Of all the common engines used in the game industry, few are used as often as Unity. Though it may not suit every developer's needs, the engine is scalable and easy to grasp, making it a popular choice among indie developers. Until very recently, Nintendo mostly developed games for its own hardware -- meaning that it also used its own engines -- but with the new smartphone games coming out, it seems the company will be branching out a bit.
The official Unity Twitter account just put out an interesting tweet where it mentioned that the upcoming Super Mario Run will be running on Unity. It's important to note, as this could perhaps indicate that the future Fire Emblem and Animal Crossing games may take advantage of the engine as well. Beyond that, it also leaves the door open for Super Mario Run to appear on numerous other devices and platforms. Perhaps someday it'll come to the Switch, too.
What do you think? Will Nintendo start making more games in Unity? Do you think Super Mario Run might appear on other platforms in the future? Share your thoughts in the comments below.
[source twitter.com]
Comments 46
new3DS runs unity doesn't it?
Perhaps it will come to the Switch?? I fully expect all their mobile game to come to the Switch. They will want as many games as they can get day one.
@C-Olimar I believe it does but this is Nintendo actually using it for a change.
Oh and if Super Mario Run ever appears on an Xbox system I want Rare Replay yesterday!!
You could say that this is.....the UNITY we've been looking for with Nintendo games.
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Great news. Seems like Nintendo is starting to broaden their scope in terms of multiple console releases. I'm down.
I feel as if I am the only one who doesn't think the NS will have Nintendo's mobile games. Does anybody else agree?
@TheNerdyJ Why wouldn't it, especially if they're running on Unity? Assuming the NS actually supports Unity, the cost of porting them over would be minimal.
I have given up on Unity after the experiencing the terrible service provided when my copy wouldn't start up. I called their main office for help and they immediately hung up on me each time I called, until they got irritated and left me on an open line! UNITY has lost my support! Hopefully the Switch will support other easy to use engines...
@MitchVogel I didn't mean to say it wouldn't be convenient. It's very possible, but in my opinion, it would be useless
Better Super Mario Run appears on Nintendo machines. I don't want to play Mario / Nintendo games on Sony / Microsoft machines. Hell NO from me !
@NImH To be clear, programming development is being handled by DeNA, so it's their call to use the engine.
(also to anyone in generally this does not mean that Nintendo is gonna make unity games for other consoles because if you think that you're insane)
@TheNerdyJ Honestly, I care so little about these mobile games, the idea of having them on Switch has never crossed my mind before. I agree, It'd be convenient but I highly doubt it'd get me to play them on Switch.
This is very interesting. I remember a long time ago when I was kid I downloaded a much earlier free version of Unity and tried to make a game... let's just say I made very little progress haha.
Why are people jumping to the conclusion that it will be on Sony/Xbox? Are you all stupid or just really young?
It being made in unity is nothing special, it's just an endless runner like the sonic, Rayman and sack boy ones - its nothing special. It probably will be on the switch as it has 1 button for you to press, so it's not exactly complicated or touch screen reliant.
In regards to the others like fire emblem it all depends on how much they use the touch screen of the phone - if they use it a lot then they probably won't come to the switch unless the controls can be easily mapped to the control pads
Well hopefully this can finally teach people that the game engine used has very little effect on how a game looks. That's a really common confusion I see in the media, and has been said on this site quite a few times.
That makes no more sense than saying that paintbrushes suck because I saw loads of 5 year olds paintings and they were terrible.
@Dezzy well some engines can affect graphics as in how they are rendered but overall not much else is achieved.
@Turniplord -_-
ITS. NOT. AN. ENDLESS. RUNNER.
The phone version was free, right?
Maybe they would have it preinstalled on Switch?
@tobibra It's not free.
Well it makes sense. It would be easier and quicker for the people working on the game to learn an engine that's already compatible with both Android and Apple software than to make their own. Being cheaper is also useful as I don't see Nintendo getting the same sort of margin as they would out of a game made for a handheld.
@Interneto I think part of it will be. Not sure if pricing has been announced yet, but I remember Miyamoto saying something like the first few levels will be free.
@Interneto Shows how much I know about it, my bad
I think Pokémon Go was built using Unity as well, so no big surprise here.
As far as I remember Nintendo even held in Japan special events for teach young devellopers about Unity, so no surprise they are allowing DeNA to make SuperMarioRun on it.
That said... I can get to playable results in Unity and I know how to access models of Super Mario's characters so... Can I do a game for you Nintendo? ^_^
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What? A "Cease and Desist" notice?!?! But..but... I was only making a joke!!! I didn't even start anything yet O.O;;;
@Darkwario1 You win the day, good sir
@TheNerdyJ I agree, I think they'll want to distance Switch and Mobile to entice people to switch to console-gaming. Otherwise it may be confusing for some.
I don't see why it being made in Unity would logically point to console-ports. They're planning on releasing it on Android too. Maybe that's an easy way to accommodate for that? It's built for phones, not home consoles.
Both the Wii U and 3DS run Unity, so Nintendo have probably been experimenting with it for a while, even if they haven't released any games that use it before now.
@MitchVogel @nerdyj Just because something is technically possible, doesn't mean it's a good idea.
Mobile games, people tend to play in short bursts and use touchscreen only (and ideally one-handed). So gameplay loops, interface and monetisation are all going to be different from what is appropriate for how (we assume) Switch players will use it.
Unity is supporting Nintendo Switch so it will be possible to put Super Mario Run there.
I'm not sure if Nintendo will do that. If there is a touch screen on the Switch I'd say the primary reason is to support their mobile efforts on it.
It seems like a natural fit but there are issues. For instance GPS is a feature smartphones have but a Switch generally doesn't need. So where are the lines drawn when supporting mobile apps? Pokémon GO likely wont be possible and that type of game really is meant for a smaller pocketable device you can put away and pull out frequently.
If Nintendo wants to rely on some mobile apps for extra features like Netflix and YouTube probably with a fork of Android on Switch it could be good and it could be a mess.
Not sure what Nintendo is planning there but there are options.
Ultimately, the primary use for Nintendo Switch is deeper controller based games. Take the home console experience with you. So the possibility of running these mobile games is only a nice bonus possibility and not integral to the device, in my opinion.
For their mobile games I'm happy for them to use Unity. For their mainline console games, I'd feel happier for them to continue using their own engines.
Yooka-Laylee is built on the Unity engine, so I'm good with it.
But it uses the NSMBU style... 😥
@Mega_Yarn_Poochy it clearly is. Go look at the ones based on sack boy, sonic or Rayman and compare the 2. They are identical. You press the screen/1 button to make him jump. Now and again you may get special items that let you fly if you press it repeatedly - but at the end of the day it's a bit-trip style runner without the rhythm
Well I'm not too bothered about Super Mario Runner. Just hoping the next 2D Mario game gets beyond the NSMBU style as it's over used now.
@Mega_Yarn_Poochy How is something that is an endless runner not an endless runner? In an endless runner your character never stops running and you usually have to press the screen to jump away from obsticals. Super Mario Run does exactly this.
@Spoony_Tech "They will want as many games as they can get day one."
Why does anyone think this is the mentality Nintendo should have? What we should be saying is that they need to have a strong and diverse lineup ready on day one, but "as many games as they can" is just asking for shovelware, sure sure it's inevitable, but not at launch.
@Spoony_Tech "I fully expect all their mobile game to come to the Switch."
I fully expect you to be disappointed. I would be shocked if Nintendo simply ported all their future mobile efforts over to Switch. Investors wouldn't like that too much either and they matter.
While they haven't yet publicly stated it, Switch is a hybrid for a reason: Nintendo is done with dedicated portable consoles. Mobile is going to be their dedicated portable gaming going forward. Switch (officially being positioned by Nintendo as a home console) is their only dedicated offering now.
@SCAssassin I was just referencing a port across multiple consoles. Why is that hard to believe? The WiiU and 3DS already support Unity games...
@Mega_Yarn_Poochy Yes it is
@Spoony_Tech Don't forget Donkey Kong Racing!
@Turniplord @WarlockNem @XFsWorld Each level has a defined goal. Thus, it is NOT endless.
@NImH the sentiment other people had was toward RIVALLING consoles.
@Mega_Yarn_Poochy seriously, that's your 'defence'? Bit-Trip runner had an End to each level, as did that one the Pokemon company team made on 3ds and the Rayman one.
Might not be endless as such but it's the same style, 1 button constantly running with you jumping every now and again. I dunno why you are defending it though, do you expect it t be more than a simple runner? If you do then you are going to be disappointed.
Plus 'endless' runner doesn't just refer to the level gains no end it also refers to the fact you are endlessly running - as in you can't stop
You have a different idea of what an endless runner than I. That's all.
And no, I do not expect it to be more than a level-based runner. It would be awesome if it was even more, if the Mushroom Kingdom mode way a level editor, but I'm keeping my expectations in check.
i'd love to see SMR out for the Wiiu.
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