"Party RTS" Hex Heroes launched on Kickstarter back in 2014 and was originally scheduled to arrive last year. However, developer Prismatic Games has run into some stumbling blocks which have not only delayed production but also forced them to entirely rebuild parts of the game.
Thankfully, the studio hasn't thrown in the towel like so many others and is committed to bringing this interesting title to Nintendo's console. It has even issued a new development update which not only addresses its desire to soldier on with the Wii U version, but also goes into detail on changes made to Hex Heroes' combat system:
In our efforts to get the game running on Wii U, our programmers had to rebuild the way our levels were rendering from the ground up. We went over it in our last update and the changes have been paying off. We've hit some little quirks along the way (Wii U development is tough), but on the whole, this lets us incorporate a lot of the feedback we've been receiving from testers. The last month was spent experimenting new capabilities and it's time to share what's come out of it.
Hex Heroes was always meant to incorporate real time combat, not turn based. So when it came for drafting up ideas, we used games like Zelda, God of War, and Dynasty Warriors as our inspiration. We were sure reinventing the wheel was a bad idea, and so we tried for simplicity. We also wanted Hex Heroes to be a game for everyone, where newcomers could button mash and more seasoned players could enjoy honing their skills. We decided on a rhythm based combat mechanic, where players would have to time their button presses to get the most out of their attacks.
Did you back Hex Heroes on Kickstarter? Let us know how you feel about the delay, and what you make of the combat changes to the game detailed in this update.
[source kickstarter.com]
Comments 14
When this came on Kickstarter, I was on a social media experiment to see if one could last without social media for 180 days. I heard about this and decided to "break" and back this game up (it wasn't really breaking-- it was an experiment, not a contest). I check now and then to see their progress. I'm glad they haven't given up.
Nintendo could have told them Wii U development was tough going all the way back to delayed launch title Pikmin 3, then Starfox, and ending with delayed 2 years Zelda, Wii U is the alpha and omega of game delays and Nintendo built the thing.
Still better than PS4 though where all companies delay all games at least once.
I was so excited when I saw the email subject, because I've been excited for Hex Heroes since its announcement. It's the sort of game that would go well at Nintendo events.
@yomanation I compared it b/c both are HD home video game consoles and both systems have had a lot of game delays. PS3 had a lot as well but it seems like PS4 has a lot higher percentage. I think 3 PS4 games were delayed just last week at the Tokyo Game Show. You can call it down playing it, can't argue that, but I prefer "putting it into perspective". HD is hard apparently. And the games that do come out on time seem either buggy or incomplete and require updates and patches. I'm still waiting on 1 PS3 game - Rainbow Skies - that was supposed to release in 2014. That's even more delayed than Zelda. The Last Guardian was due out on PS3 in 2009 or 2010, it's been so long I forget.
http://blog.us.playstation.com/2013/08/02/rainbow-skies-new-worlds-new-quests/
Looks intriguing as ever. I'll be keen to give it a try.
I backed it on Kickstarter, and I had written it off as one of those projects that will steal my money and never come to fruition. I'm glad to see that's not the case, and I'm eagerly awaiting the finished product because I think this game sounds fantastic.
The sexy folks from gamegrumps are in this game
I love the esthetic here and the gameplay looks to be varied and interesting. If this is playable with just me in the field and a young one on the gamepad, then I'm in. My niece loves games where she can run support without really getting in harm's way and this could fit that bill nicely.
@Captain_Gonru Two dates - "Tentative Date" and "Gold Date", why is that so hard? T-Date and G-Date, easy. T-Date can be changed as needed, G-Date can't. Companies kind of do this now when they give months, seasons, quarters and years, but they should say "tentative" so people know.
I have decide Nintendo has been doing this with NX. I don't think they ever said it IS launching in March 2017, they said it's "planned" and it's "scheduled". Those words might as well be replaced by "we're hopeful". Maybe they are big Bill Clinton fans?
@yomanation How can TLG be BOTH "it's own thing" and also "Sony's DNF"?
Sorry, too much Bill Clinton.
Happy to see it's still going strong, keep up the good work.
It's the first (and so far only) project I ever backed. I been waiting for a Wii U game with this type of full on co-op multiplayer, real time battle/strategy TV/GamePad genre for years.
The only game I know that comes close is Castle Storm.
I didn't back this game, but I was excited to learn about it and I think I'll love it when it comes out.
This is the first and only game on Kickstarter I backed for it's full $15 price. I want to be optimistic but this amount of retooling and Wii U on the way out is kinda scary.
I'm glad this game isn't dead. From the first time I saw it I thought it looked fun, like a simpler, faster Age of Empires.
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