It's interesting to see how far the indie development scene has come over the years. Nowadays, anybody with a laptop and some ambition can get a game out to the world, but it hasn't always been that way. Back in the day, there were far less channels to distribute games, and it was quite competitive within the few that were available. Unseen 64 recently did an interesting piece on a cancelled GameBoy Color (and later Game Boy Advance) project called Mythri, which was an unfortunate victim of the early indie gaming scene.
Team XKalibur toiled for a few years in an effort to create a Final Fantasy-esque game for the GameBoy Color, but progress eventually stagnated when they were unable to secure a publisher or funding. The team was given a glimmer of hope when a new publisher called Variant Interactive showed interest in bringing the game to GBA, but funding unfortunately never materialized. With no other option, the team had to split up, though several of the members have gone on to lead relatively successful careers in the game industry. For those of you that are interested, you can find a prototype of the game through here, along with a more detailed story of what happened.
What do you think? What was your favorite RPG for the GameBoy Color? Would you have liked to have seen this make it to the market? Share your thoughts in the comments below.
[source u64leaks.tumblr.com]
Comments 5
Sounds neat !
Sounds interesting enough. The concept art seems pretty cool. Nice to know the devs found success afterwards.
Favorite RPG for the GBC?
No contest, it's Dragon Warrior III. An amazing portable update to one of the greatest RPGs ever made.
@Asaki
Agreed!
@Asaki I still regret missing out on that game. If I remember it came out too close to the GBA so I never got it. Wish they'd put it on the VC but I doubt it'll ever happen
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