The humble 2D shooter may have fallen out of favour with the mainstream these days, but it's certainly one of the most important genres in the world of video gaming. Were it not for Space Invaders – the shooter that arguably birthed a genre – then our industry may well have evolved in an entirely different fashion. During the '80s and early '90s consoles gamers were inundated with a series of excellent horizontal and vertically-scrolling blasters which tested reactions and supplied thrills in abundance; perhaps that's why the genre has managed to carve out a niche for itself even in today's market, via fringe titles like DariusBurst: Chronicle Saviours, Steel Empire and Raiden V. Not only do these games provide instant gratification, they're also an excellent means of showing off your skills.
If you've ever had any interest in this type of game then you'll almost certainly want to check out the latest book from the excellent guys over at Hardcore Gaming 101, which is focused on celebrating shooters of all shapes and sizes. Like the Hardcore Gaming's other publications – which cover topics such as Sega's arcade history and the entire Castlevania lineage – Hardcore Gaming 101 Presents: The Guide to Shoot-em-Ups Volume 1 lifts a lot of its content from the site, but embellishes it with new information and fresh screenshots. The site has created a pretty impressive line in coffee table reads, and this latest release is no exception.
Because previous Hardcore Gaming 101 books on Taito and Konami have covered some of the other famous shooter brands such as Gradius and Darius, this new publication doesn't mention them and instead focuses on companies such as Irem, Compile, Tehkan and Technosoft, all big names in the shooter genre during the so-called "Golden Era" of arcade gaming.
There's a fair amount of ground covered here, with the book looking at titles as varied as Cotton, Air Zonk, Insector X, Blast Wind, Cloud Master and Mystic Riders, as well as the better-known examples of the genre such as MUSHA Aleste, Lords of Thunder, Space Megaforce, R-Type Delta, Gleylancer and Star Soldier. What's surprising from a Nintendo fan's perspective is how well serviced we've been in terms of excellent shooters over the past decade. Many of the tiles mentioned in this book are available for download on one of the Virtual Console portals, including the superb Summer Carnival '92 Recca, which was released on the Nintendo 3DS eShop in the west despite being exclusive to Japan back in the day. Sadly, the vast majority of the really cool shooters released on the Wii Virtual Console have not been made available for the Wii U – one can only hope that this changes when the Switch is released this year.
It's almost become customary for us to end reviews of Hardcore Gaming 101 books with a hearty recommendation, and it goes without saying that this particular appraisal isn't going to buck the trend. Like the site's other releases, this guide is exhaustively researched, brilliantly written and lovingly illustrated, making it utterly essential to anyone who has ever entered bullet hell and come out the other side.
You can order Hardcore Gaming 101 Presents: The Guide to Shoot-em-Ups Volume 1 from Amazon US and Amazon UK.
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Comments 22
Tagline idea: Dinner for Shmups.
I do love me a good shmup and I sure wish there were more new ones being made...
The screenshot of Super Aleste tempts me to give it another try on my SFC. Even if shmups weren't always at home on Nintendo platforms (due to hardware limitations on NES and SNES); the titles we got were astonishing: Area 88, Macross: Scrambled Valkyrie, Axelay and many more... I will buy this book for sure. Thanks for the nice review.
Will be grabbing after Pay Day.
Loved me Super Aleste & UN Squadron on the SNES but it was games like Under Defeat and Zero Gunner 2 on the DC and Hyper Duel and Battle Garregga on the Saturn that reignited my love for them.
Unfortunately today many remain outside of my affordability.
2hu?
My shmup loving days started when I was much younger picking MUSHA out at a store because the box looked hardcore. Still have it to this day
Ah those were the days from Gradius on the NES to getting my behind spanked by R-Type in the arcades. Thunder Force 4 remains a favorite to this day along side other Megadrive shooters Zero Wing & Hellfire.
This is cool, but it needs to include all of CAVE's shmups to be taken seriously.
I got this coming in the mail tomorrow along with HG101s second book on Sega. Can't wait. All of their books are great.
Bought the digital version last week alongside their Taito special.
And I'll be grabbing a physical copy soon as well.
Brilliant book.
I really hope we get a part 2 to this with a Cave catalogue special this time.
@SuperWeird They'll probably include them in volume 2. Along with Grev and Treasure. Even the neo Geo had some great shooters like pulstar, blazing Star, and ghost pilots.
@SuperWeird It's volume one, dude.
As in, there will be more volumes.
@OGGamer Pulstar and Blazing Star are including in this volume, along with Last Resort.
Where most classic games faded from Japanese arcades, some fighters and shmups live on. My fav shmups got to be the CAVE games. They're popular enough to occupy a corner in many Japanese arcades and are usually 50yen per credit nowadays.
A few region free Xbox 360 ports exist, and more recently these started to appear internationally on Steam. Try Mushihimesama and DeathSmiles there. Yes, all CAVE stuff is bullet hell but pretty forgiving on the lower difficulties. The atmosphere these games set by excellent art, music, and bullet patterns make them almost meditational!
i have the castlevania book(of course) and i can tell you the quality is great. yes, some of these games can be had for cheap but for those looking to dive into the genre hardcore-wise, be willing to drop hundreds on actual exclusive console games.
My favourite genre...I do like a bit of bullet hell. My Saturn got a lot of mileage on this front.
pew, pew
I wish the layouts were a little better. And especially that they would drop the page borders, it's such wasted space.
@Shiryu absolutely tons of new ones being made. go check out steam.
I don't know if anyone would have the answer to this one. There was a game an arcade shooter that I remember as a kid but never knew it's name.
It featured a spaceship that could face forwards or backwards with a button press and I vaguely remember a zone number or letter quite possibly in the middle top of the screen.
If anyone's got any ideas it would be a godsend.
@YANDMAN I'm only looking forward to"Xydonia". Feel free to drop me names!
@Shiryu leave it with me dude, ill get you a ton.
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