Some GameCube owners may remember Cel Damage, a car racing / combat game that was also on Xbox and, eventually, PS2. Developed by Pseudo Interactive and published by EA, it had a mixed critical reception due to its rather unique blend of car racing and battling, though its visual style was certainly eye-catching.
There was a sequel planned at one point, too, which was aiming to improve on the shortcomings of the first title and act on feedback from critics and gamers. As Unseen 64 and occasional Nintendo Life contributor Liam Robertson explains below, Pseudo Interactive was keen to take the franchise further but couldn't, ultimately, secure a publisher for the sequel.
The video goes into a lot of detail about the sorts of features that were planned for the sequel, which suggests it could have been an interesting release in that GameCube era. Check it out below.