the demo version of the game). I won’t speak to the final tally of wins and losses. I am a lapsed professional player, after all. But the day spent playing Ultimate was one more reminder that Nintendo’s PR aren’t just sales people; they are by-and-large hardcore fans.
If you ever find yourself matched up against Shigeru Miyamoto’s personal translator, watch out for Bill’s Marth and Shiek.
And Finally, A Word On Mother 3…
At some point during our time together, a match against the psychic-boy Ness prompted some lighthearted bemusement. “I keep thinking I’m Lucas,” Bill laughed. You see, Lucas is the protagonist of the Japanese-only release Mother 3, and he employs a long-distance grab, as compared to the more popular Earthbound alumni Ness and his up-close approach. Only Ness was available to play in the demo.
The non-translation of Mother 3 has become the memification of legends, so in a weak moment, I leapt at the opportunity for a comment. I asked him about Mother 3. Listen, he was the one who brought up Lucas.
Bill’s response? “It’s a good game.”
Thanks to Bill Trinen and the NOA team team for our hands-on with Super Smash. Bros Ultimate. The game releases December 7th on the Nintendo Switch.
Comments 42
Localisation for the older Fire emblem games would also be nice...you know, mother 3 isn't the only one.
Great feature! In the recent site survey, this kind of stuff was as the top of my 'favourite things about the site' and 'want to see more of' lists. Of course, it's not every day you can snag a sofa with Bill Trinen, but still, great stuff!
@RaphaBoss Thank you! Everyone is always up in arms about Mother 3, and there are 7 Fire Emblem games that still aren't available in the west (though some have gotten remakes released here). While they're at it, they could always find a way to rerelease Path of Radiance and Radiant Dawn, that way those trying to get into older titles don't have to pay an arm and a leg to play, imo, the best 2 games in the series.
AARRRGGHH that last sentence!
Hey this is a great article.. thanks for the account
This was a great feature! Every new opinion or piece of information makes me look forward to this game even more, as if I already wasn't excited enough.
Nice to see that Bill Trinen is a hardcore gaming fan because past events have shown us that Reggie is terrible at video games.
@Truck0Saurus I'm a big fan of gaming, but I would not consider myself especially skilled and generally avoid any kind of competitive play simply because I'm unable to compete. So Reggie's lack of skills as a gamer does not in any way exclude him from being a fan of gaming.
@Klunk23 Mother 3 has aged better. The older Fire Emblems feel pretty dated now.
"Its a good game"? What is that suppose to mean? Come on, Bill, you're killing us!
Oh, and SUPER cool that Bill is a good Smash player. I'd love to meet him one day.
Really fun article! Reading stuff like this makes me want to pursue video game/movie journalism in the future. Anyways, thanks for increasing my hype even more!
@RaphaBoss Don't forget The Mysterious Murasame Castle and Devil World.
@RaphaBoss I hope some of the older FE games get remade in a style like Echoes.
@Klunk23 @RaphaBoss A fair point, but you guys also have to keep in mind that Fire Emblem fans already have a ton more localized games to already pick up, whereas the Mother/Earthbound series only has 3 games, of which only 2 have been made available outside of Japan. Fire Emblem fans have a lot to look forward to even now with Fire Emblem Three Houses on the horizon. Mother fans, outside of Smash Bros representation, only have the idle hopes of Mother 3 finally being localized, with the series likely never to receive actual new games outside of that. I can definitely understand the outcry for Mother 3 over all those Fire Emblem games honestly.
@LegendOfPokemon they will. Hopefuly and probably geneology of the hply war is the next.
@Klunk23 yeah, It's MOTHER 3 everywhere! Even Nintendo jokes about it. It's a meme more than anything at this point.
The Mother 3 comment isn’t worthy of a separate point.
And you so very nearly lost me at “universal frame-three jumpsquat speed”...
December 7th can’t come sooner!
Please nerf Bayo, thanks.
@NIN10DOXD The latter game does actually already have an English localisation. It was released in the UK and the rest of Europe, so many suspect it was the religious connotations that kept it from a US release at the time.
@NIN10DOXD umm wasn’t Murasame castle released on wiiu?
I just want to know how Daisy will differ from Peach!
@fafonio No, only 3DS for some stupid reason. So yeah, it WAS released in America, but hardly in ideal fashion IMO.
@Klunk23 I keep holding out hope that PoR and RD get re-releases. I thought with 3 Houses coming in February maybe they would give them an HD port treatment and sell them for Switch for an Oct or Nov release but that doesn't seem likely.......I can keep dreaming though
@Yosher Well put, gaming friend. Everyone wants more of their favorite franchise, but Mother fans are like a forgotten kid in the Brady Bunch. Not to mention the 64DD hype and heartache.
@gaga64
In smash, when you press jump, your character squats down for a few frames, and then lifts off into the air. In previous games, different characters had different amount of time spent squatting. Bowser was notably slow, while Fox was pretty quick. In Ultimate, every character is now the same in this regard.
They felt the need to remove this particular attribute as a distinctive trait that differs between characters, instead making it standard across the cast.
Since it's a basic control like jumping, it makes sense to keep it simple.
It's an excellent game, Bill.
I don't want them to nerf bayonetta to the point that she's pointless and unfun to play as. She's a highly technically character like her game of origin. If players are skilled enough to use her they should be rewarded.
I'm by no means a Smash pro and I noticed the speed change immediately. It's about as subtle as Larry David with an obvious toupe.
@fafonio Barely and it took a while. I actually forgot about it. Lol
@Markiemania95 You’re probably right. NOA is weird about stupid stuff like that. Lol
@Yosher I mean those are entirely valid points as well, but on the flip side, there’s a reason Mother doesn’t get as much attention from Nintendo: it’s more of a niche series with a smaller fanbase, and while that can partially be attributed to the fact that Nintendo hasn’t put much recent effort into the series, I wouldn’t be surprised if their VC releases was an attempt to test the water... and while the sales of those weren’t bad... well, companies are naturally interested in franchises with larger audiences. Fire Emblem is mainstream at this point and so there’s more fans to feel they missed out on entries. Once again, your arguments are entirely valid and Mother fans do have a right to feel disappointed. They’re very vocal fans though hence why Mother 3 is a recurring question while the unreleased Fire Emblem games are not.
Personally, I played through all of Earthbound and a bit of the other entry that was released on VC (blanking on the localized title), and while I found them alright, I wouldn’t consider myself a fan. To players like me, it can be tiring to repeatedly hear, “But what about Mother 3?” and never hear questions about other games that weren’t localized. Heck, I wish Magical Vacation got localized, there’s only two games in that series and it only got one localized. I’m sure it’s an even smaller fanbase but just pointing out there’s other games people want localized (from both larger and smaller fanbases) yet the only one we ever hear about is Mother 3.
:-/ I mean ideally all games would get localized. And I feel for you guys not getting to play the games you want to. We can at least try to stand with each other there... heck, fans uniting got the Operation Rainfall games localized on Wii!
@Kuranes matter of opinion. Earthbound felt hugely dated to me when I played it a few years ago. Yet the remakes of older Fire Emblem games (Shadow Dragon and Echoes) were superb, a little work on the remakes and any old title could come out great... and the fanbase is there for Fire Emblem, they’d buy them.
@ShadJV That's a very valid point as well which I definitely agree with. Makes me wonder why exactly Mother fans in particular are so vocal about the Mother 3 localization in comparison to other series.. I'm guessing that, aside from my point in my previous post, it's also the possible influence of Smash Bros making the series (a little) more popular, as well as maybe just liking the previous game(s) that much more that they're really eager to finally get this final game in the trilogy officially in their hands (or digitally I guess). And in recent years it's probably also a little due to meme status; like, that's probably the only reason it was even brought up in this article in the first place. It's certainly not the only game that deserves localizing though, but until that Mother 3 localization actually happens, you're likely not gonna hear the end of it.
@Yosher I think it might actually also be due to their size. The size of the demographic is just large enough that the can be heard... yet not quite large enough for Nintendo to see the localization as worth the effort. Heck, Fire Emblem’s fanbase is now large enough that Nintendo can keep throwing them new titles and it’ll distract them long enough to not complain too much about what they haven’t get (while simultaneously keeping all those games to pull out of their back pocket as a remake when they need some extra cash). And a game like Magical Vacation has such a small fanbase that odds are in most settings there won’t be one in the conversation (a shame because aside from Golden Sun it might be my favorite handheld RPG).
I mean, I would say Mother’s small fanbase could potentially be partially Nintendo’s fault - for a franchise to have a chance to be popular, it needs regular releases to attract fans. Of course, if they did that there’s still no guarantee Mother WOULD become much bigger, it’s impossible to know unless they try. Smash Bros could potentially solve that, as it has in the past (bringing both Fire Emblem to the west and Kid Icarus to the present by making people aware of the characters). So really... I’m not saying Mother fans don’t have a right to be vocal. It’s just a tricky situation for Nintendo because there are definitely times where fans are a vocal minority and with how many IPs they have they can’t just afford to churn out regular titles for each IP - and it’s less risk to make a new Mario spinoff than localize Mother 3 for the Switch. Certainly speaking up doesn’t hurt, I just think it’s also understandable that non-fans get irritated because they feel like Mother fans constantly ask for it while many franchises have games that never got localized. Personally, I usually just choose to not respond to it and accept it’s just a thing I’lol hear brought up often. I wish localization wasn’t still a resource heavy endeavor, heck if companies could afford to put all the most spoken languages in their games then I’d have probably bought at least a few Japanese games of the eShop!
As far as the popularity of Mother 3 and Earthbound, I think you almost have to look at them in the lens of art history. Both games, but especially Mother 3, have legitimate commentary on Western society, and both balanced that with a memorable sense of humor. The games and the Starman.net community that sprung up around them have influenced a lot of other game designers and other artists, and the influence of the game can be seen in some experimental games and some experimental stories, some of the most noteworthy being Homestuck and Undertale. Earthbound and Mother 3 aren't groundbreaking in their mechanics, but they were doing something that others weren't in terms of humor, commentary, and narrative themes, and a lot of people paid attention.
@ShadJV Those are remakes and yes Earthbound is dated.
@Kuranes yes I indeed said they were remakes, you are correct. And my point is that remakes can make any old game good (well, most). If they’re localizing the game anyways there’s little reason not to simply remake them, allowing them to sell them for $40-$60 each instead of $8-$10.
You do realize that Bill's comments had zero actual substance and any PR person would've had the same 'neither here nor there' responses.
Any single player updates?
@RaphaBoss That'll come in the form of more "Echoes" games like Shadows of Valentia, they said so before, that the "Echoes" subtitle might be reused down the line for more remakes. The producer or director of Shadows of Valentia (can't remember his name and role) said the next one he'd want to remake is Fire Emblem 6, so there you go.
EDIT: It was the Director Nakanishi. I couldn't find the quote on the "Echoes" subtitle, but the latter part, I found it here : https://www.theverge.com/2017/5/18/15658120/fire-emblem-echoes-nintendo-3ds-remake-interview
EDIT2: Ah found the quote on the potential re-use of the "Echoes" subtitle here : https://kantopia.wordpress.com/2017/08/16/fire-emblem-echoes-shadows-of-valentia-nintendo-dream-interview-july-2017-complete/
@RudyC3 that sucks if they skip the jugrdal games. FE6 is underwhelming.
@RaphaBoss I agree but that doesn't mean they will never get round to those other games either.
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