
Some of the most important and enduring ideas have peculiar origins, starting out as projects with an entirely different goal than the end result. This seems to have been the case with Mii characters, with the original idea being perceived when working on a doomed project called "Otona no Onna no Uranai Techo" (Women's Fortune Telling Pocket Notebook).
This is explained in a rather fun article on the Miitomo website, which is a transcript of a chat between Shigesato Itoi (well known for the Mother series) and Yoshio Sakamoto, co-creator of the Metroid series and a prominent Nintendo producer with recent credits that include Tomodachi Life and Miitomo, with the latter being the main topic for the interview.
Sakamoto-san explained how the Mii avatar concept emerged, primarily as the Women's Fortune Telling Pocket Notebook project fell into problems.
Sakamoto: To describe this in order, at the time I was creating a game called "Tottoko Hamutaro: Tomodachi Daisakusen Dechu" (Hamtaro: The Great Friendship Plan). In that game you could talk to Hamtaro, and by registering you and your friends' birthdays, you could figure out your match with other people and Hamutaro would tell you when it was someone's birthday. It was a game that provided opportunities for communication through fortune telling.
Itoi: Yes.
Sakamoto: A little while after it was released, some women in the company expressed to me their opinion that this game for young girls could have wider appeal if it touched upon a wider range of life experiences that everyone could relate to. I also thought the same thing, and the thought stayed with me. After that I was in a team made up of all new people and we were relatively free to do what we wanted. So at that time I thought let's try making a game like that, so we started working on a game called "Otona no Onna no Uranai Techo" (Women's Fortune Telling Pocket Notebook).
Itoi: "Otona no Onna no Uranai Techo" (Women's Fortune Telling Pocket Notebook)... That title lays it on pretty thick...
Sakamoto: That was the provisional title...
Itoi: Ahh, yes, of course... So, what happened with "Otona no Onna no Uranai Techo"?
Sakamoto: It didn't go as planned. So the staff, who were stuck, started creating an Avatar (Mii) editor.
Itoi: Oh (laughs)
Sakamoto: We thought it would be meaningless if the friend's list used for fortune telling just listed names, so we thought of adding avatars (Mii). And that Avatar (Mii) editor turned out really well. At first you could not change the size or angle of the parts, but then when we made it so that you could freely adjust those things, we were able to make the avatars (Mii) that really looked like the original. When I created my own face with the editor, in one go (points to himself) this was the face I got.
Sakamoto-san took the idea to Satoru Iwata, and from there it was introduced to Shigeru Miyamoto. It was from these unexpected developments that Mii avatars started to come to life, which have gone on to be integral on Wii, 3DS, Wii U and now Miitomo.
Sakamoto: Yeah, we could make avatars that looked really similar, and we kept making a variety of faces. And then we thought "what should we do with this?".
Itoi: Hahahaha. You didn't know what to do with it?
Sakamoto: Yes So I wasn't sure what to do, so I showed it to Mr. Iwata. "Mr. Iwata, isn't this interesting" is what I said.
If I think about it now, I was acting like an excited little kid.
Itoi: Hahahaha!
Sakamoto: Then he said something like "hmm.....", like that. And then he said "This seems like something Mr. Miyamoto would be excited about."
Itoi: (Impression of Mr. Iwata) "Mr. Miyamoto had been thinking about something like this for a while."
Sakamoto: Yeah, yeah, like that (laughs).
Itoi: Actually, Mr. Miyamoto had been talking about it since before. That he wanted to create avatar (Mii) software.
Sakamoto: Yes. So, we left that project to Mr. Iwata. And I had forgotten about it. Then, one day, all of a sudden I was called up. I went in nervous thinking that I had maybe done something wrong. But then I was told that they wanted to use the Mii (Avatar) editor in the Wii. Then the main members of the team joined the Wii Team in order to create the Mii Channel.
Sakamoto-san has had an interesting career at Nintendo, though it's perhaps this contribution to the history of Mii characters that represents his most important contribution in recent generations.
After all, Nintendo systems, accounts and apps with Mii characters are integral to the company's current day brand; how odd that it all began with a game loosely called "Women's Fortune Telling Pocket Notebook".
[source miitomo.com]
Comments 23
I'm not a huge fan of Mii's. They're too basic and they've no personality. You've got lollipops for hands! You're like a distant relative of Seamus.
So after 10 years or so, why not overhaul the Mii system and make them more realistic? I can't even find a hairstyle to match mine and my hair is as basic as it gets. Mii's need about 1000 more options. More hair colors, more hair styles, more eye colors, more eyes, eyebrows, mouths, body style options, favorite clothing colors, etc. Nostalgia is only a good thing if it was truly useful from the beginning! Time for some major changes, Nintendo!!
I've never been a fan of Mii's. Whenever given the the option to be a video game character or my Mii, I always choose the game character.
At the same time, though, it's nice from them to be included in games for people who like to be their Mii. If Mii's are really here to stay, (which it looks like they are), I hope there will eventually be more design options. It would be awesome if Mii's eventually get the same amount of options as in Xenoblade X!
It would be nice if the miss had more depth to them so they feel more personal instead of generic.
These interviews always make Nintendo sound such a quaint place to work. I love it.
But yes, Miis have between too basic since Day 1. It's hard to develop any attachment to your Mii when it's such a rough approximation of a human, let alone one that looks like yourself.
I've always liked miis better than microsoft or sony's efforts. The mii art design makes me feel like I'm going to step into a mario game. Microsoft and sony's effort feel like too much yet too little. They look worse than sims but don't feel like game characters which makes them feel weird to me.
I'm not much of a fan of Miis. I think they're pretty ugly, basic and overall I find them lacking.
Miis are kind of boring. I've made a few that I've liked but for the most part, there's only so much you can do with them. They're too deformed to look cool, but too big to look cute. They're in this middle spot that is kind of "blegh".
They're kind of under-utilized, but I prefer Xbox Avatars (and I really liked Playstation Home's Avatars, although that is now long dead).
I like that Miis are basic. If they were not, they'd have a lot more potential to look weird and ugly.
After reading this I'd love for Itoi to do an 'Itoi Asks' series.
¿"doomed project"?
some "cruel", isn't it?
well, if is most famous the "Nintendo doomed"...
ironic, isn't it?
XD
I've seen some really great Mii's, but I'm terrible at making them lol. Seen some genuinely good ones playing Mario Kart 8 actually
Miis began development the decade before Hamtaro was concieved. You even made an article when Miyamoto talked about that way back at GDC 2007; https://www.nintendolife.com/news/2007/03/shigeru_miyamoto_address_game_developers_conference
I like miis because you don't have to feel pressured to make them perfect. But you can if you want to.
I made a crap ton of miis back when I first got my Wii and 3DS. Haven't made any on my Wii U, just transferred my 3DS Mii over. I like them but I guess more options would be good. Outfit options like in Miitomo are nice to have.
I personally really dig the Mii designs and if they give us more options to customize them they can only get better. In my opinion I would be quite disappointed should they ever get rid of them because I really feel like they represent me quite well in games and on Miiverse and it definitely helps that they actually feel like video game characters, unlike the Xbox Avatars which are just missing that special something despite being more flexible creatively.
@Dpishere
I agree. Mii design maybe looks too simple and basic, but at least appears on many Nintendo games especially Tomodachi Life. XBOX avatars maybe looks complex BUT have no something Special (The X-Factor). This is the difference between Japanese and Western. Mii have more charisma, XBOX avatars just completely 'dead' for me. Sorry, Western stuffs like that will NEVER wins my heart.
@Anti-Matter Exactly. Every time I use the internet browser on Wii U I look at my Mii and think to myself, that is me up there and despite the Xbox Avatar being more complex I just can't see myself as him and I think a large part of that is proof of testament to Nintendo's ability to design characters that resonate with people better than anyone else.
@Dpishere
I think NX should have more complex design Mii avatars. Just think about it, Mii has been exist for 10 years and need more improvement. Especially Mii body, need more clothing options and no Bomberman hands anymore.
Like how Color Splash evolved from watching a kid finger paint or something like that?
But as for the subject at hand, I hope Miis return to the NX. Still looking like they do now (nowhere near the Xbox avatars, please, I like Nintendo's style here more) but with more options for...everything. Eyes, mouth, nose, etc. There needs to be a better balance between "generic happy Mii" and "way too detailed Mii."
From Hamtaro to Miis? O_o
@NintendoVideoGa Itoi did mention how Miyamoto had been thinking abot it for a while, but it seems it was the avatar editor in this cancelled game that got the ball finally rolling.
Miis are fine, the problem is that most people just make whatever, which leads to a lot of identical looking Miis. Anyone who has ever used Miiverse would know.
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