As we all know, Nintendo didn't start out in the video game arena - which is pretty obvious when you consider the company is now over 100 years old - but instead began its life creating Hanafuda playing cards.
In its latest "Here's a Thing" episode, Eurogamer explores this rather shady part of Nintendo's history. Hanafuda cards were introduced many years before Nintendo existed when gambling with western-style playing cards was outlawed.
When Fusajiro Yamauchi founded Nintendo in 1889, he focused his business on creating Hanafuda cards by hand but found that his market was somewhat limited by the fact that most households in the Kyoto region only purchased a single pack.
This changed when the local Yakuza took notice and began setting up parlours to leverage the growing interest in gambling with Hanafuda cards; these parlours would open a new pack for every single game that took place. As Kyoto's biggest manufacturer, Nintendo's business subsequently skyrocketed as demand for packs increased.
While this might not be something that the family-friendly Nintendo of today feels the need to brag about, without the Yakuza connection it wouldn't have become the country's biggest supplier of Hanafuda cards, and had that not happened then we almost certainly wouldn't have seen the company do deals with Disney for themed decks and eventually move onto creating toys and - you've guessed it - video games.
Main image credit: Hanafuda Hub
Comments 18
Nintendo should make Yakuza games no pun intended !
It's a video so I'll watch that later. I'm pretty sure I read a long article about this stuff back then. But I think it was more focused on the Japanese gaming companies in general, not just Nintendo.
There's still gambling of sorts in Nintendo games of today. Just look at Fire Emblem: Heroes and the orbs. 140 orbs for €75 to play on a virtual roulette wheel. This guy:
https://www.vg247.com/2017/02/08/fire-emblem-heroes-self-procaimed-whale-spends-1000-on-orbs-still-hasnt-unlocked-hector/
Spent $1,000 and still hasn't unlocked everything. It may not be a problem for the majority of us but some people have serious gambling addictions. That shouldn't be allowed happen, there should be a limit to how much one can spend.
The picture on the article is of the club nintendo Hanafuda cards! Yey i got them, wish My nintendo had anyhthing like this but, yeah right. Really need to find out the rules for that game
This is actually interesting. Beats the tirade of BotW slamming from LKD and ROM allegations from EG.
Probably retaliation for leaks getting them in trouble. You know, like it should be.
But the thing is, with this story, you cant blame the seller if the person who bought it used something illegally.
I actually dislike Eurogamer reporting. The only saving grace they have is Digital Foundary. The rest of the site can delete itself and its fanboy users from the internet for all I care.
@SLIGEACH_EIRE It's an issue with gacha based games in general.
This is actually rather tame compared to other gacha based games, like say Granblue for example. I remember there was a guy that spent well over $6,000 trying to roll for something in Granblue. It has to be said, at the very least Fire Emblem doesn't have any limited/restricted characters, unlike ALOT of other gacha games.
Puzzle and Dragons has Godfest exclusives (during the period they are active[normally you can't roll for them] you can STILL roll regular stuff) and seasonal/themed collabs which only come around infrequently (with very poor rates for anything rare, even worse than rolling the normal machine). Doesn't also help that stone prices are HUGELY inflated in NA compared to the prices in Japan (almost double from what exchange really would be like).
Granblue has some "godfest" exclusives that work the same way as well. The problem though is that seasonal collabs in this case are NOT separated from the regular machine (unlike Puzzle and Dragons). They also had creatures that can only be rolled in a CERTAIN YEAR. And don't get me started on them "nerfing" gacha creatures.
@SLIGEACH_EIRE That's the person's fault for a lack of self-control and not the games fault. Your logic is like blaming tobacco manufacturers for people who are addicted to smoking.
@AlphaJaguar Well it is Nintendo's fault for not putting in limits.
Interesting read
Nintendo Yakuza Japanese Illuminati CONIFRMED.
@AlphaJaguar Hold on- tobacco manufacturers are VERY responsible for people addicted to smoking. As in, 99.999% responsible. Have you ever been a smoker??
@SLIGEACH_EIRE
That guy is clearly an idiot, but he's also an adult. If he wants to spend thousands on a mobile game, he should be able. It isn't hurting anyone (except his wallet).
Besides, if it's gambling, it's gambling that gives you better chances to roll better characters the longer you don't, and gambling with tokens you can get for free.
@SLIGEACH_EIRE I don't think Nintendo should specifically. I think there should be a uniform government imposed limit/restrictions on how much someone can spend per month across all F2P mobile games, not Nintendo games specifically(Although Pokemon Rumble and Rusty's Real Deal Baseball have caps).
Nintendo imposing a limit on Fire Emblem Heroes right now would only hamstring their success in the mobile market. It wouldn't stop Supercell from having Clash Royale and Clash of the Clans make $2 billion per year or Sony's Fate/Grand Order earning millions from unlimited F2P mechanics.
The whole mobile gaming marketplace needs to be overhauled into an enviroment where all games are asking for the same amount of money from most of the customers(e.g. Super Mario Run), not one where ~1% of the market provide 80% of the revenue.
@AlphaJaguar That's a terrible example, cigarette manufacturers lace addictive chemicals into their drugs. People eventually will be physically and psychologically harmed or even crippled if they try to stop smoking without using either painkillers or medical marijuana after being long time cigarette users. It's extremely difficult to quit for most long time users. They also put in chemicals used for things as disparate as car antifreeze and rat poison, but that's another story... Also, the US government subsidizes tobacco farmers, which contributes to soil depletion/erosion, and upholds a taxpayer funded program of corporate welfare.
Long story short, it's definitely the cigarette manufacturers' faults that people become addicted and suffer for it. Cigars can also be habit forming, but not to the same degree. Marijuana, sage, and the like, on the other hand, are not habit forming. Organic tobacco isn't too bad, either, but that's usually only found in loose leaf form.
@HappyMaskedGuy Except that there's laws to advertise that Smoking Kills in cigarette packages, so no, don't blame the supplier if you're providing them the demand.
@SLIGEACH_EIRE But there are limits, it's called common sense. He should have used it instead of going on an addictive spree with his finances.
@Dr_Lugae First of all, which government? We don't all live in the same country. Second, that is a terrible idea. I am all for the government helping out with programs such as food stamps and social security, but you can't fix stupid and I don't think Stupid should be something the government should be in the business of sticking its nose into. Its already there enough on its own.
@AlphaJaguar You do know that tobacco is extremely addictive right? Surely you aren't that naive? And yeah, I'm going to assume you've never been a smoker, or know anything about the tobacco industry.
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