Whether it's a mutual desire to benefit each other or whether a formal timed exclusivity deal was agreed, what's clear is that Apple has been keen to heavily promote Super Mario Run. Over the past month or so the app has enjoyed the benefit of tweets from the App Store's official account, strong placement on the store itself and various publicity-boosting activities.
Now there's a free download on iTunes in which Shigeru Miyamoto talks about the game. It's all rather introductory stuff, but it's always interesting listening to the legendary game designer; he's assisted on stage by Bill Trinen, with tech journalist and presenter Katie Linendoll posing questions.
It's about 41 minutes long and can be downloaded for free, either as a video or audio-only.
The game is now just a couple of days away - are any of you Apple device users planning to pick it up?
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For a minute I thought it said there's a free demo now. lol
I played the demo in an apple store at meadowhall and it's surprisingly fun!
I hope it makes a new generation of people love Mario and Nintendo just like pokemon go did with that series.
I have an android phone tho so must wait
I will be playing this on my iPad Air 2
Anyways can someone give me a $15 iTunes card ??!!
Bill has the best job in the world. I'll likely get the game at some point.
Nice, thanks for the heads up, I would have missed it otherwise, listening now.
I'll be getting it. I don't really have any games on my phone, so it'll be fun to have a nice and quick distraction always with me.
...what's he eating this time?...
It must be maddening for the Sony slash Microsoft metaphorical vultures hoping for Nintendo to go third-party to see Apple getting a Mario game before they do.
That's a surprisingly fun video. They'll earn about 0.6 billion off of this in the process.
Definitely getting free download whether I buy the game I don't know yet
I doubt I'll ever be a "proud" Apple device user, but for you people that love Apple devices, &/or are willing to own one, I hope you guys have a great time w/ the title.
I think Pokemon Go(yes, I know Nintendo didn't make this per se), & eventually this, will be remembered as Nintendo's first (read: considered relevant/noticeable) marks in the mobile space/industry(, because they both use popular Nintendo ips), while Miitomo is technically the first project/program/app Nintendo made for smart devices.
(Nintendo needs to be careful not to lose themselves in the mobile app space, by still making consoles, & handhelds, or they will lose some of their customer base; Not everyone owns, &/or wants a smart phone. They also need to remember (that) being in a smart device digital store, they're not in their own court anymore; When practically everybody made games for Atari, good games got lost in a flood of less-than. In a smart device digital store, for every good game, how many of its neighbors are less-thans?)
I also suspect, that just as many cases of accidents happening from (people) not looking up from playing SMR, as did w/ PG.
I also wonder what kind of impact, both positive, & negative, this will have, on the NS launch, & launch game development? Food for thought...
I saw the 40 minute interview. Nothing new that I didn't already know about the legend himself. Although, I did love the part during the interview when they asked him of how different it was to make a game with a touch screen and he reminded everyone that Nintendo did have experience with touch gaming first ;P
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