In recent times we've seen a very deliberate attempt by Nintendo to broaden the audience for key Wii U titles through 3DS ports. Hyrule Warriors Legends set the tone, and then Super Mario Maker for Nintendo 3DS gave an offline spin on the home console title. In both cases the ports had tweaks to suit the hardware, and did a solid job - Super Mario Maker caused heated debate due to its replacement of online sharing with other features (and had no 3D effect), however, while shrinking Hyrule Warriors down to the portable was evidently a tough task. Now, the latest Wii U title to drop down in size is Yoshi's Woolly World; in fact, of those retail ports this is potentially the best of the lot.
For those that need a primer on the original game and - therefore - the core of what you get here, then our Yoshi's Woolly World review may help - it's a 2D platformer in which Good-Feel infuses Yoshi-style gameplay with the ideas that it fostered in Kirby's Epic Yarn. Like Yoshi platformers from 'back in the day', the focus isn't speed and athleticism, but rather patience and exploration. Yoshi's flutter jump, ability to create and throw yarn balls as projectiles and more all come together to help you uncover secrets on the way to the goal. Clearing a level once is rarely enough, as you go back to find more flower petals, hidden stamps and yarn bundles. In short, we loved it.
Poochy & Yoshi's Woolly World is a carefully considered port, thankfully. For one thing, performance is fantastic, though it's worth noting that we're playing on a New Nintendo 3DS - it boasts a higher framerate than original models. Even with 3D enabled it runs beautifully, without the performance bottlenecks we half-expected going in - there's no gameplay quality lost as a result, so it's a bit of a development marvel. After some recent disappointments - from Nintendo and third-parties alike - we're pleased to see a nicely implemented 3D effect; for our money the effect adds to the visual sheen.
Of course, achieving a rock-solid framerate and 3D on the ageing 3DS means compromises. The Wii U original was a visual stunner, with hugely effective textures on the woollen surfaces and impressive detail - fabric would flutter, and the soft floor would visibly sink under Yoshi's feet. On 3DS the visuals are nice, but the texturing is far simpler, while incidental details around fabric effects are largely gone. It still looks like a Woolly World, but don't expect miracles - the true visual delights are still found in the Wii U original.
Nevertheless, this is a game that doesn't feel out of place on a smaller screen. The original actually spends large segments relatively zoomed in, no doubt to exemplify Yoshi's features - the effect was environments and characters that felt larger than life on a sizeable TV. This suits the smaller screens of the 3DS nicely, as the bulk of play feels like it could have been designed with a portable in mind; Good-Feel has also made subtle but smart adjustments to the camera in some cases, too. The viewpoint and zoom does vary and can be dynamic, depending on the stage and particularly in boss encounters, but at no point so far have we felt like we're playing a home console game that's out-of-place on a handheld. Even on a smaller-model New Nintendo 3DS, the design has felt well suited to the platform.
For many, of course, the questions are around what's actually different here, especially as the core campaign is the same as that on Wii U. For one thing Good-Feel takes advantage of the integrated second screen in a way it didn't on the home console; handy touch buttons act as shortcuts to different features in the game. The general structure of the worlds and extras is changed, too, dropping the semi-freedom of the 3D navigation on Wii U in exchange for a more structured 2D approach, using those shortcuts on the touchscreen or moving Yoshi left and right to navigate. This makes scanning amiibo, for example, far easier and more intuitive to access at any point.
The Yoshi Hut has had a significant overhaul, with the main feature being the ability to create and customise a Yoshi from scratch. In 'Easy' mode you can work in broad strokes, even implementing patchwork templates (of which you can change the colour) that you unlock; the Miiverse stamp collectibles in levels have been replaced with these. 'Professional' mode allows for rather intricate designs, as you have full control over colour and style, even breaking down designs to different Yoshi Parts such as the shell or nose; you use the stylus to draw and edit. Whether you just want a quick and fun design or to produce a heavily detailed Yoshi to match those from the game in quality, the tools are there. Afterwards you can save the design to use in-game or share via StreetPass.
The other major additions are the Poochy Hut and, of course, Poochy himself. The Poochy amiibo bundled with some copies of the game will unlock time trial challenges or, alternatively, bring Poochy into any level to help you out. We haven't been able to try this out as yet, but he evidently lends a useful helping hand for those struggling. Much like the option to switch between 'Classic' and 'Mellow' difficulty options at any time - the latter allowing you to flutter indefinitely - Good-Feel is keen to help everyone enjoy the game. If you don't need the help, you can simply ignore those options.
The Poochy Hut itself, meanwhile, has some auto-running challenges that double up as hugely useful ways to pile up gems, the in-game currency. If you need help buying power-ups for tricky levels a few runs through the Poochy challenges will go a long way. In these stages Poochy dashes from left to right, and you simply duck and jump to try and find the optimal route. One clearance unveils three challenges to then conquer, and more of these levels unlock with progress through the campaign. In addition, grabbing a petal when jumping through the end goals in the main levels unlocks 'gold' runs in these Poochy stages, meaning bumper gem rewards.
Last but not least we have the 'Yoshi Theatre', which has a whopping 31 slots for the adorable short animations. However, you can only view one at a time before waiting 24 hours for the next to unlock, clearly with the goal to keep you coming back for a month - they're in 2D, too. Nevertheless, we do love these animations, often full of wit in the exchanges between Yoshi and Poochy, and at the end of a first viewing there's even a quiz question that, when answered correctly, nets you another 500 gems for your collection.
There is a lost feature to cover, though, and that's local multiplayer. It's gone, as was previously confirmed, though you can still scan a Yoshi amiibo (Yarn or Smash Bros. varieties) to bring a second character into the game. They copy your actions and can be rather useful when short of Yarn Balls, as they can be gobbled up and thrown in a pinch. It's nice that this amiibo feature made the cut - along with all the NFC-unlocked Yoshi designs, we're rocking the Mega Man look right now - though the lack of co-op is naturally a pity.
Also of note is that the alternative control schemes of the Wii U game are here, including the ability to aim projectiles with tilt controls. We prefer the standard methods and layout, but it's good that the effort was made to implement these control schemes.
Overall, we can't help but be impressed and charmed by Poochy & Yoshi's Woolly World so far. It's a pleasing version of a fantastic Wii U game, with Good-Feel adding some excellent new features to entertain 3DS gamers. It's one cute adventure that we're only too happy to undertake once again.
Comments 42
I would like to buy this and DQ VIII but right now all my money is going to the Switch. Maybe I'll pick this up in a year or so when it's used and cheap at gamestop or amazon.
CONFESSION: I would take an upgraded 3DS right now over a Switch. Just gimme slightly better resolution and more of that sweet 3D action.
LOL
The video above was so hilarious.
Yoshi ate the strawberry but actually Poochy want to eat that.
Poochy came closer to Yoshi, wanted the strawberry back.
Uh oh... I have to run... Yoshi finally run away. XD
Always tempted to buy the WiiU version but never got around to it. Reading this preview makes me certain that I'll be giving it a shot on the 3ds.
The Wii U version is fantastic and I'd recommend it to every gamer out there.
Only a few weeks away!
Can't believe that NL didn't mention that the bonus stages are now POOCHY themed as well!
I have this on pre-order, can't wait to play it again.
Wii u version recommended. It's beautiful and beautiful.
Its great that more people can play this, but I'll still recommend more the Wii U version. It's a beautiful game, and you can see the care that went into its development.
we get star fox 64 this week finally I can upgrade that game
I want to play this, but right now I'm on saving mode for Switch. Nevertheless it looks like a good package with some nice extras. Didn't expected the animated shorts to be included in the game. That's a plus. Anyway, hope people enjoy this one. Here's hoping for some fun platformers like this on the new console.
There are a number of wiiU games that would do well porting over to the New3DS and this looks like a wonderful example of how it could be done well.
@Mega_Yarn_Poochy I kind of did, they're the same as the Poochy auto-running stages The bonus is that they become 'gold' runs with more gems, I can add that in.
This will be a definite "get" for me.
Man I feel bad for Poochy in that video. D: Dang it Yoshi.
That video is adorable. Cannot wait for the amiibo. Oh yeah and the game too.
The Wii U version is great. Great visuals, great music and great gameplay. Just like all Nintendo games should be.
3DS Users deserved a good Yoshi game after the mediocrity that was Yoshi's """new""" Island.
@SanderEvers I know it's supposed to be but I actually like the stereoscopic 3D and want to continue with that.
"This is how 3DS ports should be done"
You have no idea how much I agree with this, Whitehead. Other 3DS ports I played just didn't transition well enough to playability, in my opinion.
Donkey Kong Country Returns 3D, for one, turned me off with its button controls and although this is a plus for people who don't like shaking their controllers, it was too complicating for me to handle without the waggling, which I find more fitting for me. Sure, the game had new levels and a New Mode for beginners, but those weren't enough to hold me for long before deleting it off of my SD Card.
Hyrule Warriors Legends is another that I just can't get into unlike its Wii U counterpart. This is just me, but playing that game felt a little off as opposed to the Wii U version, which I had a lot of fun playing (and yes, I'm using my Standard New Nintendo 3DS). Is it the controls? Is it the graphics? Whatever it is, I felt more at home with the Wii U version.
Lastly, although I haven't bought Super Mario Maker for Nintendo 3DS, the only thing I am interested in with this version is the Super Mario Challenge mode, which I find to be a decently-tantalizing mode on its own. Otherwise, the lack of online sharing, course-searching, and amiibo functionality is what truly brought this game down for me. Because of this, I'm sticking with my Wii U version, which is another reason why I won't take back my Wii U...ever.
With Poochy & Yoshi's Woolly World, the 3DS port seems to be making some nice improvements. I mean, the Poochy stages look more fun than those fruit-collecting bonus stages, Mellow Mode got a buff with the new eggs you'll be using, and you'll get to watch those animated shorts. I wouldn't mind jumping back into Woolly World again on my New 3DS.
@JHDK Agreed. I want to get Poochy & Yoshi's Woolly World, Pokemon Sun, and Dragon Quest VIII, but between that and the Switch with Breath of the Wild and Super Bomberman R, I...I just...the Switch has a higher priority for me. Sorry 3DS, but I'll take care of you after handling the Switch
Games like really make me think Nintendo should have made a New 2DS, not every kid or parent is going to pay $199 for a New XL. At least put more New 3DS in stock like those $99 ones that quickly disappeared BF weekend. 3DS is still getting Mario Sports Superstars and Pikmin, that seems like incentive enough for younger kids to want a $100 New 2DD or New 3DS. $199 is a bit much though for a kids toy. And the XL is kind of big, even my older kids don't want it.
So, when does the Wii U version get the Poochy update? I'm willing to spend $15 on a Poochy amiibo if that's what it takes to unlock it.
I absolutely love this on Wii U, delighted that more people will get to play it, though the Wii U version is perfect as far as I'm concerned.
I wonder how super-crisp graphics would look on a screen capable of 3D? Maybe eye-melting....headache-inducing? The world may never know.
Originally only preordered this for the extremely adorable Poochy amiibo but this article makes me actually excited for this port. Woolly World is one of the best WiiU games and 2D platformers imo so having this portable with just minor graphical changes is just wonderful. Hope to see a sequel on Switch!
Does it have designs for the newer Amiibo that the Wii U game doesn't support? Like all of the Animal Crossing ones...
@rjejr
Hey, kids toys are expensive nowadays, cause kids are starting to like the same toys adults like. Dont be surprised when your 9 year old son (or however old he is) is asking for a new Craftsman tool set along with his 3DS.
I am very happy that the Switch will eliminate this type of division. No more putting teams on two versions of games. I suspect that new support for 3ds will end in 2018 meaning after that it should just be one version of a game from here on out. WiiU owners got the short end of the stick for a few games. I will be getting this amiibo though.
@rjejr Yeah, surprised the 'New 2DS' never happened, actually. Maybe it still will!
@brideck It mentions 'amiibo cards', so I'll try one out later and update the article
That amiibo is to cute and reason enough to get the game . Also in the article you didn't mention Donkey Kong Country Returns which I know was a Wii not a Wii U title but it is an awesome game on 3DS and they even added new levels which are as good as the original levels., I don't know about anyone else but I would be over the moon excited if Nintendo would do Mario Galaxy 1 and 2 like this for the new 3DS that would be soo AWESOME.
But how does it perform on an original 3DS?!?
Even my hubby really likes this game (WiiU), and that's saying something since he's not a big gamer. If you don't have the WiiU, but have a 3ds, definitely pick this up!
@JaxonH My kids are 12 and 14 Uncle Jax, do try and keep up. And they still think the XL is too big, they want a New 3DS.
And my wife and I have done a pathetic job of raising them to be prepared for adulthood, no tools for them. Though we did an ok job at teaching them the value of a dollar, no Switch for awhile. Jaded and immature, that's my boys, true New Yorkers. Well I guess they aren't true NYers, they have Android smartphones, not Apple. Kids today think NY is called "the big Apple" b/c everybody is walking around w/ iPhones. (sorry, thought I kinda needed to leave that one in there, I did delete 3 others)
OK, I'm not sure what the topic was but at least we can agree on this game being great. Mellow mode FTW.
@ThomasBW84 "Maybe it still will!"
SwitchBoy. 5" screen, non-removable Joycon. (They can sell more separatly that way, and parents don't have to worry about kids losing them. Or charging them.) Basically a 1 screened 2DS. $179 no dock or Grip, charging or otherwise.
Possibly called a SwitchGo, SwitchLite or SwitchMini but I like SwitchBoy for old times sake. @aaronsullivan gets the credit.
@JaxonH
Craftsman was recently sold to Stanley.
Really tempted, but I want to make sure I have enough money for the Switch
I don't care about Wii U. Yes on Wii U it's in HD, but I'm not going waste money on a Wii U to play game in HD when I can simply play it on handheld now (and also I'm saving for Switch). The video (and I usually love Alex's videos) is clearly unfair since the N3DS resolution is significantly smaller than the of Wii U. So again most people who don't know the difference will think the 3DS version is a crappy worthless port...
@rjejr Not sure if this has been reported on here yet, but can't find it. 'Tis February 3rd for the Wii U update, apparently.
http://www.perfectly-nintendo.com/yoshis-woolly-world-get-update-adding-poochy-amiibo-compatbility-3ds-version-details-screens/
@Sakura Thanks for that info. I do think they mentioned Poochy amiibo being supported on the Wii U vesion somewhere, but it will be such a tease if that's all we get, the ability to use the amiibo in game. Not buying an amiibo for that. If we do get all of the dash levels where Pochy is playable then I'll think about it. I'll get it if we also get HD versions of the 30 shorts.
Of course I have to find it sold separately first. Still waiting on Wolf Link sold separately as well. And Cloud and Bayonetta to be sold at all. Hope they don't bundle those w/ SSB on Switch.
@rjejr Cloud and Bayonetta are still MIA? Oh dear, I hope that doesn't mean a pack-in, though I can't fathom why they'd be held back otherwise...
Poochy seems to be available as a standalone in Aus and I've found it on a Danish site for £20, but that's a bit much. Hoping it drops to something a bit more reasonable.
@Sakura "though I can't fathom why they'd be held back otherwise..."
I've been thinking that maybe Nintneod would include all of the DLC from SSB on Wii U in the Switch version - stages, Mii costumes about $50 worth - but not the 7 paid DLC characters - Cloud, Bayoneta, Ryu etc $35 for the Wii U versions - and then the amiibo would unlock the character in game. I know a lot of people would moan about the physical DLC, but I think that's better than buying the amiibo PLUS having to buy a $5 DLC character in game. I think for people who don't want amiibo the DLC could still be $5 in game, but if I spend $13 on an amiibo I want that character unlocked in game, not an extra $5 more, making it $18 total. $18 is too much for 1 character.
Having it all in game for $60 would be nice, but there was about $100 of DLC if you bought both the Wii U and 3DS versions at the same time. I just can't imagine Nitneod giving that much away for only $60. They could call the 7 the SSB Switch line of new ones and reissue the others.
http://www.smashbros.com/us/dlc/
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